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Today's Releases


Robert

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Agat-emulator 1.23 was released recently, get it at http://sourceforge.net/projects/agatemulator/files/

It emulates Apple2 and compatibles.

 

DeSmuME 0.9.8 has been released, get it at http://desmume.org/download/

It emulates the Nintendo DS.

 

Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.

 

General/Core:

bug: fix more IPC FIFO errors

bug: import more save files correctly

bug: don't autopatch already-patched roms

bug: fix bugs in piano and guitar grip

bug: fix ARM7's VRAMSTAT register

bug: fix memory leaks on compact flash emulation

bug: fix reading of rom from low header area

bug: spu: fix some poppy interpolation audio quality issues

bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches

bug: fix opcode MRC and fake bios CRC16

enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes

enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this

enh: support nocash-stylep rints from arm

enh: add lua apis for accessing vram

enh: platforms other than windows receive threading optimizations

enh: provide diagnostics when system powers off (useful for homebrewers returning from main())

enh: clarify handling of different console types within the family (ds,dslite,debug)

enh: vfat support for slot-1 devices

enh: emulate temperature register

enh: add paddle emulation

 

Graphics:

bug: fix occasional crash from uninitialized blending table

bug: fix some 2d alpha blending cases resulting in white screens

bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram

bug: fix rotoscaled sprites wrapping around screen

bug: dont fix rotscaled bitmap sprites with alpha==0

bug: opengl: fix degradation of toon rendering during loadstate

bug: opengl: alpha blending fixes

bug: many refinements to opengl renderer

bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)

bug: rasterizer: fix some rare alpha blending cases

bug: fix bug in environment mapping introduced after 0.9.6

bug: fix totally glitched out 3d graphics with several improvements involving matrix stack

bug: fix memory overflows in epx filter

bug: prevent backdrop from blending with ???

enh: opengl: better depth buffering emulation

enh: better support for line segment "polys" by detection and special rendering logic

enh: opengl: support quad primitives directly

enh: add hq4x filter

 

Windows:

bug: fix a long-standing loadstate crash

bug: fix lag frame accounting

bug: fix glitches in cheat entry menu

bug: stop compact flash emulation from accidentally scanning c:\ sometimes

enh: add support for game database for improved save type detection

enh: hotkey for limit framerate toggle

enh: remove stop and reset toolbar buttons which were accidentally getting used

enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.

enh: add support for cheats databases

enh: improvements to ram search tool

enh: preliminary support for varying stylus pressure

enh: add [Display] Show Console=1 to ini file

enh: more graceful cheat parsing and add some hotkeys

enh: add 5x window size

enh: add big endian and 20.12 toggle to memview and ramwatch

enh: improve FPS throttle feedback and granularity

enh: add lua menu API

enh: hud font switching

enh: add optional file association for .nds to path config dialog

 

Cocoa:

enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

 

Linux:

bug: gtk: glitches in rom and recent rom loading

bug: glade: normalize savestate slot to hotkey mapping

enh: support soundtouch for use by metaspu

enh: gtk: add SPU mode selection (Tobias Jakobi)

enh: cli: better fps limiting (Thomas Jones)

 

Wx:

bug: some small fixes here and there (Jan Bücken)

enh: lot of code cleanup (Jan Bücken)

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