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MvC3


Inky

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I just read the entire article.

 

The exchange button sounds whack. You hit it + Up or Down/Side Direction to either Launch an enemy into the air, Super launch them, or completely make them hit the floor (Like Down High-Kick in SF). They wanted to make it universal, o and you can use it to tag out mid-air to continue a combo already in place.

 

They added that button in the name of simplicity, so now most combo's won't need to be remembered by button combination, but by character animation. Whoever has higher priority and at least 10 hours of game play into the game, wins :).

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Hope they make a different ending for each character this time. Was so pointless having the same one for everyone in MVC2.

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Hope they make a different ending for each character this time. Was so pointless having the same one for everyone in MVC2.

Yeah, I hate that part: "We've been fighting each other for some reason but now that the boss is dead, lets all hop on Ruby's ship and play nice with some nice jazz music in the background...Ahhh!"

 

Wtih SF4 and this, Capcom is back to show how fighting games are really done!.....Lets hope they didnt forget on this one..

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Marvel is writing up different intros and endings for each character. They said they wanted the game to have more of a comic book feel than MvC1/2.

 

I'm still flipping coin on whether or not I'll enjoy this game.

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