demonkatze 5 Posted July 10, 2019 (edited) Please use these patches if you need them.http://www.mediafire.com/file/e0dv2345exidee8/arcade_patches.zip/file (If Mamesick has already uploaded the same one, please ignore this post) I’m also always want to help you as much as I can. ?? I love the nice UI and features of ARCADE. (of course from the time it was called MAMEUIFX) ARCADE forever! Edited July 10, 2019 by demonkatze 1 Quote Share this post Link to post Share on other sites
mamesick 31 Posted July 11, 2019 14 hours ago, Robert said: Yeah, I'm still seriously thinking of stopping this project - I just don't have the time. We'll see. There's a number of pull requests from the same person (npwoods) at https://github.com/mamedev/mame/pulls which have the potential to cause more trouble. While they are in that list, they are not yet in. Have a look at them if you want. Those patches don't seem to be too much invasive for Arcade source code. I also have some doubts they will be implemented soon. If it's destiny that this project will end, fine. I sincerely cannot take the whole job again in my hands. Yes, we'll see. Quote Share this post Link to post Share on other sites
mamesick 31 Posted July 11, 2019 10 hours ago, demonkatze said: Please use these patches if you need them.http://www.mediafire.com/file/e0dv2345exidee8/arcade_patches.zip/file (If Mamesick has already uploaded the same one, please ignore this post) CAVE and SSV are already included. CPS1 patch has been removed. It's up to Robert decide to re-implement it or not. Personally, I find that underclock hack too outdated, it's 15 years that is floating around...... Quote Share this post Link to post Share on other sites
demonkatze 5 Posted July 11, 2019 4 hours ago, mamesick said: CAVE and SSV are already included. I thought so. Thank you mamesick! 4 hours ago, mamesick said: Personally, I find that underclock hack too outdated, it's 15 years that is floating around...... Wow... when I examined it, MAME version at that time was still about 0.84. I don't know at all about this time. Quote Share this post Link to post Share on other sites
haynor666 6 Posted July 18, 2019 I don't know how much Your patches differ from mine but in case something might be usefull I'll post here my diff that I'm using with my custom groovymame build. Besides hacks/mods that are already in ARCADE32/64 there some modifications for other drivers. patches_211.7z 2 Quote Share this post Link to post Share on other sites
Robert 159 Posted July 19, 2019 There's a plan underway to convert all video output to a new format (argb32). So, there's no point right now adding back the neogeo scanline hack etc. However the author of the change is having 2nd thoughts due to this change possibly making MAME run even slower than it does now. We'll see. If things settle down (as in no change), then I'll probably add the neogeo thing. Quote Share this post Link to post Share on other sites
Robert 159 Posted July 27, 2019 Added the f3_taito hack. Also the neogeo scanline thing, it was almost all there already, only had to update one file that wasn't in haynor's diff. Don't know if it works though, don't know what to look for in what game. Also the argb32 thing hasn't happened yet, still don't know if it will. Quote Share this post Link to post Share on other sites
haynor666 6 Posted July 27, 2019 What exactly I'm missing? Quote Share this post Link to post Share on other sites
Robert 159 Posted July 27, 2019 src\mame\video\neogeo_spr.cpp Quote Share this post Link to post Share on other sites
haynor666 6 Posted July 27, 2019 Thanks for spotting this Quote Share this post Link to post Share on other sites