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lagSpikes

Text Background

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Do 64x64 text tile backgrounds work in Dualis?

 

I've made a quick demo, using the same mapping method as the GBA for 64x64 tile backgrounds, but it has some odd overlap (Mode 0).

 

I don't have HW to run on yet, so you are my only hope :P

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I'm pretty sure 32x64 works, but I don't think I've tested 64x64. If you have the demo available online somewhere I could try it out.

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64x64 should work...im pretty sure it does

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