Jump to content

MAME / MESS / MESSUI 0.147 released


Robert

Recommended Posts

For MAME and MESS, use the MAME source located at http://mamedev.org/release.html

 

The MAME binaries are at the same link.

 

MESS official binaries are at http://mess.redump.net/downloads

 

MESSUI patch and binaries are at http://messui.the-chronicles.org/

 

0.147

-------

 

 

MAMETesters Bugs Fixed

----------------------

- 04323: mjflove, rongrongg, rongrongj: [debug] Crash

after exit (Phil Bennett)

- 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c:

[debug] Assert after OK (Phil Bennett)

- 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash

before OK (Robbbert)

- 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c,

groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c,

macrossp.c: [debug] assert: src/emu/attotime.h:146:

frequency > 0 (Phil Bennett)

- 04999: [Crash/Freeze] (pong.c) All sets in pong.c:

[debug] Crash after OK (couriersud)

- 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug]

Crash before OK (Tafoid)

- 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c:

NVRAM written incorrectly - games never start. (hap)

- 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c:

[debug] Crash immedately after OK (debug) (s.ronco)

- 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz,

isgam : Black screen (Aaron Giles)

- 04978: [sound] (scregg.c) dommy: Sound effects seem to

be incomplete/missing (hap)

- 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese)

 

 

Source Changes

--------------

-i386: xlat implementation fix [Alegend45]

 

-Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]

 

-Updated netlist implementation: [Couriersud]

* Now supports any resolution fitting reasonably into a UINT64

* Execution now uses a list sorted by execution time

* Implementation now supports analog and digital inputs / outputs

* First step in a move to "terminals" being both input / output

* Improved object model

Pong:

* Rewrote video code, now emulates a monitor by analyzing the analog

video signal and identifying vsync and hysnc pulses.

* Removed all hacks.

Overall performance increase of about 10% over the previous "pongf"

implementation.

 

-patch that enables output of elements stored in software lists

through -listsoftware [qmc2]

 

-Flicker: Boots up, some buttons working. WIP [Robbbert]

 

-Continuing new device implementation for SN76496 and clones - mrdo.c,

pachifev.c, tp84.c [Osso]

 

-Flicker: added remaining inputs, some notes, sound (of sorts), marked

as working. [Robbbert]

 

-Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]

 

-Written up a bare-bones M50458 OSD video chip device, used by Nintendo

Super System HW [Angelo Salese]

 

-Continuing new device implementation for SN76496 and clones [Osso]

 

-Written a preliminary S-3520CF RTC chip device, used by Nintendo Super

System [Angelo Salese]

 

-zac_1: added display, inputs, notes. ewf and sshtlzac marked as

working [Robbbert]

 

-Fixed G-Stream G2020's sound banking. Compared with a real PCB and

everything sounds as it should. [trap15]

 

-Added IGT ID-023 Protocol to driver. This additional DBV protocol

allows all remaining unsupported sets to accept dollar bills in-game.

The protocol is switchable via driver configuration (along with

denomination). [Jim Stolis]

 

-Shared palette fix for certain sms-based games in Mega Tech

[David Haywood]

 

-20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition.

[brian Troha]

 

-Preliminary implementation of the Fujitsu MB90092 OSD chip, used by

Super Famicom Box [Angelo Salese]

 

-Fixed for an SDL sound bug surrounding use of -speed and pausing

frequently causing corrupt sound. [Antonio Giner]

 

-Basic emulation of the Z180 in Super Famicom Box HW

[Angelo Salese, nocash]

 

-Fixed default SDL OSX UI toggle key name. [Curt Coder]

 

-Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder]

 

-ppc: Implemented PPC403 DMA chaining [Ville Linde]

 

-Created new sprite device base class, which manages a bitmap and a

sparse bitmap for tracking which areas got updated. This allows

sprites to be rendered independently to their own bitmap and then

mixed in a final step. Converted the Sega sprite device over to this

new model, and moved the mixing steps out of the sprite

implementations and into the driver- specific video updates where it

belongs. [Aaron Giles]

 

-Added some further methods and helpers to the bitmap_t and rectangle

classes. [Aaron Giles]

 

-Created a sega_16bit_common_base class which handles the common Sega

palette RAM mappings and open bus reads. [Aaron Giles]

 

-nwk-tr.c: Improved LAN controller emulation [Ville Linde]

 

-segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as

317-0106 and provided a working decryption key. [Chris Hardy]

 

-Verified Dip Settings using Dip Sheet and through playtesting for

deadconx, deadconxj [Tafoid]

 

-PowerPC: Fixed 601-type BAT processing [R. Belmont]

 

-taito_x.c: Corrected the rom names for the Superman sets. Added info about

an alternate rom layout using a daughter card and half sized mask roms.

Changed Gigandes (Japan) to Gigandes (earlier) as both sets support

English / Japanese via dipswitch. But one set has a revised and corrected

service mode. [brian Troha, Dave France, The Dumping Union]

 

-Improved SPC700 cycle opcode timings [Angelo Salese, byuu]

 

-Fixed a major bug with 5A22 timings, that was incorrectly taking extra

steals at every read, write and rmw types of opcode [Angelo Salese]

 

-Moved multiplication and division operation from SNES to 5A22 CPU core

file [Angelo Salese]

 

-Updated looping.c to use the new tms52xx device implementation. [Osso]

 

-Made core able to use bios selection per slot device

[Miodrag Milanovic]

 

-made S1410 device act as a SCSIHD with the custom commands, added

D9060HD & ACB4070 devices to do the same thing [smf]

 

-Numerous jedutil tool improvements. [Kevin Eshbach]

 

Made some modifications to the jedutil tool to allow the viewing of

simple combinatorial jeds (adding support for registered and gals in

the future) by taking a jed file and printing out human-readable

equations. Changed the command line options of the jedutil tool to

know take an initial argument to specify what the tool should do.

 

For example to convert a jed to bin the command is now: jedutil

–convert jedutil –convert

 

To view a jed file with human-readable equations the command is

jedutil –view

 

-gfx_element is now a class. Accessors are provided for all necessary

elements. Updated some of the more, ah, creative uses/abuses of the

gfx_elements. [Aaron Giles]

 

-Split out callbacks from scsibus_device into scscb_device, eventually

this will be a SCSI device. SCSIBus_interface is no longer required

and has been removed. [smf]

 

-DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]

 

-PowerPC: 100% pass of integer portion of PPCTorture on all DRC

backends. [R. Belmont]

 

-es5503: Preserve phase when oscillators loop [R. Belmont]

 

-nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde]

 

-xforce: fixed display [Robbbert]

 

-Promoted brickzn to playable state [Luca Elia]

* Fixed gfx ROMs loading

* Fixed inputs in joystick version

* Alternate data decryption

* Fixed alternate opcode decryption ranges

* Palette encryption, banking and writes disable

* Work RAM disable

* Multiplexing of registers through protection

* Added cheat / debugging inputs

 

-Understood how the Seibu COP collision detection really works, greatly

improving Godzilla, Heated Barrel and SD Gundam RT gameplay

[Angelo Salese, Smitdogg]

 

-Generalized the PLS100 into a PLA device of variable amounts of

inputs/outputs/terms. [Curt Coder]

 

-In device_state_interface, rename state() to state_int() and

set_state() to set_state_int() for consistency. Update all callers.

Also add set_pc() helper and updated all callers to use that instead

of set_state_int(STATE_GENPC) [Aaron Giles]

 

-Added device_t::state() method to get the state interface. Added

redundant device_state_interface::state() method to catch redundant

use of it. [Aaron Giles]

 

-segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice]

 

-Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the

above methods. [Aaron Giles]

 

-Add ambiguous execute() and memory() methods to the

device_execute/memory_interfaces respectively in order to catch

unnecessary usage of the corresponding device_t methods. Removed all

existing redundant usage. [Aaron Giles]

 

-merit.c: Added dipswitches to the Pit Boss sets with dipswitch

locations. Reordered sets from oldest to newest. Added

GAME_NO_COCKTAIL flag as these games support a cocktail mode.

Mapped player 2 controls for cocktail mode. [brian Troha]

 

-Closeout on old macros. Retired cputag_set_input_line and

cputag_set_input_line_and_vector, replacing them with

machine.device("tag")->execute().set_input_line[_and_vector].

[Aaron Giles]

 

-meritm.c: Various rom name corrections and additional minor

documentation. [brian Troha]

 

-meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB.

[brian Troha]

 

-Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]

 

-Rotation: fixed displays, fixed sensors so that the game is now

playable. [Robbbert]

 

-es5503: Fix IRQ timing error introduced when I did the device

conversion. [R. Belmont]

 

-Made accurate trigonometry maths in Seibu COP [Angelo Salese,

Smitdogg]

 

-Rewrote the SAA5050 Teletext character generator. Removed saa505x.c

which was used by bbc.c, and refactored all drivers to use the new

implementation. [Curt Coder]

 

-idetrl.c - Support IDE command 0x31

(IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]

 

-splash.c: Changed the Machine Config to use actual OSC values and

measured clocks as listed in the driver. Added a note about a Splash!

PCB with alternate (higher) OSC clocks. Added a note about The Return

of Lady Frog 9 rom and the 1 bit difference between the two sets.

[brian Troha]

 

-Fixes so MESS on PowerPC OS X builds and works again. MAME is still a

lost cause. [R. Belmont]

 

-Updated DOCS config.txt and windows.txt with recent commands that were

never added to documentation as well as some clarifications. [Tafoid]

 

-expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards

used for the two different versions of Fantasia. [brian Troha]

 

-segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]

 

-tumbleb.c: Filled in a few dipswitches for Magicball Fighting.

[brian Troha]

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

F1 Super Lap [David Haywood]

Turbo Out Run (cockpit, FD1094 317-0106)

[Chris Hardy, The Dumping Union]

Little Robin [David Haywood]

Brick Zone (2 sets) [Luca Elia]

Dodge City (9131-02) [brian Troha, The Dumping Union]

Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump

[letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap]

Draw Poker (Bally, 03-20) [s. Rider, Andrew Gardner, hap]

Magicball Fighting (Korea) [Guru, David Haywood]

Thrill Drive (JAE, JAB) [Ville Linde]

GTI Club [Ville Linde]

Solar Assault [Ville Linde]

Hang Pilot [Ville Linde]

 

 

New clones added

----------------

Fantasia (940307 PCB) [brian Troha, The Dumping Union]

Superman (US) [Dave France, The Dumping Union]

Ms. Pac-Man Heart Burn [hap]

F1 Super Lap (World) [uncle Tom]

Thunder Zone (World 4 Player) [Guru]

Dodge City (2131-82, set 2) - Not working

[brian Troha, The Dumping Union]

Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.]

Exciting Soccer (US) [Tirino73]

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

LD Mahjong #4 Shabon-Dama

[Yohji, ranger_lennier, Smitdogg, The Dumping Union]

Sega Clay Challenge [super Menteur, R. Belmont]

 

0.147

-------

 

 

MAMETesters Bugs Fixed

----------------------

- 05003: [Graphics] (gb.c) gbcolor [commandk, dkongc, zeldaldx]:

Graphics corruption in many sets (s.ronco)

- 04981: [Graphics] (coleco.c) coleco: [frogger] Blinking graphic

glitches across top half of screen (hap)

 

New System Drivers Supported:

-----------------------------

(none)

 

Systems Promoted from GAME_NOT_WORKING:

---------------------------------------

(none)

 

Skeleton drivers:

-----------------

- AlphaSmart Pro [JCCyC]

 

System Driver Changes:

----------------------

-mz2000: added and hooked up software lists for tapes and

floppies. tapes do not work, and we need proper dumps of the cassette

BASIC. [Fabio Priuli]

 

-vip: Fixed VP-700 Tiny BASIC ROM mapping and VP-620 ASCII

keyboard. [Curt Coder]

 

-i8550021: Added keyboard ROM. [John Elliott]

 

-hr16: Added preliminary sound emulation. [sandro Ronco]

 

-vboy: Improved framebuffer busy / drawing flags for Virtual Boy, golf

doesn't crash anymore and nesterfb does a bit more [Angelo Salese]

 

-vboy: correct timer handling, gives proper sound/music. [R. Belmont]

 

-VK100 IO mirroring, also a lot of prom tracing and comment

updates [Lord Nightmare]

 

-c64: Added floating bus read support to cartridge interface. [Curt Coder]

 

-plus4: Added floating bus read support to TED and

cartridge interface. Implemented some Diag264 test cartridge loopback

connectors. [Curt Coder]

 

-c64: Fixed CPU port, tsuit215 CPUPORT test passes now. [Curt Coder]

 

-VK100: Correctly hooked up vsync interrupt to crtc instead of

video subsystem; Figured out the low two bits of SYSTAT_A from tracing

and hooked both up, and updated the SYSTAT_A documentation comments.

Additional documentation comments for the SMC COM5016T baud rate

divider. Made the DU/DVM/DIR/WOPS 8*4bit register file an actual

4-entry array, to simplify address decoding later. [Lord Nightmare]

 

-VK100: simplification of the code by emulating the register

file as an array. [Lord Nightmare]

 

-apple2gs: Improved Ensoniq sound emulation for many games/apps. [R. Belmont]

 

-apple2gs: Save states now officially supported. [R. Belmont]

 

 

Software Lists:

----------------

-vic1001_cart.xml: Added a few more carts. [K1W1]

 

-ibm5170.xml: Added some more disks. [Kaylee]

 

-pcw.xml: Dumped UK and FR system disks. [breiztiger]

 

-mz700: added a software list to document tape dumps [FatArnold]

 

-channelf.xml: added a bunch of proto carts dumped a few years

ago. [K1W1]

 

-snes.xml:

* Huge prototype update, tons of invaluable documentation added

[ReadOnly] Many thanks to all the contributors, in no particular

order: TheRedEye, Adam K, Van Halen, Mike, JackHead, badinsults,

Yakushi~Kabuto

* New dumps deluge

[JachHead, Mike, Yakushi~Kabuto, badinsults, RedScorpion]

* Many new carts profiles added, thanks to RedScorpion’s donation

[ReadOnly]

* Rationalization of the undumped list [ReadOnly]

* Plethora of fixes and additions [ReadOnly]

 

-pico.xml: new US dumps. [TeamEurope]

 

 

Source Changes:

----------------

-Fixed vertical sprite wrap-around in SNES driver [Angelo Salese]

 

-Rewritten cycle steal code from scratch and nailed it directly

in the G65816 CPU core [Angelo Salese, byuu]

 

-Added PET cassette port slot interface to vic20, c64, and

plus4. Implemented 1530/1531 datassette as slot devices. Converted

MOS6581 interface to devcb. [Curt Coder]

 

-vic20: Added floating bus read support to VIC and cartridge interface.

[Curt Coder]

 

-vic10: Added floating bus read support to VIC-II and cartridge interface.

[Curt Coder]

 

-Fixed incorrect SPC700 IPL ROM behaviour in SNES driver(s),

fixes some (not all) crashes at soft reset [Angelo Salese]

 

-Added Sound Blaster 16, and proper 16 bit ISA DMA handling [Carl]

 

-Added IBM VGA card [Carl]

 

-m6502: Fixed CPU peripheral port behavior by introducing pull-up and

pull-down masks to the CPU interface. [Curt Coder]

 

-isa_blaster: Adds 2,3 and 4bit ADPCM support [Carl]

 

-Preliminary support for cassette images in MZ-2000

[Angelo Salese]

 

-Added keyboard inputs for Pasopia and Pasopia 7, z80pio irq

still doesn't work [Angelo Salese]

 

-Added paddles and light pen VCS control devices. [Curt Coder]

 

-support for writing to compressed hard drives using diff files. [smf]

 

-pc hardware: cleanup the end-of-dma notifications [O. Galibert]

 

-isa_blaster: improves the adpcm and simplifies the dsp

protection, based on the ATI Stereo FX rom. [Carl]

 

-pc_joy: made pc joystick a device for the many isa audio adapters with

joy ports to share. [Carl]

 

-cbmb: Added PLA dumps. [Edward Shockley]

 

-ATI Stereo F/X ISA card support [Carl]

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...