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Raine 0.43.2 released


Robert

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Raine 0.43.2 !

 

8 new games (3 from Haze, thanks !), a big amount of fixes, the return of some forgotten compiler optimizations (but not all of them in windows because of gcc bugs), and some changes for the drivers devs in the way raine handles the graphics layouts.

 

Also for the linux users : I don't know of any distribution which uses allegro 4.2.0 yet, but it has a lot of improvements including better non english keyboard support and better console support (if you use fbcon). So be aware of the limitations of allegro 4.1.x or 4.0.x if you use it with your distribution.

raine (0.43.2) unstable; urgency=low

 

  * Haze added diverboy, mugsmash, cross pang.

  * I added Jumping pop, and Tetris 2+ (or fixed it since there was a preliminary driver in raine since 0.28, but it was really the begining).

    I also added the esd16 driver from mame, with multi champ, multi champ deluxe, and head panic. All of these are using lots of colors !

  * A few fixes for extreme video modes situations (linux console). WARNING: if you want to play with the frame buffer in linux, use allegro 4.2.0, frame buffer support has been broken for a very long time in allegro-4.1.x.

  * Also some fixes to really prevent raine from changing the current video mode if the user forbids it or if the current video driver can't give the list of supported video modes by the monitor (which is the case of frame buffer driver for linux).

  * Bezel fixes : when the video mode is not automatically changed, the bezel now adapts to the current mode (instead of not displaying anything).

    Also if you load a 2nd game which also uses a bezel, the 2nd bezel is now correctly handled.

  * The buffer for the history.dat is doubled (for dkong for example), I should probably use a dynamic buffer for that... maybe later.

  * Now raine supports multiple layouts / gfx layers, and is automatically calling make_solid_mask for a region when a layout is defined for it.

    gfx[n] always contains the nth layer in the layouts list, and gfx_solid[n] is the result of the call of make_solid_mask on this region, and max_sprites[n] contains the number of sprites for this area.

    Also the driver's loading function is now called BEFORE the layouts are applied, which allows to decrypt/convert the sprites and still use automatically the layers. This should have been added a long time ago, it became obvious just recently with all these drivers which needed manual graphics decoding.

  * raine does its own tests for svgalib in linux now. If it does not detect vga.h at the standard places when compiling, then svgalib support is disabled.

  * Fixed the fg layer of the 2nd tc100scn not updated in thundfox (thundfox seems to be the only game which uses a 2nd fg layer, so it escaped me !)

  * while testing stuff with the eeproms, fixed pang3j which never worked (!), and added service mode controls for the pirates driver.

  * fine tune the music of the hammer in donkey kong so that the other sounds can be heared while it's playing.

 

»» Official Site

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