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BritneysPAIRS

++++ CoinOPS Second Quarter ++++

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im using coinops+ all my neogeo games buttons are mapped fine

a= light punch

b=light kick

x=hard punch

y=hard kick in kof games.

 

havent test last blade or samsho yet cause im working on h-k on spreadsheet i havent edited any keymapping for any games im using the default that comes with coinOPS-coinOPS+ did you try deleting your cfg file fumanchu.

 

anyone else confirm this working? are those the defualt key brit?

are you using the version of coinops that was available with the torrents download with all the roms by any chance?

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nope using coinOPS+

i just got the base package without the roms the 18.1 mb coinops 3rd patch file when i unrar it has the coinops+ folder inside

Edited by mtsaint

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strange,looks like a clean install is needed then,funny thing about it is ive never touched any of the settings.only thing i have done recently is change my default dashboard.

im going to install it just now.

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here are the cfg files and the read me that came with coinops+ just to verify for you fumanchu

http://www.mediafire.com/?vrkdi5iyn0r <--contains no code its all text files

 

maybe your cfg never got updated form 2nd to 3rd patch

keep me posted ill update the spreadsheet tonight

Edited by mtsaint

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i found out what the problem was and that is my cfg files were corrupt,i downloaded coinops+ again and compared the 2 cfg files and lets just say my original file was way off.

so 1 clean install later and everything is buzzing all the buttons are working as they should be but the strongest sword attack in the samurai showdown games is still missing,you get a weaker move instead of the strongest sword attack.the kof games,fatal fury and snk vs capcom games are fine.so i will delete my comments on the other games in the spreadsheet but will leave the ones for samurai showdown.

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I just tested samsho III and samsho 5 both are working correctly.

remember in samsho 5 they did away with 3 sword attack there are 2 attack a kick and a mini jump button. samsho 3 and samsho 5 have different button mappings

 

 

in samsho 3 my buttons work correctly

a = light atack

b = medium attack

x = hard attack

y = kick

 

samsho 5

a = light attack

b = hard attack

x = slide attack or kick

y = mini jump

 

i uploaded the cfg files in a previous post they are default that came with coinOPS+

 

just tested samsho 4 controls are the same as samsho 3 all buttons working fine with 3 attacks and a kick

 

addtional i tested crouching tiger hidden dragon all buttons work correctly

a = light punch

b = light kick

x = hard punch

y = hard kick

 

im gonna test lastblade series as well but im guessing the buttons are fine

Edited by mtsaint

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go and try the same roms on fba and when you start say sam sho5 press the white button on your controller and you will se a more swift and powerful sword attack unless you have it mapped to the back triggers.

most of these fighting actually use 6 buttons like the kof games and sam sho games.

 

edit/my cfg file is fine as i have all 4 buttons now working for these games.

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kof and samsho both only have 4 button all neogeo games only have buttons when u press strong attack and weak attack together in samsho 5 im pretty sure its the same as the stronger attack mapped to the white button in fba

 

kof has weak punch strong punch weak kick strong kick the 5th and 6th buttons are two buttons pressed at same time like weak punch+strong punch or weak punch +weak kick.

Edited by mtsaint

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I hope you guys clean up these issues soon :rolleyes: I need to know as tommorrow I will check them out. I will upload new latest cfg files if people want and if they really show a proper interest not tire kicking they can Beta test it

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his cfg files were corrupted somehow good thing you didnt start working on rempping issues all the neogeo games are mapped fine

 

and as far as i know there a no neogeo games with 6 buttons thats cps2 games -- if there are 6 buttons neogeo games ive never seen one

 

also in games like ikari warriors and xybots i see no reason to map the 3d directional controls to the second analog stick unless u swap directional controls to the analog and buttons one and two to the l+r triggers

 

BP your neogeo cfg files are perfect the way they are all buttons are mapped fine i hope u didnt remp a bunch of neogeo games...

Edited by mtsaint

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but you can still map that strong attack for saurai showdown for the back right trigger as its easier pressing one button than trying to press 2 buttons together if you are trying to time an attack or string together some moves.

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