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XBoyAdvance - GB/GBC/GBA Emulator for XBox v25 (new update)


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XBoyAdvance - GB/GBC/GBA Emulator for XBox v25
by madmab

XBoyAdvance - GB/GBC/GBA Emulator for XBox v25

* Updated to madmab edition interface CFv1b35. See "Interface Changelog.txt"

* Changes to the screenshot code to account for new directory layout when using "Extras menu" screenshot options.

* Just a refresher (this was already present in last version) Frameskip is set to 0 if a gameboy or gameboy color game is selected (file extension .gb, .gbc, .cbg, .sgb). This will only apply to games without configurations. On games with configurations you have to manually set the framerate to 0.

* Frameskip is set to 1 for GBA games thanks to Tabajara's INTEL optimizations! See below. Not all games quite at 100%, but close! This will only apply to games without configurations. On games with configurations you have to manually set the framerate to 0.

* Frameskip in default game configuration is overriden by above settings. If you have a problem game (slow) just set the frameskip for it individually.

* INTEL optimizations by Tabajara. Here are a few examples of improvements you will see below

frameskip = 0
bilinear filter = on
software filter = none

Game: Metroid Zero Mission (played only in the very beginning of the game)

Xport v20 : 43 to 45 fps
Madmab Edition : 50 to 52 fps
intel compiler + tiled rendering : 58 to 60 fps

Game : F-zero Gp Legend (gameplay in Mute City Track). Set "interframe blending" to none.

Xport v20 : 40 to 42 fps
Madmab Edition : 55 to 57 fpsr
intel compiler + tiled rendering : 58 to 60 fps

Game : Donkey Kong country 2 (played in the first level, world 1)

Xport v20 : 47 to 49 fps
Madmab Edition : 50 to 52 fps
intel compiler + tiled rendering : 60 fps

Game : Donkey kong country 2 (played in the second level, world 1)

Things goes heavy here for our old and tired xbox :/

Xport v20 : 41 fps
Madmab Edition : 47 fps
intel compiler + tiled rendering : 54 fps

XBoyAdvance - GB/GBC/GBA Emulator for XBox v24b9
* Updated to madmab edition interface CFv1b28. See "Interface Changelog.txt"

* Improved an issue where sound in GB games would glitch if running the emulator in an SD mode (640i, etc). HD modes, apparently, were fine.

* Frameskip is set to 0 if a gameboy or gameboy color game is selected (file extension .gb, .gbc, .cbg, .sgb). This will only apply to games without configurations. On games with configurations you have to manually set the framerate to 0.

* Refresh rate is set to 60 (even on PAL systems). Otherwise the sound will not be right.




link
https://www74.zippyshare.com/v/t9lzMOEk/file.html
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