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Files posted by sypherce
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halfnes
By sypherce in Nintendo (NES) Emulators
HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it is available as a standalone Java SE application.
Current Features:
Joystick support through both Direct Input and xInput (thanks Zlika)
Supports Mapper 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 15, 19, 21, 22, 23, 24, 25, 26, 33, 34, 38, 41, 48, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 75, 76, 78, 79, 86, 87, 88, 89, 92, 93, 94, 97, 107, 112, 113, 118, 119, 140, 152, 154, 180, 182, 185, 200, 201, 203, 206, 212, 213, 214, 225, 226, 229, 231, 240, 241, 242, 244, 246, 255
SRAM save support (no save states however)
Game Genie and Action Replay cheat code support
Accurate sound core
Fast video code with NTSC filter (filter is still slow)
Full screen support
Cross-platform portable
Added options dialog for remapping of keys
1,077 downloads
Updated
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Stella
By sypherce in Atari Emulators
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, and is currently maintained by Stephen Anthony. Since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort.
1,506 downloads
Updated
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MoarNES
By sypherce in Nintendo (NES) Emulators
MoarNES is an emulator for the classic Nintendo Entertainment System video game console. It is relatively new, and currently still in alpha. It is being continuously worked on an improved with the goal of being among the best NES emulators available. Is it there yet? Not quite, but it's a very useable and fairly compatible emulator still at this point. It is written from scratch in C, with no code taken from existing NES emulators.
502 downloads
Submitted
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BizHawk
By sypherce in Other Emulators
BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Supported Systems
Nintendo Entertainment System, Famicom, Famicom Disk System
Super Nintendo Entertainment System and Super Famicom
Nintendo 64
Game Boy, Super Game Boy, and Game Boy Color
Game Boy Advance
Sega Master System, Game Gear, and SG-1000
Sega Genesis
Sega Saturn
NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
Atari 2600
Atari 7800
ColecoVision
TI-83 graphing calculator
Wonderswan and Wonderswan Color
Unofficially Released
Commodore 64
Sony PlayStation Portable
Mattel Intellivision
Sony PlayStation
2,842 downloads
Updated
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Ootake
By sypherce in PC-Engine Emulators
Ootake is a PC-Engine emulator for Windows.
1,267 downloads
Updated
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hpsx64
By sypherce in Playstation 1 (PS1 / PSX / PSOne) Emulators
Highly-Experimental Playstation Simulator for x64 based systems. This is a WORK IN PROGRESS.
765 downloads
Updated
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no$psx
By sypherce in Playstation 1 (PS1 / PSX / PSOne) Emulators
no$psx © Martin Korth
nocash PSX emulator/debugger for windows
The Program is intended to work out-of-the-box. There is no need for specific windows versions, special video drivers, obscure plug-ins, virtual CDROM drives, system BIOS, or tweaked per-game configurations.
The Emulation should be complete with all hardware features fully implemented and working, though as by now it wasn't tested with too many games, so there may be still some problems with other games (bug reports are welcome).
The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches to the original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, please use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder), and please let me know if that is fixing problems with any games.
CDROMs are supported via complete disk images (in .CCD+IMG, .CDI, .CUE+BIN, .MDS+MDF, or .NRG format), via single-track images (.ISO files), or as raw executables (.EXE files). Decompressing .ECM and .CDZ files is supported. Subchannel data (for libcrypt'ed games) can be read from .SBI, .M3S, .SUB, .MDF files. Reading from real CDROM drives is also supported, but does require wnaspi32.dll (which appears to be a problem on WinNT/Win2K and higher).
Minimum Requirements are around 1-2 GHz on a Pentium 3, which is maybe fast or maybe not so fast (older PSX emulators are said to be working on 200MHz computers, on the other hand, I got told that no$psx is much faster than those old emulators... I've no clue how that is possible).
Debugging/Development functions include disassembler, debugger, profiler, code breakpoints, memory breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY debug console window, and complete PSX hardware specs.
Pocketstation is emulated as part of no$gba v2.7 and up (the pocketstation is a PSX memory card with LCD screen; emulated in no$gba because GBA and pocketstation are both based on ARM processors).
1,561 downloads
Updated