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Gouken

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Thraxen lol i told you can find the rom around this topic but not ask about it running on kawa-x se, thats what the other topic is there for <_<

 

also james i still get an error trying to load the program code and all the roms are in svc_**.rom

Edited by Prican25
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I just avoid all the pain of "loaders", "hacks" and "patches" by compiling my own version of FBA to play what I want. I've already got kof2k2, mslug4, samsho5, and svc done just in the past couple of days. NOTHING beats an open-source emmy! <_<

 

For svc, I made a sort of hybrid I call svcv4.zip. This version uses the updated p and m roms from the site link posted by James, and also uses the updated mame s rom (also from the site link given by James). This version works perfectly in FBA as far as I can tell. For those that know how to compile FBA, here's the driver code I made for my svcv4 hybrid set:

 

// SNK vs Capcom (decrypted bootleg)

 

 

static struct BurnRomInfo svcv4RomDesc[] = {

{"269-p1.bin", 0x600000, 0x2C3217A6, 0x10}, // 0 68K code

 

 

{"269-s1.bin", 0x020000, 0xBC670454, 1}, // 1 Text data

 

{"svc_c1.bin", 0x800000, 0x465D473B, 1}, // 2 Sprite data

{"svc_c2.bin", 0x800000, 0x3EB28F78, 1}, // 3

{"svc_c3.bin", 0x800000, 0xF4D4AB2B, 1}, // 5

{"svc_c4.bin", 0x800000, 0xA69D523A, 1}, // 6

{"svc_c5.bin", 0x800000, 0xBA2A7892, 1}, // 7

{"svc_c6.bin", 0x800000, 0x37371CA1, 1}, // 8

{"svc_c7.bin", 0x800000, 0x56AC5FB9, 1}, // 9

{"svc_c8.bin", 0x800000, 0xDE99E613, 1}, // 10

 

 

{"269-m1.bin", 0x020000, 0x6F392DC4, 0x10}, // 11 Z80 code

 

{"svc-v1.bin", 0x400000, 0xE7203930, 2}, // 12 Sound data

{"svc-v2.bin", 0x400000, 0x675159C3, 2}, // 13

{"svc-v3.bin", 0x400000, 0xF8810665, 2}, // 14

{"svc_v4.bin", 0x400000, 0xB57B4EA3, 2}, // 15

};

 

STDROMPICKEXT(svcv4, svcv4, neogeo);

STD_ROM_FN(svcv4);

 

static int svcv4Init()

{

return NeoInit();

}

 

struct BurnDriver BurnDrvsvcv4 = {

 

{"svcv4", "SNK vs Capcom (decrypted bootleg)", "Fully decrypted", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO,

NULL, svcv4RomInfo, svcv4RomName, neogeoInputInfo, neogeoDIPInfo,

svcv4Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

 

Note: You'll obviously want to change the rom names to match what's inside your zip, so long as they are the same CRC's.

Edited by FirebrandX
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HI i am having problems with my emulator. I got the newversion of the NeoRagex and it wouldnt load the svcplus.zip file. I have already patched it and it appears on the menu select screen but when i tried to launch it it says invalid romset and no matching gfx-files found. Whats should i do to remedy this problem? Did i do something wrong in the process or am i missing something. The SVC rom i had is 40.1Mb in size.

 

The same thing happens when i try to load kof2k2nd and power instinct matrimelee.

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HI i am having problems with my emulator. I got the newversion of the NeoRagex and it wouldnt load the svcplus.zip file. I have already patched it and it appears on the menu select screen but when i tried to launch it it says invalid romset and no matching gfx-files found. Whats should i do to remedy this problem? Did i do something wrong in the process or am i missing something. The SVC rom i had is 40.1Mb in size.

 

The same thing happens when i try to load kof2k2nd and power instinct matrimelee.

check your rom names within the zip

 

do they all look something like this svc_??.rom

Edited by james
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ok so i got svcplus on nebula 223 or somethin' and it kinda' works!!!

but i have the same problems as some other guy! gesee doesn't talk, some taunts

can't be heard, when i load a game the sound freezes for a moment ot two,

iori's second dm doesn't do damage and makes him invisible while holding the enemy and so on!!!!!! can any1 help me on this?

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Screw this. Its a bit too involved, I know that I'm doing all this stuff right, and have more than is needed to play this mess. I quit. I'll wait on the PS2, even though the sprites are gonna be small.

if you were doing it right it would be working by all means wait for for the ps2 version .

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