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WinKawaks 1.54 Released !


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http://cps2shock.retrogames.com/

What's new in 1.54:

-------------------

 

* New drivers:

 

         - Puzz Loop 2 (Japan 010205)

         - 19XX: The War Against Destiny (Asia 951207)

         - Alien vs. Predator (Asia 940520)

 

         - The King of Fighters 10th Anniversary (hack)

         - Matrimelee (decrypted C)

 

     * Fixed slowdowns in Rage of The Dragons (how to play drawing for example).

     * Stopped both KOF2002 plus sets loading the encrypted M ROM from the parent.

     * Fixed bug in KOF2002 how to play sequence (Kyo ended up off the left of screen).

     * Renamed some decrypted M ROMs in various NeoGeo Games to match MAME 092.

     * Renamed CPS2 graphics and sound sample ROMs to reflect names given to them

       on real CPS-2 hardware (added a 'm' to the name).

     * Renamed the CPS-2 simm ROMs (from xxx-sim-xxx to xxx-simm.xxx).

     * Renamed Jockey Grandprix ROMs to match MAME 092.

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U can notice KoF'97 Team (Billy Kane, Ryuji Yamazaki & Blue Mary) appears twice (the former & the newer).

 

@James : Have U figured out Cx scrambling scheme ? I still get an error with C8a rom.

Edited by Mr.X
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U can notice KoF'97 Team (Billy Kane, Ryuji Yamazaki & Blue Mary) appears twice (the former & the newer).

 

@James : Have U figured out Cx scrambling scheme ? I still get an error with C8a rom.

No not yet :( I take it you have worked out the Code for the P rom ?

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P rom was already done in the driver.

 

Btw, which Cx crc32 do U get in selecting blocs after launching kof10th with Winkawaks & doing a RAM dump ?

 

 

I have not done that yet :) Is there any chance I can see your driver for the P rom ?

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P rom was already done in the driver.

 

Btw, which Cx crc32 do U get in selecting blocs after launching kof10th with Winkawaks & doing a RAM dump ?

 

 

I have not done that yet :) Is there any chance I can see your driver for the P rom ?

 

I use the same one posted @Iq's page :

 

DRIVER_INIT( kof10th )

/* The program ROM (P1) need descrambling as follows; */

{

UINT8 *src = memory_region(REGION_CPU1)+0x100000

UINT8 *dst = (UINT8*)malloc(0x800000);

int i, j;

if (dst)

{

  memcpy(dst,src,0x800000);

  for(i=0;i<0x800000;i++){

  j=BITSWAP24(i,23,22,21,20,19,18,17,16,15,14,13,12,11,2,9,8,7,1,5,4,3,10,6,0);

  src[j]=dst;

  }

  free(dst);

}

init_neogeo();

}

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  • 2 weeks later...

I have a dmame.exe that runs kof10th but have not the source code. I do not understand how you can join the a and b roms into a c rom, when the game loads i can see that there are c files, where are those files? this is that i can see:

 

loading 5004-c1a.bin

loading 5004-c1b.bin

loading 5004-c2a.bin

loading 5004-c2b.bin

loading 5004-c3a.bin

loading 5004-c3b.bin

loading 5004-c4a.bin

loading 5004-c4b.bin

loading 5004-c5a.bin

loading 5004-c5b.bin

loading 5004-c6a.bin

loading 5004-c6b.bin

loading 5004-c7a.bin

loading 5004-c7b.bin

loading 5004-c8a.bin

loading 5004-c8b.bin

 

the files into the zip file (kof10th.zip) are the next:

 

5004_a1.rom

5004_a2.rom

5004_a3.rom

5004_a4.rom

5004_a5.rom

5004_a6.rom

5004_a7.rom

5004_a8.rom

5004_b1.rom

5004_b2.rom

5004_b3.rom

5004_b4.rom

5004_b5.rom

5004_b6.rom

5004_b7.rom

5004_b8.rom

...p and v roms..

 

Note that the files in the zip are *.rom, can some body could explainme?

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