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samsho5.zip :: good, bad and ugly


nezumi

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got really disappointed with the game, i missed the slash/bust skill whom iv used

 

with ukyo and hanzo... i hate the A+B button and wats wid the D button? but

 

anyways im a samsho fan, got expected to much though :D...

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I was impressed with the game, the new characters like Enja and Tokugawa are cool.

 

This takes place in the past right?

So this means Ukyo's cough is chronic or somthing?

 

I wasn't feelin the last boss, he looked generic :D

 

Oh well, 7/10 rating ;)

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The new characters are downright cool and the graphics are nice...

The new control system made me a little disoriented, as now the D button acts as a "universal" dodge button. Also, the Fierce Slash = AB put me, as a gamer in and awkward position...

 

And one final gripe: There is no storyline/intermission sequences when playing European/US versions. Japan version is much better, but I couldn't get blood in it.

(Despite fiddling with the Soft Dip settings)

 

All in all a very nice game. I'd give it a 9/10.

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The new characters are downright cool and the graphics are nice...

The new control system made me a little disoriented, as now the D button acts as a "universal" dodge button. Also, the Fierce Slash = AB put me, as a gamer in and awkward position...

 

And one final gripe: There is no storyline/intermission sequences when playing European/US versions. Japan version is much better, but I couldn't get blood in it.

(Despite fiddling with the Soft Dip settings)

 

All in all a very nice game. I'd give it a 9/10.

Yes we have someone who understands :)

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  • 3 weeks later...
good

-Characters are now "the best of both worlds." Basara and Genjuro (my primary chars) simply rock now.

-New use for the D button. I like this new subsystem. I just haven't gotten used to it yet.  Rolling, ducking, hopping behind the opponent... good addition. Downside to this is the A+B for heavy slashing. I find it difficult to get them both at the same time, causing characters to move in a way I didn't intend to (Ukyo doing two slashes instead of 3, Basara's shadow jumping ahead instead of walking forward).

-Meditation. I like it. Issen was way to easy to pull off in samsho4, especially considering the huge damage it could do. Now it's a little more balanced, harder for you to reach the state of being able to perform issen. Added bonus is the slo-mo effect from the qcb+CD.

-New art. I like the profile-shots of the characters from the select screens. Top-notch. I also like Rimururu's new look. She's so cute, I miss the fatalities. (must... kill...)

-Subtle Effects. I've noticed nice little artistic touches in certain "slash-effects." The seem to have traditional-style paintings laid under them (Basara's qcf+CD, one of Yocrapora's moves, Genjuro's f,d,df,S, etc.) A very nice touch.

-New voices. Good to see that Rimururu and Nakoruru have new voices for this game. And the new announcer... very nice. He sounds much better than the samsho4 announcer.

 

bad

-Some of the characters feel unbalanced. Although Rera is a cool new addition to the "cute little girls" group of the game, it seems like her movelist is too short. Same goes for Rasetsumaru. Some characters just feel like they could use a wider variety of moves. And some are overpowered... Yocrapora has this one move where he slashes two swords at the ground, causing a power wave of sorts that can deal 5 hits. Heaven help you if he pulls it off first thing in the round, for all five hits, and you fail to jump back/block it.

-Pure Cheese. Sankuro needs a serious overhaul. His recovery times are almost nonexistant, and he blocks virtually everything. His "slide and grab" underling holds you for too long, and he can apparently hold you even when you are a good half-foot in front of his hands. Oh, and the damage you've done? It's gone. Sankuro used that time to enjoy a pizza and regain half his life bar. And now he's going to smack you. Got him in a corner? Have a hard-slash get blocked? BOOM! there goes a fourth of your life bar, as "Mr. Dosukoi!" jumps in on your head, and Sankuro quickly follows it up with a stomp.

-No Story. It appears us lousy gaijin are undeserving of a translated story mode. Only those who speake Japanese are truly worthy of understanding why the heck everyone's fighting. (Seriously. Yuki/SNK/Playmore, whoever is responsible for this, it was a seriously boneheaded move. Yes, 2D fighters have been losing popularity in the western world due to the hype surrounding lousy 3D fighters and other crap games that get all the attention due to good marketing, but you could at least give us some Engrish to laugh at.

-Nakoruru's new voice. Something about it just seems... I dunno, it just sounds awkward.

 

ugly

-Colors. Have you selected Basara with the D button? Looks like he's endorsing Sprite. One of Ukyo's pallettes (I think D) makes him look like Rayden from the MK movie, only with a shirisaya. I really think the color choices could have been better. Heck, some could've been recycled from samsho4 and they would've been better.

-Big Red. WTF? Gen-an was ugly enough and had an awesome weapon, but instead we get a simply hideous lumbering red demon with a sharp bone jutting out of his arm.

 

Overall, I like the game. A lot. Anyone else want to share their thoughts on the game thus far? (note this is for those who have the ROM or have played in an arcade. Please don't ask for the ROM in this thread, there's already a thread for that.)

 

Good insights, but I think you were a bit too quick to judge some characters.

Rera and Rasetsumaru may have short movelists, but the dmg they can do with those "few" moves are incredible, not to mention they don't have a useless move.

 

As with all fighting games, short movelist with most of them being useful is better than having a long list of bunch of useless moves.

 

Sankuro is a boss and is destined to be cheesy, but his pattern is extremely easy. Just Jump AB and you will be doing more dmg than anything he throws at you, which lets you win the game.

 

Yes, I agree with you on the AB part. I like the C as my heavy slash better;)

 

Well, Basara's and Genjuro's effects have been there since SS3 actually... it was easier to see back then.

 

...I bed to differ on Nakoruru's voice, she might need a tyrenol due to her hay fever(its actually the japanese nasal pronunciation), and thus making me take a tyrenol due to headache :)

 

Yoshitora's standing AB might look fierce, but its easy to jump/roll through and deal some massive counter damage. What's really unbalanced about yoshitora is his lagless super fast Nadeshiko cheese.

 

Yes, I did feel that the boss is very generic when untransformed, and we felt disappointed without the story. Well, there was 15 people on the SS5 project. Good job for less than 20 people doing it.

 

The best part is that Watsuki Nobuhiro, the author of the original manga "Rurouni Kenshin" did the illustrations. It is very stylish and beautiful to look at, especially characters like Yunfei, Rimururu and Yumeji.

 

D colors are very "unique" to say the least. Actually a few female ss5 players I know like the D button Ukyo. I don't know, I guess it's a female thing. For Sprite Basara, I don't know what to say :(

 

Big Red... he's a matter of opinion. I like him, his fighting style is very unique with hilarious voice acting. His story is very interesting too.(and I don't even know all that much Japanese) Besides, he is a very strong char although is weak to fireball fights with Mina being his worst enemy. Yes he is lumbering and has a sharp bone sticking out, but what else is he going to use other than his tongue if not for his bones? :) He uses all parts of his body as a weapon... tongue, hand, feet, back, spinal cord, stomach juice, knees, waist fat, head, buttocks, and his arm bone of course. Just because Gen-an and Gedo are both monsters, they should not be compared. That would be like trying to compare Spears with Aguillera. (One's a performer, one's a singer. End of story)

 

One thing I miss are my combos other than B(cancle)fireball kind of stuff. I still want those dash slash combos... that made SS4 so much faster in actual gameplay. Also, I want Yoshitora's Nadeshiko removed as well.

 

Also, due to the Kenki guage, people are using kick most of the time because kick does not use up their kenki guage... it has become a lot like ss2 in many ways, with grabs and kicking ruling. However, D buttons sort of try to neutralize that, but not entirely.

 

Overall, very fun game with lots of new stuff introduced to the Samurai Shodown world, but as far as completeness goes, they could have done a better job, or at least had more people than 16 or so.

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