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FBA 0.2.94.97 (Full Neogeo)


O-Fear

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yeah, its more probably something with the CRCs. Generate a DAT from FBA (under "Misc" menu - choose Romcenter or CLRMAMEPro DAT depending on what you use)

 

make it a habit to use those utilities if i were you. theyre really useful

 

trust me, its better on MAME

 

FBA is tenfold faster than MAME and emulation of Neogeo games is on par with MAME as well. The games are playable even with Raster effects on my 300Mhz machine (and dead smooth on games without it)

 

plus, its a lot easier to understand their driver system compared to MAME.

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yeah, its more probably something with the CRCs. Generate a DAT from FBA (under "Misc" menu - choose Romcenter or CLRMAMEPro DAT depending on what you use)

10x!!! nice idea :lol:

but can i change the DATs thats in FBA?? cuz i got different CRC :D

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You have to learn how to compile FBA. Once I struggled through learning how to do that, I've since been writing all my own drivers for FBA to run ALL the new games, including kof2k2, mslug4, samsho5, svc, etc.

 

I just finished writing my own SVC driver for FBA earlier today and it works great.

 

 

And no, SVC does NOT run any worse in FBA than it does in MAME. As far as I'm concerned, FBA is simply the best Neo Geo emulator (and its open-source too!)

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No problem. You may be experiencing the ".rom" bug, where you have to rename at least the last v-rom to a.bin extension. Mine below:

 

// kof2k2nd (note: works as parent also)

 

static struct BurnRomInfo kof2k2ndRomDesc[] = {

{"265-p1.bin",0x100000, 0x9ede7323, 0x10}, // 0 68K code

{"265-p2d.bin",0x400000, 0x432fdf53, 0x10}, // 0 68K code

 

{"265-c1.bin", 0x800000, 0x7efa6ef7, 1}, // 2 Sprite data

{"265-c2.bin", 0x800000, 0xaa82948b, 1}, // 3

{"265-c3.bin", 0x800000, 0x959fad0b, 1}, // 4

{"265-c4.bin", 0x800000, 0xefe6a468, 1}, // 5

{"265-c5.bin", 0x800000, 0x74bba7c6, 1}, // 6

{"265-c6.bin", 0x800000, 0xe20d2216, 1}, // 7

{"265-c7.bin", 0x800000, 0x8a5b561c, 1}, // 8

{"265-c8.bin", 0x800000, 0xbef667a3, 1}, // 9

 

{"265-m1d.bin", 0x020000, 0xAB9D360E, 0x10}, // 11 Z80 code

 

{"265-v1d.bin", 0x400000, 0x13d98607, 2}, // 11 Sound data

{"265-v2d.bin", 0x400000, 0x9cf74677, 2}, // 12

{"265-v3d.bin", 0x400000, 0x8e9448b5, 2}, // 13 Sound data

{"265-v4d.bin", 0x400000, 0x067271b5, 2}, // 14

};

 

STDROMPICKEXT(kof2k2nd, kof2k2nd, neogeo);

STD_ROM_FN(kof2k2nd);

 

struct BurnDriver BurnDrvkof2k2nd = {

{"kof2k2nd", "The King of Fighters 2002 (Decrypted)", "Decrypted", "Evoga & Playmore Corporation", "Neo Geo", "2002", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SWAPC,

NULL, kof2k2ndRomInfo, kof2k2ndRomName, neogeoInputInfo, neogeoDIPInfo,

NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

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You have to learn how to compile FBA. Once I struggled through learning how to do that, I've since been writing all my own drivers for FBA to run ALL the new games, including kof2k2, mslug4, samsho5, svc, etc.

 

I just finished writing my own SVC driver for FBA earlier today and it works great.

 

 

And no, SVC does NOT run any worse in FBA than it does in MAME.  As far as I'm concerned, FBA is simply the best Neo Geo emulator (and its open-source too!)

whats that driver thing?? i heared something about that in MAME to..

and what do i need to do for changing the drivers in FBA?? do i need the FBA source code?? <_<

Edited by O-Fear
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