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MAME 0.96u2


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MAMETesters Bugs Fixed








bioatack080u1yel (this was already fixed)







Source Changes


Added the ability to specify internal read/write handlers for CPUs so

that the new debugger can view internal RAM. Hooked this up for the

TMS32025 core. [Aaron Giles]


Fixed window mode 1 in the TMS34010 core, as well as bugs that prevented

misaligned stack accesses from working and a bug that didn't force the

PC to be 16-bit aligned. [Aaron Giles]


Fixed bug in MAC instructions in the TMS32025 core. Also fixed cycle


problems that led to inaccurate internal timers. [Aaron Giles]


Fixed end-of-sprite list and flip screen in Hollywood Action.

[Pierpaolo Prazzoli]


Fixed colors in New Sinbad 7. [Pierpaolo Prazzoli]


Several Taito SJ sprite fixes:

- Fixed sprite priorites. This fixes several priority issues in Tin Star,

  Elevator Action, High Way Race, and the car wrapping around in Elevator

  Action at the end of a level.

- Added sprite clipping at the sides of the screen. This was verified to

  happen on the real board, and it affects bullets wrapping around in

  Elevator Action. I'm only 99% sure that the clipping is correct this

  way :rofl:

- Fixed sprite hardware collision detection. This fixes the last round in

  Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski.

[Nicola Salmoria]


Fixed DIP switches in Rohga. [Yasuhiro Ogawa]


Several Volfied fixes:

- Fixed visible area.

- Fixed rom names.

- Improved c-chip simulation - accurate timing and correct colour data

  for all levels.

[bryan McPhail]


Added the ability to clear an input configure via the delete key.

[Curt Coder]


Added cocktail flip support to the Qix driver. [Nicola Salmoria]


Fixed graphics in Hyper Crash. [Pierpaolo Prazzoli, David Haywood]


Rewrote 8255 PPI mode 2 support, and hooked 8255 to buckrog properly.

[Nathan Woods]


Fixed a number of bugs and added support for more SCSI commands and

modes. [R. Belmont, Ville Linde]


Hooked up MSM5205 to Goal! '92 and to Euro League (bootleg), but it

doesn't sound too good yet. [Pierpaolo Prazzoli]


Cleaned up the decryption in the Epos games. [Nicola Salmoria]


Changed xday2 to use default namcona1 joystick inputs. With those, if

you wait the initial test to finish, you can play it. [sonikos]


Fixed L button in mj4simai which was missing. [Pierpaolo Prazzoli]


Added support for Single monitor Playchoice 10 BIOS. Since the core

doesn't allow you to change aspect ratio or remove dual monitor flag at

run-time, the game always runs in the upper part of the screen.

[Pierpaolo Prazzoli]


Added a -debugscript command line parameter that invokes a debugger

script on startup [Nathan Woods]


Modified the MIPS DRC core to disable optimizations when mame_debug is

on. This makes it easier to run comparative traces when running both

with and without MIPS DRC enabled. [Nathan Woods]


Simplified the decryption code in the sun8 driver, and made some

improvements to the Brick Zone main set. [Nicola Salmoria]


Patched the non-DRC PPC core to compile properly when not all PPC

cores (403, 602, 603) are enabled. Implemented fcmpo instruction.

[Nathan Woods]


Swapped On Screen Display and Config Menu items so that accidental

key configuration changes don't kill your ability to get to the menu

by default. [Aaron Giles]




New games added or promoted from NOT_WORKING status


Cool Pool [Aaron Giles]

9 Ball Shootout [Aaron Giles]

Hot Mind [Pierpaolo Prazzoli]

Hyper Crash [Pierpaolo Prazzoli]

Multi Champ Deluxe [David Haywood]




New clones added


Yellow Cab (bootleg) [Pierpaolo Prazzoli]

Atomic Punk (US) [Pierpaolo Prazzoli]

Gaiapolis (US) [Corrado Tomaselli]

Rock 'n Rage (Prototype?) [brian Troha]

Cosmic Monsters 2 [David Widel]

Varia Metal (New Ways Trading Co.) [David Haywood]




New games marked as GAME_NOT_WORKING


Revenger [Pierpaolo Prazzoli]

Mobile Suit Gundam Final Shooting [David Haywood]


As always, get it at http://mamedev.com/

Edited by iq_132
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What? GC still hasn't given you access?



No :rofl:

PM him. Harass him on AIM like a rom-begging n00b 'till he gives up and acknowledges your radiant MAME awesomeness.

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I noticed the news post is messed up.. it's like you merged the two news post into one.. so it has the mame32 post content but the mame diff release title and poster. Just a heads up. :rofl:

Thanks Keith.

I merged the mame32 post to this thread.

Since this thread was started first. I have changed the title though.

Not sure what else is messed up.

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