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TheSambassador

Limiting Fields per second on PJT64

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Hey,

 

I'm using Project 64 and trying to play Zelda, Majora's mask. The main problem I'm having is that when I turn on "limit FPS" (as in Fields per second as I found out via the help file) it limits it at 50 fields per second. This seems MUCH slower than what it should be doing on an N64, and I want to make it limit it at 60 or maybe 70 Fields per second. Is this possible? I'm using Project 64 version 1.6.

 

Sam

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sounds like you have the PAL version

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It's not really a problem, it's just a different region. But in your case it can be called a problem. You need to get the USA version of the ROM. It will be denoted as most likely. Did the rom you download have [E]?

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bah, gryph beat me to it. But yeah, if you do have the [E] version of MM, then it will run at 50 fps. games meant to run on PAL TV systems can only do 50 fps.

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Moved to the N64 section.

 

BTW, i belive FPS stands for frames per second (or first person shooter, but that's not related)

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As a general rule, never download E region roms unless you have very bad english skills. Furthermore, U games always run 10fps faster that E ones. The difference comes from PAL vs. NTSC region timings.

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I downloaded the Version of LOZ:MM but it only runds at bout 25 fps on a 64bit 2.8GHz CPU, 512MBgraphics and 1.5GIG of DDR400 Ram...

 

could this just be a problem with where i got it?

 

also when i leave the first town and try to go through the forest, the game crashes, any help???

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Chances are that the rom image is busted, If I recall, my copy runs at a steady 60/60 and hasn't crashed. What video plugin/other plugins do you use?

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512 mb graphics card? Which one do you have? I thought about getting one but decided not to.

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I'm useing the Direct 3D rendering

a screen size of 800x600 @ 32bit color

with the Transfer Memory...

 

i've try lowing the screen size to 480x640 @ 16bit color but didn't do much...

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