Jump to content

More working demos :)


Federelli

Recommended Posts

  • Replies 62
  • Created
  • Last Reply

Top Posters In This Topic

More working demos, i'll post issues with each one soon.

 

Some obvious gfx corruption and no 3d enviroinment:

01.png

Sprite is working, though not properly, besides the reflection is inverted and the water is missing:

02.png

Plasma should be stretched to the edges of the screen:

03.png

Same corruption as in the first shot:

04.png

Sprite corruption and missing background

05.png

Corruption as in #1:

06.png

3D output is rotated 90º clockwise, so it should be rotated 90º counterclockwise and strech to the screen edge to look properly :lol:.

07.png

Edited by Federelli
Link to comment
Share on other sites

Missing scrolling background and the chocobo stands still when it should run:

08.png

Corruption where it should say New game and such:

09.png

Though gfx is displayed, it's the wrong color, it should be somewhat greenish:

10.png

Same thing as previous 3D engine, rotate and stretch:

11.png

New output error with this demo:

12.png

First somewhat working game, 0612 - Castelvania - Harmony Of Dissonance, though only the trainer is shown, and with corrupt text:

13.png

Edited by Federelli
Link to comment
Share on other sites

Corruption where it should say New game and such:

Thanks for the tests, Fed. I haven't a clue about all this sprite corruption; I thought I was drawing them fine. Anyhow, I'll see what I can do about that.

Same thing as previous 3D engine, rotate and stretch:

Yeh, all these rotate and stretch problems are issues because the bitmap modes are missing rotscale. Could be a little while before that's active.

 

Good to see more stuff running though :lol:

Link to comment
Share on other sites

I got more demos to work.

 

They include a scanline demonstration, a heat effect, a background and plasma effect.

But my photoshop copy somehow got corrupted, to it'll take a while to get the shots.

Link to comment
Share on other sites

You guys are gonna be the first to pull this of.
I know for a fact that isn't the case; there're at least 3 projects that are further ahead than me right now.

 

Btw, Two9A, upload the version in which OAM works.
Oh, sure. You realise that such a thing doesn't exist, yeh? :afro:

 

The ARM9 musn't be easy.
That's actually not the hard bit; the problem will be getting my head around the new memory map, the multi-processor communication and that darned 3D. I can't even do 2D yet.

 

But my photoshop copy somehow got corrupted, to it'll take a while to get the shots.
Ooh. Don't worry, I've got more than enough to marvel at in this thread, as it stands. (btw, MSPaint? Best thing evar.)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...