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FBA_XXX_Pro_1.29_BETA release (codename "Banana Hammock")


- kenshiro -

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iq132 has been busy lately with work on new drivers.

news via neosource.

http://neosource.1emu.net/forums/index.php?topic=980.90

 

asura blade,asura buster,aliens,gradius,crime fighters.....

remember these drivers are for pc fba.

All of them except Asura Blade/Buster should work fine on the xbox without any modifications. ^^

Asura Blade/Busters just needs a vmm hooked up (which Kenshiro can do in his sleep...), and it should work fine. ^^

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iq132 has been busy lately with work on new drivers.

news via neosource.

http://neosource.1emu.net/forums/index.php?topic=980.90

 

asura blade,asura buster,aliens,gradius,crime fighters.....

remember these drivers are for pc fba.

All of them except Asura Blade/Buster should work fine on the xbox without any modifications. ^^

Asura Blade/Busters just needs a vmm hooked up (which Kenshiro can do in his sleep...), and it should work fine. ^^

when you run asura blade on coinops it can be a bit slow sometimes but perfectly playable if you turn off sound.

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iq132 has been busy lately with work on new drivers.

news via neosource.

http://neosource.1emu.net/forums/index.php?topic=980.90

 

asura blade,asura buster,aliens,gradius,crime fighters.....

remember these drivers are for pc fba.

All of them except Asura Blade/Buster should work fine on the xbox without any modifications. ^^

Asura Blade/Busters just needs a vmm hooked up (which Kenshiro can do in his sleep...), and it should work fine. ^^

when you run asura blade on coinops it can be a bit slow sometimes but perfectly playable if you turn off sound.

 

Ok?

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iq132 has been busy lately with work on new drivers.

news via neosource.

http://neosource.1emu.net/forums/index.php?topic=980.90

 

asura blade,asura buster,aliens,gradius,crime fighters.....

remember these drivers are for pc fba.

All of them except Asura Blade/Buster should work fine on the xbox without any modifications. ^^

Asura Blade/Busters just needs a vmm hooked up (which Kenshiro can do in his sleep...), and it should work fine. ^^

when you run asura blade on coinops it can be a bit slow sometimes but perfectly playable if you turn off sound.

 

Ok?

as in if kenshi does put the drivers into fba then it will be cool to play the game the way it was meant to.

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iq132 has been busy lately with work on new drivers.

news via neosource.

http://neosource.1emu.net/forums/index.php?topic=980.90

 

asura blade,asura buster,aliens,gradius,crime fighters.....

remember these drivers are for pc fba.

All of them except Asura Blade/Buster should work fine on the xbox without any modifications. ^^

Asura Blade/Busters just needs a vmm hooked up (which Kenshiro can do in his sleep...), and it should work fine. ^^

 

Already started it ;)

 

BTW : http://neosource.1emu.net/forums/index.php...156.msg9687#new

 

If it interest someone... :(:P

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A good news before i leave to work : neogeo games are now in the Neogeo section instead of others sections. There's was a mistake in Neogeo flags which were corrected in the latest FBA (pc version). :ph34r:

 

good new

 

good work kenshiro, i hope to see the new build soon with new roms you have corrected (sorry for my english again :P )

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Hi there, I'm new to the forums, relatively new to arcade emulation, but been emulating Mega Drive and Snes on the PC and Xbox for years though. After using MameoX 128 Plus for a while I found this place and managed to get hold of CoinOps and FBA-XXX. FBA is winning for me, the way it plays the Capcom fighters flawlessly is the biggest win for me. And I love the presentation of FBA over CoinOps, particularly the menu system and option to have background music.

 

Which brings me to my point, I've been trying to make my own background music for the default skin but ran into problems. I've started by making a mix of tracks from the Super Street Fighter 2 Turbo HD Remix soundtrack, to use on the CPS2 menu. I put the track I'd made into the default skin folder and edited the config.xml to point to it, and found out the hard way that it doesn't accept mp3s. Then I converted the track to wma and tried again and it played, but at super speed, like it was being fast forwarded. So, are there constraints on the track length and bitrate etc? The track has all the character's themes which comes to about half an hour in length, (overkill I know) so I made the wma's bitrate 106 when I converted from mp3 in Audacity to keep the filesize down. Does it need to be a certain bitrate and length for it to play properly?

 

Also great news about the NeoGeo category being sorted, that was the only thing annoying me. Now to make a King of Fighters 98 mix track. I'm gonna be using tracks from Final Fight CD for the CPS1 section, not sure what to use for the others section though. Any ideas?

Edited by The-Ice-Man
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Apparantly there were soundtracks released for DoDonPachi and Battle Garegga. If I can find them I'll give them a go. I took a look at the tracks in the Arcade skin that Mtsaint posted the other day, and they're at 64kbps. I'll try coverting my track to that and see if it works properly, although I don't think it'll sound great at that bitrate.

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