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sypherce

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Files posted by sypherce

  1. BizHawk

    BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
     
    Supported Systems
    Nintendo Entertainment System, Famicom, Famicom Disk System
    Super Nintendo Entertainment System and Super Famicom
    Nintendo 64
    Game Boy, Super Game Boy, and Game Boy Color
    Game Boy Advance
    Sega Master System, Game Gear, and SG-1000
    Sega Genesis
    Sega Saturn
    NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
    Atari 2600
    Atari 7800
    ColecoVision
    TI-83 graphing calculator
    Wonderswan and Wonderswan Color

    Unofficially Released
    Commodore 64
    Sony PlayStation Portable
    Mattel Intellivision
    Sony PlayStation

     

    2,843 downloads

    Updated

  2. Dolphin x32

    Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX andLinux.

    37,207 downloads

    Updated

  3. Dolphin x64

    Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX andLinux.

    2,197 downloads

    Updated

  4. FCEUX

    FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.
    The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions. For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting
    FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.
    The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.
    As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

    1,334 downloads

    Updated

  5. halfnes

    HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it is available as a standalone Java SE application.
     
    Current Features:
    Joystick support through both Direct Input and xInput (thanks Zlika)
    Supports Mapper 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 15, 19, 21, 22, 23, 24, 25, 26, 33, 34, 38, 41, 48, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 75, 76, 78, 79, 86, 87, 88, 89, 92, 93, 94, 97, 107, 112, 113, 118, 119, 140, 152, 154, 180, 182, 185, 200, 201, 203, 206, 212, 213, 214, 225, 226, 229, 231, 240, 241, 242, 244, 246, 255
    SRAM save support (no save states however)
    Game Genie and Action Replay cheat code support
    Accurate sound core
    Fast video code with NTSC filter (filter is still slow)
    Full screen support
    Cross-platform portable
    Added options dialog for remapping of keys

    1,077 downloads

    Updated

  6. HDNes

    From the author:
     

    1,645 downloads

    Updated

  7. higan x32

    higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    Famicom
    Super Famicom
    Game Boy
    Game Boy Color
    Game Boy Advance

    higan also supports the following subsystems:
    Super Game Boy
    BS-X Satellaview
    Sufami Turbo

    861 downloads

    Updated

  8. higan x64

    higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    Famicom
    Super Famicom
    Game Boy
    Game Boy Color
    Game Boy Advance

    higan also supports the following subsystems:
    Super Game Boy
    BS-X Satellaview
    Sufami Turbo

    1,452 downloads

    Updated

  9. hpsx64

    Highly-Experimental Playstation Simulator for x64 based systems. This is a WORK IN PROGRESS.

    765 downloads

    Updated

  10. Jnes

    Jnes is a NES emulator for Windows and Android platforms.
     
    Its emulation capabilities include graphics, sound, controllers, zapper, and many memory mapping boards found in most USA games and a few popular Japanese boards adding international delight. Jnes boasts an intuitive user interface with instant saves and movie recording to making playing NES games more enjoyable. One of the coolest features is the included database of Pro-Action-Replay and Game Genie cheats, courtesy of Gent.
     
    Jnes supports Kaillera for online gaming. There is also a forum at Emutalk for talking about Jnes with a larger community of users.

    479 downloads

    Submitted

  11. MoarNES

    MoarNES is an emulator for the classic Nintendo Entertainment System video game console. It is relatively new, and currently still in alpha. It is being continuously worked on an improved with the goal of being among the best NES emulators available. Is it there yet? Not quite, but it's a very useable and fairly compatible emulator still at this point. It is written from scratch in C, with no code taken from existing NES emulators.

    502 downloads

    Submitted

  12. Mupen64Plus

    This is the Windows release! For Linux or Mac, please visit the official website.
     
    Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.

    800 downloads

    Submitted

  13. My NES

    My NES is a portable, open source, low level NES/Famicom emulator written in C#. The compatibility of My NES is very high, running most games without any bugs. The aim of the project is to reproduce any hardware quirks that games may rely on as elegantly as possible. May NES doesn't employ any game specific hacks or hash checks (Aside from filling in pot holes left behind by the iNES file format).

    646 downloads

    Updated

  14. NESten

    NESten actually started as a fruit & vegetables emulator. Titled M.U.R.D.E.R
    (My unnamed rodent didn't eat rice), this was a test to see how long it would
    be before cavities would develop in the human mouth. Actually, wait, no. The
    term "NESten" is a Norwegian word for "almost". Therefore, NESten is "Almost
    NES". Get it? Didn't think so.
     
    The project began as a test to see how well emulation of the NES could be
    done in Delphi. Amazingly enough, the emulator can run full speed on a P166
    MMX (with sound enabled, a decent video card is recommended).
     
    If you don't like the emulator, you're welcome to try out other emulators,
    such as N'tendo, iNES and Pretendo.

    510 downloads

    Updated

  15. Nestopia

    Nestopia is an open source NES/Famicom emulator written in standard C++, focused on delivering as accurate emulation as possible. Development began in mid 2002, initially released for the Windows platform a year later. It has since been ported to other platforms, including Linux and Mac OS X.

    362 downloads

    Updated

  16. Nestopia UE

    Nestopia is an emulator for the Nintendo Entertainment System/Famicom (and Famicom Disk System). It is a computer program that acts like a physical piece of hardware. In other words, this is a method of preserving videogame history, with the welcome side effect of allowing you to play NES games on a modern computer.

    1,843 downloads

    Updated

  17. Nintendulator

    Nintendulator started out as NinthStar NES, written by David "Akilla"
    De Regt. Written in C++, it was a reasonably accurate (and slow) NES
    emulator which used NESten 0.61's mapper DLLs. Numerous other systems
    were planned to be emulated within NinthStar (as well as complex
    debuggers for each of them), but somewhere along the line, the project
    was abandoned.
     
    At that point, I took the existing NES sources and started improving
    them. First, the PPU was rewritten to be much more accurate than
    before, running cycle-by-cycle according to documentation that had been
    released at the time. After that, the CPU was rewritten to execute
    instructions more accurately. Then the APU was mostly completed, giving
    the emulator proper sound. Somewhere along the line, it was determined
    that the C++ usage in the code was very poorly done and was slowing the
    program down, so I converted it to plain C and named the program
    "Nintendulator".
     
    The eventual goal of Nintendulator is to be *the* most accurate NES
    emulator, right down to the hardware quirks. In the meanwhile, it can
    certainly be used to test NES code with confidence that if it works
    properly in Nintendulator, it will probably work properly on the real
    hardware as well.

    444 downloads

    Submitted

  18. Nintendulator Beta

    Nintendulator started out as NinthStar NES, written by David "Akilla"
    De Regt. Written in C++, it was a reasonably accurate (and slow) NES
    emulator which used NESten 0.61's mapper DLLs. Numerous other systems
    were planned to be emulated within NinthStar (as well as complex
    debuggers for each of them), but somewhere along the line, the project
    was abandoned.
     
    At that point, I took the existing NES sources and started improving
    them. First, the PPU was rewritten to be much more accurate than
    before, running cycle-by-cycle according to documentation that had been
    released at the time. After that, the CPU was rewritten to execute
    instructions more accurately. Then the APU was mostly completed, giving
    the emulator proper sound. Somewhere along the line, it was determined
    that the C++ usage in the code was very poorly done and was slowing the
    program down, so I converted it to plain C and named the program
    "Nintendulator".
     
    The eventual goal of Nintendulator is to be *the* most accurate NES
    emulator, right down to the hardware quirks. In the meanwhile, it can
    certainly be used to test NES code with confidence that if it works
    properly in Nintendulator, it will probably work properly on the real
    hardware as well.

    500 downloads

    Updated

  19. No$Gba

    NO$GBA (pronounced "no cash GBA") is a free Nintendo DS and Game Boy Advance emulator for Microsoft Windows & DOS. It is capable of running commercial and homebrew Game Boy Advance and Nintendo DS ROMs, many at full speed. It is the first Nintendo DS emulator running commercial ROMs. However, this claim has been disputed by many in the emulation community. NO$GBA was developed by Martin Korth.

    5,352 downloads

    Updated

  20. no$psx

    no$psx © Martin Korth
    nocash PSX emulator/debugger for windows
     
    The Program is intended to work out-of-the-box. There is no need for specific windows versions, special video drivers, obscure plug-ins, virtual CDROM drives, system BIOS, or tweaked per-game configurations.
     
    The Emulation should be complete with all hardware features fully implemented and working, though as by now it wasn't tested with too many games, so there may be still some problems with other games (bug reports are welcome).
     
    The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches to the original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, please use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder), and please let me know if that is fixing problems with any games.
     
    CDROMs are supported via complete disk images (in .CCD+IMG, .CDI, .CUE+BIN, .MDS+MDF, or .NRG format), via single-track images (.ISO files), or as raw executables (.EXE files). Decompressing .ECM and .CDZ files is supported. Subchannel data (for libcrypt'ed games) can be read from .SBI, .M3S, .SUB, .MDF files. Reading from real CDROM drives is also supported, but does require wnaspi32.dll (which appears to be a problem on WinNT/Win2K and higher).
     
    Minimum Requirements are around 1-2 GHz on a Pentium 3, which is maybe fast or maybe not so fast (older PSX emulators are said to be working on 200MHz computers, on the other hand, I got told that no$psx is much faster than those old emulators... I've no clue how that is possible).
     
    Debugging/Development functions include disassembler, debugger, profiler, code breakpoints, memory breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY debug console window, and complete PSX hardware specs.
     
    Pocketstation is emulated as part of no$gba v2.7 and up (the pocketstation is a PSX memory card with LCD screen; emulated in no$gba because GBA and pocketstation are both based on ARM processors).

    1,561 downloads

    Updated

  21. no$sns

    The emulator has been temporarily removed from our download database, as it has been flagged with a virus. We have double checked with the developer's website and confirmed that it's an issue on their end. Until the emulator is re-released clean, the download will be unavailable here on 1Emulation.
     
    no$sns © Martin Korth
    nocash SNES/SFC emulator/debugger for windows
     
    Features
    The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome).
    Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment Bike
    Coprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinet
    Add-ons: Satellaview, Turbofile (TFII and STF)
    Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES).
    Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested) (on 1GHz computers, most games can run 5-10 times faster as on real hardware).

    Known Problems
    Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so)
    Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?)
    GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches)
    ST018 isn't yet supported
    Actraiser 2 hangs in intro (unknown why)

    550 downloads

    Updated

  22. Ootake

    Ootake is a PC-Engine emulator for Windows.

    1,267 downloads

    Updated

  23. PPSSPP x32

    This is the Windows release! For Android, download it here.
     
    PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
    Even on modern Android phones and tables, you can often run at double the original resolution.

    65,191 downloads

    Updated

  24. PPSSPP x32 Git

    This is the Windows release! For Android, please click here.
    PLEASE NOTE: This is a beta (Git) release and we do not always have the latest versions here. Please see the official website or download the most recent official/stable build instead.

    PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
    Even on modern Android phones and tables, you can often run at double the original resolution.

    4,016 downloads

    Updated

  25. PPSSPP x64

    This is the Windows release! For Android, download it here.
     
    PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
    Even on modern Android phones and tables, you can often run at double the original resolution.

    19,583 downloads

    Updated

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