Jump to content

New HOMEBREW-ONLINE-GAME ! Link Inside !


qw3rty

Recommended Posts

Portmapping won't be necessary in the lobby-release (which should this weekend !)

Although it is prefered by me, because it saves bandwith, and that mode is thoroughly tested.(I may include VoIP for port-mapping users in a later version, as a little bonus....however I can't include that for non-port-mapping users, because of my bandwith !)

 

Slosha, I would try, if you can get it to work with the "incoming" area only.

Maybe you have a tab in your routers setup called "virtual server" - that's how it is called on my router....but every router is a little different.

Link to comment
Share on other sites

  • Replies 45
  • Created
  • Last Reply

Top Posters In This Topic

I have the first LOBBY VERSION online :)

 

I'm sure there are still lots of bugs to fix, but I need many testers now.

 

Download at : http://qwerty.servebeer.com/lobby-BLUBB.rar

 

Portmapping isn't necessary, although preffered by me, because it limits bandwith usage.

 

Features :

 

-Server-based savegames. Your NDS will be recognized at logon (don't worry, I won't save any personal data of your NDS)

-Top Ten : "games won %" / "hits %" ; your user has to have at least 3 games + 1 game per week registerd, to be on the list.

-Lobby-Broadcast Chat

-Invite other players

 

Explanation of the user-list :

 

a "P" in front means "private", that means a user doesn't accept games of random users.

a "O" in front means "open" - the player accepts games from anyone.

If you press on "play" in the lobby-menu, you change your state to "open" (that's similar to nintendo's "worldwide" setting).

Invitations are automatically acknowledged by "open" players.

If the username is in brackets, the player is away playing a round of blubb - he won't receive the lobby-messages, nor can he send messages to the lobby.

 

 

See you in the lobby :)

Edited by qw3rty
Link to comment
Share on other sites

Sorry guys, I already had a bug in the lobby....

 

But thanks to you I was able to figure out why (although you haven't noticed helping me :))

 

I hope now it should work

 

P.S: still many bugs in the lobby :)

 

If you want to play a stable game, forward the ports 9999 and 10000 UDP.

The server-based game isn't properly bugfixed yet....but feel free to connect anytime :)

 

(I'll be hanging around in the lobby with my NDS and wait for beta-testers, whenever I am at my PC :P )

Edited by qw3rty
Link to comment
Share on other sites

overall, its the best to place your NDS IP in the DMZ, considering almost every online homebrewgame needs you to fast foward diffrent ports :)

 

And yeah, this is one kewl game ;) ( even though Ive tried the lobby a bit before it was released :unsure: )

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...