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Mame 0.98u1


Robert

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0.98u1

------

 

 

MAMETesters Bugs Fixed

----------------------

slither094u1red [Aaron Giles, with a hint from MASH]

sf2accp2070u5red [Aaron Giles]

nemesis097u1gre1 [Mamesick]

nemesis097u1gre2 [Mamesick]

karatblz137b4gre [Pierpaolo Prazzoli]

mystwarr098gre [Mamesick]

esckids076yel [David Haywood]

spyhunt097gre1 [Aaron Giles]

spyhunt097gre2 [Aaron Giles]

turbotag097u3gra [Aaron Giles]

 

 

 

Source Changes

--------------

Changed how perodic timers are defined. Previously, you would specify a

number which was interpreted either as Hz (if less than 50000) or as

nanoseconds (if greater than 50000). Now, the time is specified as a period

and you use the standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles]

 

Turned on address error checking in the 68000 core. This slows things down a

bit but is more accurate and allows correct behavior of a couple of badly-

programmed games. [Aaron Giles]

 

Fixed several issues with address error checking in the 68000 core.

[Aaron Giles]

 

Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal,

rather than allowing them and generating an address error. [Aaron Giles]

 

Created a new header file mamecore.h, which contains the core common useful

macros and typedefs that were scattered throughout the header files. Also

added endian swapping macros from MESS. [Aaron Giles]

 

Fully deprecated the use of cpu_setbank(), which was long ago replaced with

memory_set_bankptr(). [Aaron Giles]

 

Did some major cleanup on the MCR drivers [Aaron Giles]

- Implemented Super Sound I/O interrupts properly.

- Filled out all memory maps according to schematics.

- Fixed sound sync with various sound boards, allowing for kludges to be

  removed from Power Drive and Star Guards.

- Re-verified all connections from wiring diagrams.

- Documented various lamp and driver boards from the games.

 

Some makefile tweaks to hopefully catch variable declaration problems that

kept creeping into builds. Switched gcc compiler standard to gnu89.

[Atari Ace]

 

Removed usage of dirent.h APIs on Windows builds. [Atari Ace]

 

Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian

Storm. All other games still have old visible area that is correct for them.

[Mamesick]

 

Fixed crash in Volfied and Operation Wolf due to improper timer usage.

[Nicola Salmoria]

 

Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and

Liquids Kids attract mode). [bryan McPhail]

 

Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino]

 

PowerPC core update: [Nathan Woods]

- Added infrastructure to generate DSI and ISI exceptions

- Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the

  high 24 bits in the results

- Added SRR0 and SRR1 to the debug view

 

Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli]

 

Fixed speedbal again, after breaking it in the last update.

[Pierpaolo Prazzoli]

 

Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function

Bryan added some time ago. [Pierpaolo Prazzoli]

 

Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli]

 

Added sound to Dragon Bowl. [Pierpaolo Prazzoli]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Born To Fight [Luca Elia]

Lethal Enforcers [David Haywood]

Koro Koro Quest (Japan) [Luca Elia]

 

 

 

New clones added

----------------

Night Slashers (Japan) [Corrado Tomaselli]

Crush Roller (Kural TWT) [Pierpaolo Prazzoli]

Sand Scorpion (set 2) [Aaron Giles]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Wink [Pierpaolo Prazzoli]

 

 

 

Credits: News - Changelog

 

 

 

MAME32 released!

»» Official Site

»» Download it Now! [1Emulation Server]

 

 

 

MAME32FX released!

»» Official Site

»» Download it Now! [1Emulation Server]

 

 

 

MAMEplus! released!

»» Official Site

»» Download it Now! [1Emulation Server]

Edited by robbbert
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jajajajjajajajaja

 

James = owned

 

WTF ?

 

 

Anyway the only one who should get the credit are the ones who released the news Not someone who seen Mamedev.com site :(

 

Since I have a real life to deal with I am not going to spend all day on the net waiting for Mame releases.

U releases are not really for the public anyway.

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I am not going to spend all day on the net waiting for Mame releases
Who does? I use a program to do the work for me.

 

 

U releases are not really for the public anyway
so who are they for?

 

 

Anyway the only one who should get the credit are the ones who released the news Not someone who seen Mamedev.com site
I always credit the person or site which brought the release to my attention, usually the official site or some news site. In this case it was Weirdy. Edited by robbbert
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Who does? I use a program to do the work for me.

 

In this case it was not.

 

so who are they for?

 

For those who compile and test prerelease builds

 

 

I always credit the person or site which brought the release to my attention, usually the official site or some news site. In this case it was Weirdy.

 

I only give credit to who made the release possible.

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In this case it was not.
I had recently got out of bed and had forgotten to turn the program on.

 

 

 

For those who compile and test prerelease builds
Some people such as mame32 team seem to have a different opinion.

 

 

 

I only give credit to who made the release possible
Each to his own. The system I use is:

 

Official Site - the homepage if known - usually the provider of the product or news

 

News - Whoever informed me of this new thing

 

File - Whatever site I obtained the file from, for our downloads section. Mame files are either from the official sites or a certain site I cannot mention.

 

Changelog - the place that the quoted text came from. Almost always the official site.

 

In this way, every source from beginning to end is acknowledged. If I quoted something off another forum, that forum and thread is listed as a source. Some sites have been getting into trouble for not listing their source(s). I don't want that to happen here.

 

Since Weirdy brought something to my attention, he deserves acknowlegment and my thanks.

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Some people such as mame32 team seem to have a different opinion.

 

Ok whatever But there not mame. Only a GUI add on.

 

 

Another forum is not source another user is not source only the orginal source should get credit its that simple.

I will no longer argue with you I have had enough.

 

 

 

 

 

 

Bye

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