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Agemame WIP Oct 20th


oshisama

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Seeing as I’ve had a bit of time to play with the source, I’ve been looking at the save state system, to see if I can get it to work.

 

This has always been a low priority, due to most games using the NVRAM to save their own states, but with the lvpoker.c games converted, it seems sensible to work through the rest.

 

Problem is, I don’t know much about how the system works, if any MAME coders are reading this, an explanation would be nice, so that I can fix up the more compicated drivers like the BFM ones.

 

PS. Someone pointed out that on certain browsers, the top link bar can’t be read, so the relevant content is now duplicated on the side of the page. I hope this helps.

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