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Wanna keep an eye on Red Steel?


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Keep both of them at your enemy!

 

The fine folks at Ubisoft Paris have put up a blog over at IGN.com to give some insight over at what their doing to improve the game experience.

 

Here's a little snippet of the first entry by Marie-Sol Beaudry. Who is the pretty cute producer of Red Steel over at Ubisoft Paris.

 

For this initial Blog entry, we want to talk about the Wii controller and how we’re using it to it is fullest.

 

The challenge for working on a new system, especially one that has such a focus on the interface with the Wii controller is that everything we’re doing in the game is directly effected by the controller. This includes everything from level design, overall game design, movement and storyline. When we first received the controller our imaginations were limitless but then we spoke to our programmers and determined that there were guidelines and rules of which we’d need to adhere to in regard to both functionality as well as game play.

 

Check in from time to time to see how development is going on one of the most anticipated Wii titles.

 

- k`dashz0ring

Edited by K`dash
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