Jump to content

Hugo and the Fighting Street PC Engine CD


strikingeuphony

Recommended Posts

I've been itching to try out the first Street Fighter for the PC-Engine on my Xbox, but after I burn the image and boot it in the latest Huga build all I get is PC-Engine system screen. I cannot for the life of me get this thing to boot, even when I set HUGO to force booting it to the USA version. Has anyone else had better luck? I just want to try it, I'm not going to want to play a 2-button version for very long. It could be my bin file, but it's got all the files as well as the hidden ones. I've also had a ton of trouble trying to extract the hiddent contents of the bin file so that I could covert it to ISO format. No program I've used will extract it or convert the thing to ISO, it always errors out. Regardless, I'd appreciate any assistance.....as usual. :D

 

FS4.PNG

FS3.PNG

Edited by strikingeuphony
Link to comment
Share on other sites

Did it work?

 

So far....nope. :clapping:

 

I converted the wave files to mp3 using Blaze Media, extracted the 2nd and 26th data tracks as.tao files, changed the 2.tao files to.iso, rebuilt the game with the names used in CUE sheet you linked from Xport's website(except I messed up a little on track 23), and it just froze at the loading screen and I have to reboot. Shrinking the audio turned it from a 400meg image to around 67megs. I really don't know what I'm doing wrong and I've seen some people talking about getting it working, but because I'm so late to the party on this one I don't think I'm going to ever get it running. Let me show you a screenshot of the rebuilt image. I used isobuster to extract and magiciso to rebuild the image. Using magiciso is probably where I messed up because it won't even place them in the correct order after it creates the image.

 

lastgo2.PNG

lastgo.PNG

Edited by strikingeuphony
Link to comment
Share on other sites

I did the image over in 3 different ways. I messed up earlier because I had no sleep.

 

1.Converted the bin file to the CUE sheet you linked. The screen freezes at "loading" and you have to reset.

wtf6.PNG

 

 

2.Created an iso of the exact same thing from above.

wtf1.PNG

 

3.Created an iso of the original files straight from the disk. Some of the info is a little different, but the files are all right there. The LBA for track 2 is different though and the hidden data doesn't come up for the datat in tracks 2 and 26. I assume it's there because the image size isn't smaller than the original bin/cue files.

wtf4.PNG

 

 

None worked. :clapping:

 

I give up until someone that has a working version can show me what his files look like. :clapping:

Edited by strikingeuphony
Link to comment
Share on other sites

So are you trying to use a single ISO image?  HuGO needs ISO+MP3 files.  So for Fighting Street you should have 27 files: 2 ISO files, 24 MP3s, and 1 CUE.

 

I've got all that. I put the 2 iso files(tracks 2 and 26) and the 24 mp3 files in a bin file and ran the cue file as if I were trying to run something in PCSXbox. It just won't work. :clapping:

Link to comment
Share on other sites

So are you trying to use a single ISO image?  HuGO needs ISO+MP3 files.  So for Fighting Street you should have 27 files: 2 ISO files, 24 MP3s, and 1 CUE.

 

I've got all that. I put the 2 iso files(tracks 2 and 26) and the 24 mp3 files in a bin file and ran the cue file as if I were trying to run something in PCSXbox. It just won't work. :clapping:

 

No, they don't go in a BIN, they need to all remain as separate files. Just put them in a folder inside the ROMS directory and then launch from the CUE.

Edited by Thraxen
Link to comment
Share on other sites

So are you trying to use a single ISO image?  HuGO needs ISO+MP3 files.  So for Fighting Street you should have 27 files: 2 ISO files, 24 MP3s, and 1 CUE.

 

I've got all that. I put the 2 iso files(tracks 2 and 26) and the 24 mp3 files in a bin file and ran the cue file as if I were trying to run something in PCSXbox. It just won't work. :lol:

 

No, they don't go in a BIN, they need to all remain as separate files. Just put them in a folder inside the ROMS directory and then launch from the CUE.

 

I haven't tried that yet, but it's kinda insulting if it works because I'd have done all that stuff earlier for nothing. :ph34r:

 

And as you can see.....it's insulting. :rolleyes:

I haven't played this game since since 89' and you can tell in the gameplay that this version has nothing on the arcade version, it feels like a really weak SNK port. Not to the level of the PSX version of Samurai Showdown 3, but it is does when it comes to the feel of the game compared to the arcade version. It feels more sluggish and it was already kinda sluggish. You can also notice several frames missing in strong attacks and specials. And the old holding down the button longer to execute medium-fierce punches or forward-roundhouse kicks is a HUGE pain in this game with how the game moves. You have to predict the action a good 2 seconds in advance if you choose to respond with those moves. If you've got 128megs of ram in your box, just play this in HK$'s latest Mame128. It was perfect waaay back then on import PC-Engine because just having it at home looking and playing this close to the arcade version was an amazing expierience. This and Karate Champ were the best fighting games out back then., now IMO it's mearly a small novelty because it's the rare PC-Engine version.

title.png

0005.png

0007.png

Edited by strikingeuphony
Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...