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The nEw Level System Currently For subSilver&SpacePilot


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Do you like this new "Level" System?  

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pic232.jpg

 

Check it out everyone, its currently only for SubSilver! If you want it permanentaly please tell me!

 

Btw. Here is another pic with a new style. ( I can change it to this only for SubSilver), plus I can add what it says. [ already did ] :thumbsu:

 

untitled32342.jpg

 

P.S. Do you guys like the new stats too below number of posts??

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im sure "MP" stands for "Magic Points", but how come mine and other "high post" member"s bars are at 0%? other members that have like 50 or less posts have 100% MP. does it all have to do with the number of magic slots a member has? please explain. :wink:

 

ps- is this for the voting thing that was being discused earlier or is it for something entirely different like an attack system or something? :thumbsu:

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GC and I discuss this over, there will not i repeat not EF will have an Attack system install :thumbsu:

 

It will only be a stat system based on your time/posts you made.

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GC and I discuss this over, there will not i repeat not EF will have an Attack system install :thumbsu:  

 

It will only be a stat system based on your time/posts you made.

 

Okay great I hate that stupid attack system stuff, though the down part about it is the Kudo / Gripe system was not installed like at miskies :wink:.

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Here is what you need to know:

 

Determine MP

 

* MP is calculated by how long the user has been around

and how often they post.

 

* Max MP is based on level, and increases with level

* Each post a user makes costs them mp,

* and a user regenerates mp proportional to how

* many days they have been registered

 

Determine EXP percentage

 

* Experience is determined by how far the user is away

from the next level. This is expressed as a percentage.

 

* Note, a user of level 0 has 100% experience. Making one post

will put them at level 1. Also, a user that is shown to have 100%

experience, will go up a level on their next post.

 

Determine Hit Points (HP)

 

* Hp is based on user activity.

* Max HP is based on the user's level, and will generally

* be the same for all users of the same level.

 

* A user's current HP is based on the user's posts per day.

* A higher post per day (ppd), the more HP they will have. A

user with an average PPD (set below) will have 50% of their

max HP. As a user goes over the average PPD, they will have

more HP, but the gains will decrease as the user's PPD increases.

This makes achieving 100% hp difficult, but not impossible.

 

* For users with under the average PPD, they will have HP equal

to 1/2 the percentage their ppd is of the average.

ie- a user with 2.5 ppd, and an average ppd of 5 will have

* 25% of their max HP. This is because 2.5 is 50% of 5, and 1/2

of that, is 25%.

 

* Users who manage to post so far above the average that they have

more HP than their max will recieve a bonus to their max HP.

 

[Note] Users at level 0 will always have 0 / 0 hp.

 

Enjoy!

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Read the top post or the following quote..

 

Here is what you need to know:

 

Determine MP

 

* MP is calculated by how long the user has been around

and how often they post.

 

* Max MP is based on level, and increases with level

* Each post a user makes costs them mp,

* and a user regenerates mp proportional to how

* many days they have been registered

 

Determine EXP percentage

 

* Experience is determined by how far the user is away

from the next level. This is expressed as a percentage.

 

* Note, a user of level 0 has 100% experience. Making one post

will put them at level 1. Also, a user that is shown to have 100%

experience, will go up a level on their next post.

 

Determine Hit Points (HP)

 

* Hp is based on user activity.

* Max HP is based on the user's level, and will generally

* be the same for all users of the same level.

 

* A user's current HP is based on the user's posts per day.

* A higher post per day (ppd), the more HP they will have. A

user with an average PPD (set below) will have 50% of their

max HP. As a user goes over the average PPD, they will have

more HP, but the gains will decrease as the user's PPD increases.

This makes achieving 100% hp difficult, but not impossible.

 

* For users with under the average PPD, they will have HP equal

to 1/2 the percentage their ppd is of the average.

ie- a user with 2.5 ppd, and an average ppd of 5 will have

* 25% of their max HP. This is because 2.5 is 50% of 5, and 1/2

of that, is 25%.

 

* Users who manage to post so far above the average that they have

more HP than their max will recieve a bonus to their max HP.

 

[Note] Users at level 0 will always have 0 / 0 hp.

 

That should explain everything.

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GC and I discuss this over, there will not i repeat not EF will have an Attack system install :oops:  

 

It will only be a stat system based on your time/posts you made.

 

yeah, i wasnt really implying that i wanted an attack system, or any system for that matter, i was just curious. :D

 

Determine MP  

 

* MP is calculated by how long the user has been around  

and how often they post.  

 

* Max MP is based on level, and increases with level  

* Each post a user makes costs them mp,  

* and a user regenerates mp proportional to how  

* many days they have been registered  

 

oh, i see. thanks GameCop. :wink:

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