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chijb55

"Available" and "Working" ROMS qty not updating?

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After a full audit, both the "Working" and "Available" ROMS qty count (bottom right) show the total number of ROMS and NOT the actual Available/Working qty. Unless I'm doing something really wrong, this looks like a bug.

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Just tried it..

 

Did full audit, then All Games = 10166, Available = 9581, Working = 8875.

 

So, not a bug. Did you try deleting gui\GAMESTAT.ini ?

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That did it. Was making me crazy <grin>, thanks. Not a bug; user caused error.

 

FYI: in the Gamestat.ini there are 8 items listed like so: 005 0,2,-1,65668,273,0,0

 

After the name tag ("005") the second item is the GameID. Items 7 and 8 are # plays and play time (in seconds). What are 3-6?

 

Curious, as I'm using this with an Excel file I've written to (somewhat) update the gamsestat.ini file to track my historical play count/play times of over 30+ years on many of these games. Which i can do, but apparently (even though it all boots fine and shows the right data) it also screws up the available/working count as per above. Is there any documentation on deciphering the gamestat.ini file, or can you point me in the right direction? (I write a new gamestat.ini file changing only items 7 & 8. Maybe i just wrote every availalbe ROM name into this, even if it had zero plays. that may be what i did wrong.). Still curious as to what's stored in data slots 3-6 (!).

 

Thanks so much for the reply. Glad to have a great frontend. I find mameui ...unfirendly, and harder to configure for just an arcade cabinet. This is perfect, or as close to it as I've seen. Nice work.

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It's all listed at the bottom of https://github.com/Robbbert/store1/blob/master/src/osd/winui/game_opts.h

 

game short-name;

game number;

rom audit status;

sample audit status (placeholder because ARCADE doesn't validate samples);

cache-lower (the part of the cache that is calculated in the same source, further up);

cache-upper (the part of the cache calculated in winui_util.cpp);

play-count;

play-time;

 

Do not change anything in the file (except play counters) otherwise weird bugs occur. You can delete the file though.

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