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  1. Source patch -- http://mamedev.org/updates.html MAMEUI -- http://www.mameui.info/ Ash-build -- http://ashura.altervista.org/ SDLMAME for Mac OSX 10.6+ -- http://sdlmame.parodius.com/ MAMEUIhiscore -- http://mameuihi.alfmans-community.de/Download.html MameInfo.dat -- http://mameinfo.mameworld.info/
  2. http://www.barryharris.me.uk/fba.php
  3. Source patch --> http://mamedev.org/updates.html Mameinfo.dat --> http://mameinfo.mameworld.info/ renameSET.dat --> http://www.progettosnaps.net/renset_en.html Ash-Build --> http://ashura.altervista.org/
  4. Get it here --> http://www.barryharris.me.uk/fba.php Ok, the over-sized game selection dialog was crap. Here's a quick new FB Alpha release to fix it. Here's the whats new; Added clone of Caveman Ninja to the Data East drivers [JacKc, Corrado Tomaselli] Added bootleg of Side Pocket to the Data East drivers [barry, Corrado Tomaselli] Allowed Neo Geo drivers to disable the watchdog reset, and used it to fix Neo Pong v1.0 which is now added to release builds [barry] Changed the game selection dialog back to the old size and updated the dialog to be resizable [barry] Fixed issue with disappearing preview images in game selection dialog when switching back to the window [barry] Applied latest libsnes patches [Themaister] Standardised revision info in game titles [barry] Made inclusion of png.h in burner.h optional in makefile via INCLUDE_LIB_PNGH flag [barry] Updated the helpfile with the game selection dialog changes [barry]
  5. Get it here ->> http://www.barryharris.me.uk/fba.php Added support for 7z files for roms and samples [barry] Added driver for Act Fancer [iq_132] Added driver for Gals Pinball [iq_132] Added driver for Momoko 120% [iq_132] Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013 Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013] Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013] Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [barry] Added clone of Puzz Loop 2 to the CPS-2 driver [barry] Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [barry] Added clone of Vampire Hunter to the CPS-2 driver [barry, JacKc] Added clone of Jojo's Venture to the CPS-3 driver [barry] Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc] Added bootleg of Eyes [iq_132] Added clone of X-Men to the Konami drivers [JacKc, Bonky0013] Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [barry, iq_132, JacKc] Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc] Added clone of Altered Beast to the Sega System 16B driver [barry] Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013] Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [barry] Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [barry] Improved CPS-2 sprite list end detection [barry] Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp.] Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [barry] Fixed sound in the Irem M72 drivers [barry] Minor CPS-3 update with a small speedup [iq_132] Update the Mysterious Stones driver [iq_132] Removed duplicate set of Super Monaco Grand Prix [barry] Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [barry] Removed previous attempt and added savestate support to the YM2413 core and interface [barry] Added savestate support to the DEC-8 driver [barry] Tidied and fixed Data East savestates where necessary [barry] Fixed Sengoku 3 Unicode title (string wasn't terminated) [barry] Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132] Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus] Fixed some invalid BRF_NODUMP definitions [barry] Overhauled the cheat system [iq_132] Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [barry] Tidied the game selection dialog a bit, and changed the behaviour of "show available" to allow showing available and/or unavailable sets [barry] Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132] Added a Ctrl+W shortcut to close the current game [barry] Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [barry] Prevented the 68K debugger opening if the 68k interface is not in use [iq_132] Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to "Invoke 68k debugger" [barry] Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [barry] Fixed issue with definition of LSB_FIRST in makefile.mingw [barry] Added libsnes target files [Themaister, twinaphex] Fixed some memory leaks and possible memory leaks [kev] Identified and fixed some out of bounds array issues [kev, iq_132] Updated the zlib library to v1.2.6 [barry] Updated the libpng library to v1.5.8 [barry] Matched all sets to MAME 0.145u3 [barry] Matched the Megadrive sets to MESS 0.145u1 [barry] Changed PC-Engine driver to be auto-generated from the MESS software list [barry] Matched the PC-Engine sets to MESS 0.145u1 [barry]
  6. Get it here --> http://www.barryharris.me.uk/fba.php - Updated the H6280 core and interface to support multiple CPUs [iq_132] - Added multiple-CPU support to debug tracking in the H6280 core and interface [barry] - Updated Final Romance 2 in the Neo Geo driver to use Razoola's updated version [barry] - Tidied World Cup '90 driver and fixed video timing and save states [barry] - Fixed negative sound samples causing an app crash in some PC-Engine games [lantus] - Big-endian fixes for Capcom CPS-1/2/3, Cave, Irem, Psikyo and Megadrive drivers [lantus] - Big-endian fixes for the NEC CPU core [lantus] - Fixed excessive CPU usage when FB Alpha isn't doing anything [barry] - Fixed non-Ascii output in the gamelist translation template export [doomking] - Hopefully fixed gamelist translation on Chinese systems [barry] - Changed gamelist localisation to use the system codepage by default [barry] - Some small localisation fixes [barry, reported by Benjamin Siskoo] - Reduced the OSD text size to fit in the cliparea [barry] - Fixed dat file writing from the command-line and added command-line options for PC-Engine dats, as found by MSVC SYMBOL build [barry] - Fixed bug in game selection dialog with not allocating enough memory for gamenames when scanning sets [barry] - Updated the default rom path to be the last path again (ie, 20 instead of [barry] - Updated helpfile with command-line changes [barry] - Fixed a possible crash when scanning roms (seemed to affect x64 builds) [barry] - Updated dat handling to support PC-Engine console (completely forgot for the last release) [barry] - Updated help file [barry]
  7. Get the source patch here --> http://mamedev.org/updates.html MAMEUI 0.144.6 --> http://www.mameui.info/ MAMEinfo.dat --> http://mameinfo.mameworld.info/ 0.144u6 ------- MAMETesters Bugs Fixed ---------------------- - 03685: [sound] reaktor: No sound (hap) - 03568: [Crash/Freeze] lockload, gunhard: Access Violation after OK (hap) - 04189: [Gameplay] fireshrk: Inputs aren't read consistently (hap) - 04601: [speed] vimana: game suffers major slowdowns (hap) - 04602: [Documentation] pb_l5 and clones: The correct description is "PIN-BOT..." and the exact year of production is 1986. - 04600: [Documentation] pfevr_l2, pfevr_p3: The correct descriptions are "Pennant Fever (L-2)" and "Pennant Fever (P-3)". - 04599: [Documentation] pz_f4 and clones: The correct description is "The Party Zone...". - 02234: [DIP/Input] chboxing: Unable to navigate Test Mode menu (hap) Source Changes -------------- softlist: Fix entry count tracking issue [O. Galibert] vamphalf.c: Added correct speedup for Toy Land Adventure. Demoted Mr. Kicker to not working again. There is a serious bug with the nvram handling (possibly due to a core bug) which causes the game to break entirely if you get a high score and it rewrites nvram. [Dave Haywood] i386: Made a start at Virtual 8086 Mode. Not fully working yet, though. Fixed an issue where two address or operand size prefixes would cancel each other out. [barry Rodewald] Optimized PGM video rendering for a speedup in some video heavy cases [David Haywood] Reinstated the old KOV protection simulation given that the ARM still hasn't been dumped [David Haywood] arm7: some code reorganization, used a jump table for a small speedup [David Haywood] i386: Fixed high bits in eflags register from being changed by POPF, and VM and IF flags from changing depending on privilege level. Fixed exception error codes in protected mode. Further work on virtual 8086 mode. EMM386 will now load, but will still die a few seconds later. [barry Rodewald] Enabling load of multi part softlist items on all available device [Fabio Priuli] ARM7: Gave ARM mode its own file & cleaned up formatting/indenting [David Haywood] i386: Bit more progress towards getting 386 enhanced mode Windows running. [Carl] beaminv.c: added color overlay [MASH] Added support for 2 drives on IDE controller [Miodrag Milanovic] Major bitmap-related changes throughout the system: [Aaron Giles] There are almost certainly some regressions lurking. Let me know if something seems busted. Bitmaps are now strongly typed based on format. bitmap_t still exists as an abstract base class, but it is almost never used. Instead, format-specific bitmap classes are provided: bitmap_ind8 == 8bpp indexed bitmap_ind16 == 16bpp indexed bitmap_ind32 == 32bpp indexed bitmap_ind64 == 64bpp indexed bitmap_rgb32 == 32bpp RGB bitmap_argb32 == 32bpp ARGB bitmap_yuy16 == 16bpp YUY For each format, a generic pix() method is provided which references pixels of the correct type. The old pix8/pix16/pix32/ pix64 methods still exist in the short term, but the only one available is the one that matches the bitmap's pixel size. Note also that the old RGB15 format bitmaps are no longer supported at all. Converted model1, megadriv, and stv drivers away from the RGB15 format bitmaps. New auto_bitmap__alloc() macros are provided for allocating the appropriate type of bitmap. Screen update functions now must specify the correct bitmap type as their input parameters. For static update functions the SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and SCREEN_UPDATE_IND16 macros. All existing drivers have been updated to use the correct macros. Screen update functions are now required for all screens; there is no longer any default behavior of copying a "default" bitmap to the screen (in fact the default bitmap has been deprecated). Use one of the following to specify your screen_update callback: MCFG_SCREEN_UPDATE_STATIC(name) - static functions MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members Because the target bitmap format can now be deduced from the screen update function itself, the MCFG_SCREEN_FORMAT macro is no longer necessary, and has been removed. If you specify a screen update callback that takes a bitmap_ind16, then the screen will be configured to use a 16bpp indexed bitmap, and if you specify a callback that takes a bitmap_rgb32, then a 32bpp RGB bitmap will be provided. Extended the bitmap classes to support wrapping a subregion of another bitmap, and cleaner allocation/resetting. The preferred use of bitmaps now is to define them directly in drivers/devices and use allocate() or wrap() to set them up, rather than allocating them via auto_bitmap_*_alloc(). Several common devices needed overhauls or changes as a result of the above changes: * Reorganized the laserdisc base driver and all the laserdisc drivers as modern C++ devices, cleaning the code up considerably. Merged ldsound device into the laserdsc device since modern devices are flexible enough to handle it. * Reorganized the v9938 device as a modern C++ device. Removed v9938mod.c in favor of template functions in v9938.c directly. * Added independent ind16 and rgb32 callbacks for TMS340x0 devices. * All video devices are now hard-coded to either ind16 or rgb32 bitmaps. The most notable is the mc6845 which is rgb32, and required changes to a number of consumers. * Added screen_update methods to most video devices so they can be directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating tons of stub functions. Added new template device_delegate which wraps a regular delegate and includes a string pointer to a device tag, which can be simply resolved later. Converted the screen_update delegates to to be based on this. Changed the mechanism by which screen formats are auto- deduced. Converted SCREEN_EOF to use these delegates as well, so now there is MCFG_SCREEN_EOF_STATIC/ DRIVER/DEVICE just like MCFG_SCREEN_UPDATE. Death to SCREEN_EOF, which was ambiguously called either at the start or end of VBLANK depending on the video flag VIDEO_UPDATE_AFTER_VBLANK. Replaced with SCREEN_VBLANK callbacks which are called both at the start and end of VBLANK, so you can operate either way, and be explicit about it. Updated all callers. Also updated screen_device to use device timers and some other minor cleanups. Beginning to implement page faults [Carl] Created new testcpu driver that shows how to develop an empty test driver that (ab)uses the core to single step a CPU executing arbitrary instructions and capturing before/after state and tracking memory. Currently this driver is always compiled, but is not referenced in mame.lst. [Aaron Giles] Cleanup of bitmap classes now that formats and bpp are dictated strictly by the type. Also added code to more aggressively align the bitmap base and rowbytes, and create a resize method which attempts to re-use existing memory rather than always reallocating. [Aaron Giles] i386: Added I/O permissions. [Carl] Added new method screen_device::register_screen_bitmap which allocates a given bitmap to match the screen size and resizes it as appropriate when the screen size changes. Updated all the obvious spots in the code where this could be leveraged. [Aaron Giles] Move allocate/resize methods in the bitmap classes down into bitmap_t because they no longer have any dependency on the bitmap format or type. Ensured that the bitmap's palette remains set across a resize call (it is lost doing an allocate). [N64] Various changes: [MooglyGuy, Happy] * Converted AI / VI / MI / RI / SI / PI into a modernized device * PI DMA now takes place after an appropriate delay to simulate transfer time - SP DMA no longer rejects transfers of 0 bytes (should transfer one 8-byte word) x87: fix for single-precision operations [Peter Farrie] Capcom ZN-1 update [Team CPS-1]: * Redumped and fixed MASK ROMs in ts2, ts2j to match real pcb [smitdogg, The Dumping Union] * Minor fixes New games added or promoted from NOT_WORKING status --------------------------------------------------- Toy Land Adventure [f205v, The Dumping Union] New clones added ---------------- Gals Panic S - Extra Edition (Europe) [Hartenberger, arcadiabay.de] Western Gun Part II [Andrew Welburn] New games marked as GAME_NOT_WORKING ------------------------------------ Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition [f205v, The Dumping Union] Touch de Uno! 2 [f205v, The Dumping Union]
  8. The source update can be downloaded from here --> http://mamedev.org/updates.html SDLMAME (for OSX 10.6+) --> http://sdlmame.parodius.com/ MAMEinfo.dat --> http://mameinfo.mameworld.info/ 0.144u5 ------- MAMETesters Bugs Fixed ---------------------- - 04594: [sound] All sets in wiz.c: Missing Sound and/or Music (Darq) - 04590: [sound] firebarr: Music randomly blocks on the last sound and plays it forever (Alex Jackson) - 04589: [Crash/Freeze] mstworld: Access Voilation before OK (hap) - 04573: [Gameplay] spangbl: Die too quickly during attract mode (timing) (hap) - 04584: [Crash/Freeze] Various sets in namcob1.c: Failure to boot past post or disclaimer screen (hap) - 04582: [Gameplay] bkrtmaq quiztou numanath swcourt swcourtj exvania exvaniaj: some games fails to pass selftest or freeze after copyright information (hap) - 04301: [sound] cobram3: Game plays using Mach 3 sound effects instead of Cobra Command ones. (Mariusz Wojcieszek) - 04581: [Gameplay] brapboys: game loops on crc check (hap) Source Changes -------------- Fix for inverted RON / REACH buttons in kiwames [Angelo Salese, Fujix] Ported PC CGA device emulation from MESS to MAME, and updated Filetto and Tetris (KR) to use it accordingly [Angelo Salese] Added proper background hook-up for Tetris KR [Angelo Salese] Added preliminary superimposing flag for CGA, and implemented for Tetris KR, now it properly mixes between CGA graphics and external background [Angelo Salese] Added 'buzzer' sound to Filetto and Tetris KR [Angelo Salese] CPS-1 update [Team CPS-1]: * Dumped and added MB63B.1A PAL to slammast and clones (Kold666) * Fixed mbomberj, mbombrd, mbombrdj Q-Sound ROMs labels and locations, added Q-Sound PALs Worked around 0x3d8 VGA reading, and fixed California Chase in using the right VGA card [Angelo Salese] Hooked up a proper VGA card for Psychic Force 2012 (waiting for further info about the VGA card used) [Angelo Salese] Added Tourvision bios ver. 52 [f205v, Corrado Tomaselli] Fixed Atari logo bad colors at POST in Area 51:Site 4 [Angelo Salese] Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to a reference. Remove redundant machine parameter from SCREEN_EOF. Remove old vestiges of driver_device video_eof override since it wasn't being used. Update all multi-screen games to use separate functions for each screen (calling into common code where appropriate). [Aaron Giles] i8251: Implemented transmit and receive data callbacks [barry Rodewald] arm7: implemented MMU permission faults [Tim Schuerewegen] arm7: return correct MMU ID Code register values for ARM920T/ARM7500 [Tim Schuerewegen] s3c24xx: lots of changes for future Happy Fish 302-in-1 and Palm Z22 (mess) drivers [Tim Schuerewegen] chdman: fixed -extractcd of images with postgaps. CHDs do not need reconversion, this was an -extractcd problem only. [R. Belmont] Implemented every single documented x87 co-processor opcodes in 386+ CPU cores [Angelo Salese] Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* macros with bitmap->pix* functions, and moved bitmap_fill() to bitmap->fill() among other similar changes. Bitmap fields now only available via accessors. Replaced sect_rect with &= and union_rect with |= operators for rectangle classes. Some general cleanup as a result of these changes. [Aaron Giles] Implemented generic functions for RDMSR and WRMSR opcodes in Pentium CPU core (i.e. no MSR is actually hooked up so far) [Angelo Salese] Hooked up device in Savage Quest, dies at floppy error [Angelo Salese] Hooked up devices for X-Tom 3d, gets to BOOT error if you soft reset once [Angelo Salese] segae.c: Updated driver to use the implementation from src/emu/video/315_5124.c and modernized driver. [Enik Land, Wilbert Pol] Bulk converted cliprect * to cliprect & across the system. This makes cliprects mandatory everywhere. In general, cliprects were being correctly passed through the video side of most drivers already, so it is mostly a semantic change. Note that with my previous change, bitmaps have cliprects, so if you just want to clip to the bitmap's boundaries, pass bitmap->cliprect() instead of NULL (which is no longer permitted). [Aaron Giles] 68HC05: CLR instruction should not affect the carry flag. Verified with Freescale programmer's manual. [R. Belmont] Hooked up basic devices in Queen and Midway Quicksilver HWs [Angelo Salese] mcr.c: added twotiger stereo 8-track tape sample playback [italie, Mr. Do, hap] Bulk conversion of bitmap_t * to bitmap_t & . With this change the parameters for the global SCREEN_UPDATE callback match the parameters for the driver_device version. Added allocate() and deallocate() methods to bitmap_t to permit cleaner handling of bitmaps in drivers and modern devices. [Aaron Giles] m680x0: fix case where the MMU trashed memory [R. Belmont] Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped), and SCREEN_UPDATE(generic_bitmapped). In their place, each screen_device now maintains a default bitmap which is automatically copied to the screen on each update if no SCREEN_UPDATE function is provided and if no driver_device::video_update override is present. This bitmap can be found by querying the screen's new default_bitmap() method. [Aaron Giles] Hooked up devices and flash loading for Funky Ball, game currently dies at a Voodoo color DAC register check [Angelo Salese] Removed old C-based interface to astrings. astring exists only as a class now. Updated all stragglers (mostly tools) to use the class form. [Aaron Giles] [MCS48] Fixed I8021/I8022 clock divider. [Curt Coder] CPS-3 update [Team CPS-1]: * Dumped and added Street Fighter III 3rd Strike Euro BIOS, unlocked 2 new sets * Reordered all sets per release date * Minor fixes ARM7: Fixed 39-in-1 booting. [Tim Schuerewegen] aquarium.c: removed region hack, fixed offtune music, fixed testmode [hap] chdman: don't be case sensitive on the input type extension [R. Belmont] OS/2 updates [KO Myung-Hun] Fix four spc700 opcodes which didn't disassemble correctly [kevtris] i386: Moved stack changes to be after protection checks in RETF and IRET Made ARPL protected mode only Added protection checks when MOVing to a segment register. [barry Rodewald] Added delayed interrupts in idectrl to enable booting on some older bioses [Carl] scsihd.c: Get sector size from CHD metadata to support old 256 bytes/sector SASI drives, and allow hard disk image subdevices. [Curt Coder] started converting steppers to simulate actual behavior in a more logical way, rather than using hardcoded tables [J. Wallace] PGM driver cleanups. [David Haywood] Rainbow Island driver cleanups + rename to avoid mess conflict [David Haywood] Improved puzzli2 protection simulation [iq132] uiimage/diimage: Dumbify the menus and add a control layer [O. Galibert] New games added or promoted from NOT_WORKING status --------------------------------------------------- Quizard 1.8 [Klaus Sommer, Team Europe, The Dumping Union] Quizard 2.3 [Klaus Sommer, Team Europe, The Dumping Union] New clones added ---------------- Rival Schools: United By Fate (Euro 971117)[Corrado Tomaselli, The Dumping Union] Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)[Layne, Smitdogg, The Dumping Union] Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)[Layne, Smitdogg, The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ USA Pro Basketball (Tourvision PCE bootleg) [Clawgrip] Thunder Blade (Tourvision PCE bootleg) [Clawgrip] Power League IV (Tourvision PCE bootleg) [Clawgrip] Rastan Saga II (Tourvision PCE bootleg) [Clawgrip, AUMAP] Quizard 3.4 [Klaus Sommer, Team Europe, The Dumping Union] Virtuality SU2000 [Phil Bennett, SailorSat] 7 Smash [Yohji, Smitdogg, Charles MacDonald, The Dumping Union]
  9. Arcade emulator. Get it here --> http://www.barryharris.me.uk/fba.php To celebrate New Year, here is a new FB Alpha release. Added driver for Lemmings [iq_132] Added support for trackball in Lemmings [barry] Added driver for Pac-Land [iq_132] Added driver for games on Psikyo4 hardware [iq_132] Added driver for games on Rabbit Punch hardware [iq_132] Added a preliminary driver for SNES hardware, enabled in debug builds only [kev] Changed CPS-3 driver to use MAME flash dumps, and added verification for CPS-3 driver back to ROM_VERIFY dat [barry, suggested by Haze] Added preliminary Puzzli2 protection simulation and removed the patches from the PGM driver [iq_132] Delayed the VBlank IRQ in the CPS-2 driver to part through the VBlank period, fixes disappearing text in the Dungeons & Dragons games [barry] Added sound to fantzonep in the Sega System 16A driver [barry] Improved IRQ timing in Sega System Y driver [barry] Reduced the volume of some CPS-2 games that were too loud [barry] Fixed sound in Konami drivers which weren't generating enough IRQs per frame to drive the sound [barry] Fixed a bug in the K052360 sound core, fixes Parodius booting [barry] Fixed inputs in Dream Land in the Bubble Bobble driver [barry] Fixed Rambo III in the Taito B driver [barry] Fixed default dips in Yes/No Sinri Tokimeki Chart in the Taito F2 driver [barry] Tidied the CPS-1, CPS-2, Galaxian, Irem, Konami, Neo Geo, Sega and Taito drivers [barry] Changed the Zet interface to initialise a single CPU at a time, updated all affected drivers [iq_132] Made sure the BurnYM2151 handlers are NULLed on exit [barry] Incorporated endian fixes from FBANext for various CPU cores and interfaces, as well as the CPS-3, Neo Geo, Psikyo, Sega, Taito and Toaplan drivers [barry, FBANext by Lantus] Added support for various MAME graphics decoding macros [iq_132] Added some Unicode titles to the PGM driver [JacKc] Fixed various localisation issues [barry, reported by Benjamin Siskoo] Changed default of the "Don't change Num Lock status" option to on [barry] Added SDL audio, input and video plugins so I can re-port to SDL [kev] Moved the burner/win32 folder to burner/platform/win32 [kev] Changed interface directory layout [kev] Changed the path handling to be more portable (changed // to \) [kev] Updated unzip.c to the latest version [kev] Improved the gamelist filter functionality and added support for Capcom (Other), Data East, Seta, SNES and Technos filters, updating relevant drivers [barry] Moved any Irem, Kaneko, Sega, Taito or Toaplan drivers in the misc filters to the relevant filter [barry] Moved Konami drivers from misc to the Konami filter [iq_132] Added defines for _XBOX headers and plugins in the burner and interface folders [barry] Reduced the optimisation levels for GCC 3.4.5 to match other GCC builds, fixed some warnings that are now generated by GCC 3.4.5 [barry] Matched all sets to MAME 0.144u4 [barry]
  10. Get the source here --> http://mamedev.org/updates.html MAMEUI -> http://www.mameui.info/ Ash-build -> http://ashura.altervista.org/ MAMEinfo.dat -> http://mameinfo.mameworld.info/ renameSET.dat -> http://www.progettos.../renset_en.html MAMEplus! -> http://www.emucr.com/search/label/MAME-Plus 0.144u4 ------- MAMETesters Bugs Fixed ---------------------- - 04556: [interface] Changing INC and DEC inputs, results in .cfg file issue (hap) - 04569: [interface] Changing INC in UI menu changes DEC instead (Olivier Galibert) - 04575: [interface] [uI] Box no longer drawn around physical DIP locations (Olivier Galibert) - 04574: [speed] Many sets in snowbros.c: Graphic and gameplay slowdown (Angelo Salese) - 04578: [Graphics] mwalk: Graphics corruption after a few seconds of gameplay (Alex Jackson) - 04572: [Crash/Freeze] Many sets in dynax.c, royalmah.c: Failure to boot/Hang at Post (Angelo Salese) - 04536: [sound] flicky, flickys2: Z80 PIO issues causing missing music (hap) - 03457: [Graphics] choplift: Choplifter (8751 315-5151) scrolling problems (hap) - 04558: [Gameplay] wboy and clones: 'gameplay smoothness' issue (hap) - 04576: [Crash/Freeze] geebee, geebeeb, geebeeg: freeze when starting the game (hap) - 04570: [Crash/Freeze] wof: Black screen (Brian Troha) - 04562: [Crash/Freeze] All sets in namconb1.c: Failure to boot past post or disclaimer screen (Angelo Salese) - 04564: [Crash/Freeze] dwex, drgw3 and clones: Access Violation after OK (Angelo Salese) - 04566: [sound] rockragej, rockrage, rockragea: Stereo output is not implemented. (Angelo Salese) - 04563: [Crash/Freeze] thedeep: Access Violation (Angelo Salese) - 03538: [sound] salamand, lifefrce, lifefrcej, salamandj: Music is too quiet in Salamander and Lifeforce (Fujix) - 04565: [sound] salamand, lifefrce: Reversed Stereo (Angelo Salese) - 04559: [Documentation] m5draclb: The correct description is "Ooh Aah Dracula Club (Barcrest) (MPU5)". - 04557: [Documentation] m5bankrl: The correct description is "The Bank Roll (Barcrest) (MPU5)". Source Changes -------------- Forte Card improvements: [Roberto Fresca] * A lot of work on inputs. * Added DIP locations. * Lamps documentation and support. * Added Lamps layout. * Fixed and simplified inputs. Now Owner, Rental and Credits are proper toggled service keys. * Improved the button-lamps layout with the half and double addition for betting in the gamble stage. * Reverse engineering and partially documented the serial EEPROM data. * Added a clean default NVRAM and serial EEPROM. * Added company and year notes. * Added technical notes. Adjusted volume levels in nemesis.c to mirror observed levels from PCB recordings for Salamander/Lifeforce. Partially addresses MT Bug #3538 [Fujix] Various fixes to California Chase, it currently completes the POST [Grull Osgo] Fix to CD-I video code [fgs] Preliminary save state support to Naomi / AW / DC driver [Angelo Salese] Improved SN76477 interface. [Curt Coder] vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic [Alex Jackson] Modernized MSM6242 RTC device [Angelo Salese] Added incrementing time to MSM6242 device [Angelo Salese] Added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges [Angelo Salese] Capcom ZN-1, ZN-2 updates [Team CPS-1]: * Confirmed and documented game board # for every set * Properly fixed ROMs labels and locations to match real pcbs * Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't match real pcbs, added a note * Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump to match real pcb, 2nd half was cutted out * Added a more accurate title description to some games * Added some documentation notes to various sets * Reordered all sets per release date * Minor cleanups and fixes Properly hooked up MSM6242 device to Super Kaneko Nova System [Angelo Salese] Various avt.c progresses, it now properly shows some gfxs [Angelo Salese] Removed PC-based sound hack from Mirax [Angelo Salese] Fix for 8042kbc.c irq generation, now California Chase correctly accept keyboard inputs [Grull Osgo] Softlist support cleanup and addition of compatibility filtering [Miodrag Milanovic] Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core bug [Angelo Salese] Some progresses with atamanot, got a garbled title screen and realized that the game is heavily protected [Angelo Salese] Added, and made Mr. Do! use the U8106 soundchip, which as far as I can tell is 100% identical to the sn76489 non-a, pending further testing. [Lord Nightmare, plgDavid] Added a note about pins held high on the Raiden 2 sound Z80. [Lord Nightmare, balrog] Converted gamtor.c to use the RAMDAC device [Angelo Salese] Hooked up VGA device to Photo Play [Angelo Salese] eeprom.c: Changed the 'erase' function to force all data bits of the specified address to 1s. [Wilbert Pol] Other improvements to California Chase, it shows Windows 98 logo [Grull Osgo] Fixed VGA line compare register masking, makes Windows 98 logo to display correctly [Angelo Salese] Fixed irq ack in Itazura Tenshi [Angelo Salese] Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y positions in Dacholer and Kick Boy [Angelo Salese] Added proper ROM labels for Taxi Driver [f205v] Various changes for Neo-Geo driver [Johnboy]: * Marked quizkof MVS AND AES VERSION * Cleaned up all labels (consistent for all protos now) for prototype sets (in 99.9% of the cases the correct labels are not known) to: proto_ID-XX.XX * Identified product codes for viewpoint, savager and blazstar * kotm2p m1/s1 parent/clone fix * Documentation update * Reflected changes in internal db to xml (except /* Plane x */ ) New games added or promoted from NOT_WORKING status --------------------------------------------------- Forte Card (Spanish) [Angelo Salese, Roberto Fresca, Rob Ragon] Itazura Tenshi [Team Japump!!!, Hau, Yohji] New games marked as GAME_NOT_WORKING ------------------------------------ Special Criminal Investigation (Tourvision PCE bootleg) [Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]
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