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NO$GBA 2.5b released


Robert

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GBA / DS emulator

 

03 November 2007 - version 2.5b

 

No$gba v2.5b 3d frameskip, 3d vram viewer, wifi details

 

- nds/3d/debug: vram viewer auto-updates 3d tree view (if any) during emulation

- nds/3d/debug: defaults to disable old/slow 3d debugmsg's (instead vram viewer)

- nds/3d/mtx: removed v2.5 z-rounding trick, allows to change projection per vtx

- nds/3d/mtx: gl_projection set to identity (but max depth +1.0 instead +0.99)

- nds/3d/mtx: all matrix math done by software without using any opengl matrices

- nds/spi: allows to deselect/disable spi bus without clearing the hold-bit

- nds/3d/debug: vram viewer displays texture bitmap for currently selected vtx

- nds/3d/debug: vram viewer draws laser arrow from screen-center to selected vtx

- nds/3d/debug: vram viewer indicates unused lights and color tables by red line

- nds/3d/debug: vram viewer shows color/material/shininess/etc for selected vtx

- nds/wifi/help: added port 24Ch/24Eh/250h, 264h/270h, 2A4h/2C4h, 2C8h/2CCh info

- nds/3d/speedup/frameskip: renders 3d only when needed (capture and video out)

- nds/3d/speedup: position vectors multiply only 3x4 matrix (and add 1x4 * w=1)

- nds/3d/speedup: directional vectors use 3x3 matrix maths (instead slow 4x4)

- nds/key1/help: renamed crypt_up/down (actually encrypt/decrypt) (thanks simon)

- nds/3d/stage2/buf: all 3d rendering/lighting/vtxmaths performed from buffer

- nds/3d/multi: uses a single opengl context shared (and working) for multiplay

- nds/3d/internal: internally translates gx commands 0..255 to ID codes 0..38

- nds/wifi/help: added W_TX_HDR_CNT port 194h bit0,1,2 info (thanks Tim Seidel)

- nds/3d/debug: added new 3d page to vram viewer, treeview for buffered commands

- nds/3d/buf: stores initial frame settings, reallocs larger buffer when needed

- nds/3d/buf: stores commands with original params, and results on each mtx cmd

- nds/3d/buf: buffers all gx commands (for future frameskip and for vram viewer)

- nds/3d/deguglog: appends current matrix_mode as comment to all matrix commands

- nds/3d/softlight: fixed shininess_table index (7bit index = 8bit data div 2)

- nds/wifi: emulates 0000h-to-094h-to-098h, and reset-098h.bit15-via-0B4h.Bit6

- nds/wifi/help: added 1D0h..1DFh info, added notes on body[2] instead txhdr[2]

- nds/wifi/help: confirmed 0B4h.Bit6, added 030h.Bit7, added info on 094h/098h

- nds/wifi/help: removed incorrect/unconfirmed rxbuf_begin/end-latching-info

- nds/wifi/help: added txhdr[2], port[0C0h], port[0C4h], renamed EXTRA to CMD

- nds/wifi/help: renamed W_RXUNITS to W_RXTX_ADDR and moved it to status chapter

- nds/wifi/help: added notes on registers affected by powerforce (and by irq13)

- nds/wifi: reflects powerforce to rf_status (unreported pictochat-lite problem)

- cpu/debug: replaced invalid tmb high-opcode error message by optional warning

- cpu/debug: disassembler shows invalid high-opcodes as such (thanks vladimir)

- cpu: emulates invalid add/mov/cmp thumb high-opcodes-without-high-registers

- joysticks: fixed unstable vint_inputs code (occassionallly skipped joysticks)

- nds/wifi/dslite: debug-iomap recognizes channel-number for type3 RF registers

- nds/wifi/dslite: emulates type3 RF registers (reading, writing, and initial)

- nds/wifi: emulates reading from RF chip, emulates initial power-on RF values

- nds/wifi/help: added RF2958 (aka RF9008) datasheet info (thanks Tim Seidel)

>> Get it HERE.

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- nds/3d/speedup/frameskip: renders 3d only when needed (capture and video out)

 

It's definitely automatic. All it really seems to do is completely skip every bit of the drawing routine (parsing the VRAM & rendering) for a frame or so.

 

SM64 runs ~100% consistently here, but with obvious choppiness.

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