oshisama
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Posts posted by oshisama
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i was at walmart yesterday. they dont even have an xbox kiosk, let alone a working ps2 one.
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I'll wait til its on Showtime.
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I'm thinking about putting a list of titles licensed by ADVision Films, SoftCel Films, NuTech Digital, FUNimation Studios, and Central Park Media, so that people know what to request and what not to request.
Dammit ADV, flocking up my rhythm like that.
AnimeSuki has a big database of licensed stuff and there is a huge list here too http://www.animeondvd.com/licenselist/
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Most anime subtitle groups do not release their subtitles files. They usually encode them into the episode.
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Source Changes
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Fixed crash in some games when using a low sample rate or -nosound.
[Aaron Giles]
Fixes crashes in the following drivers: [Aaron Giles]
* Beat Head (video update)
* Hit Me (graphics decode)
* Imago (palette setup)
* Legend of Kage bootlegs (accessing invalid CPU)
* Rock Climber
* Speed Attack (palette out of range)
TumblePop driver updates: [David Haywood]
* split driver into tumblep.c and tumbleb.c
* tumblep.c runs the original tumble pop sets and use now using
deco16ic.c for the gfx.
* tumbleb.c runs the bootlegs and games which use hardware which works
in a similar way to tumble pop (semicom titles etc.)
Kludged around glitches in Monster World. [David Haywood]
Cross Pang is now using the sprite draw copied from tumbleb.c instead as
the game also seems to be based around Tumble Pop designs, as a result the
'Alpha Blend' bit has been removed and replaced with a flicker sprite bit
like Tumble Pop which looks more correct to me. Also changed some default
settings. [David Haywood]
Corrected Indian Battle DIP switches. [shimaPong]
Updated D-Day DIP switches to use conditionals. [James Wallace]
More Namco sound/MCU updates: [R. Belmont]
* Fixed analog controls for Ridge Racer and Rage Racer
* Fixed sound/music to play in System 22 games
* Fully share the sound part of the MCU RAM for System 11. This allows
games to read back the song names and fixes the sound test menu in
Tekken and Tekken 2.
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BeebEm is a BBC Micro and Master 128 emulator. It enables you to run BBC Micro software on your PC. BeebEm was first developed for UNIX systems in 1994 by David Gilbert and was then ported to Microsoft Windows.
To run the latest Windows version of BeebEm you will need Windows 98 or later. The UNIX version will run on most UNIX based systems and Linux (the Windows version also runs quite well on Linux under “wine”). The full source code for BeebEm is included in the downloads.
BeebEm will run most BBC Micro software including Elite, Exile and Revs. It will also run most BBC Micro ROM software (e.g. Wordwise).
The software page has links to sites where you can download software. You can also download OddJob, a previously unreleased game for the BBC Micro
*You can also download the latest beta version of BeebEm. This version can capture AVI video files.
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That's a great song Smilee.
I am listening to Elliott Smith right now.
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The latest built (binary) of atari++ for the win32 platform and CVS Snapshot has been updated.
»» Homepage/Download* Fixed the SetIRQ service routine of the built-in Os.* Fixed (again) the Antic NMI/DLI generation.
* Fixed CPU handling of the WSYNC register (broke Atlantis)
* Fixed the keyboard handler of the 5200 emulation which did not generate the up/down bits properly.
* Fixed the light pen code generation.
* Fixed parts of the 65C02 emulation, zero page access was not extending properly to page 1.
* Fixed a lot of compilation problems on 64 bit architectures, special thanks goes to Alexander Müller for helping me to hunt down these bugs.
* Fixed the SDL detection in configure.
* Fixed the player generation logic again a bit, did not support horizontal player splitting quite as it should.
* Improved the emulator handling of warnings, you can now go back to the menu.
* Added emulation of 1050 internal diagnostic commands.
* Fixed SIO return codes for SIO bypass routines.
Thanks to Emulator-Zone for the news!
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»» Homepage/DownloadBugs fixed:- Incorrect AF 2005 path defaults.
- Blitter freeze in CE-mode if D-channel was not enabled.
- Misc/Priority panel crash when running under Windows 9x/ME.
- Parallel port emulation. (Gauntlet III)
- Two disk emulation bugs. (Xybots, Disposable Hero and others)
- Incorrect.uae extension path if -datapath -command line
parameter was used.
New features:
- Old versions of AdaptecASPI and NeroASPI are now automatically
rejected. No more crashes or bluescreens under Windows 9x/ME if
Windows build-in ASPI is used.
- Full SCSI device support in SPTI-mode.
- Display panel resolution and depth moved to separate select boxes
- Disk history format changed. File name is now visible even if
path is very long.
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don't quote me on that. i am not sure if thats true or not.
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naruto has been boring for about a month and a half now
Blood+ just started and it looks promising. It's based off the OVA Blood The Last Vampire. Only has about 52 episodes.
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#2's name is Zeus. (if you're talkingabout the dog ) H'es a Boxer..
#13 is just tea.
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a gba charger works with the ds.
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Are these coming to the U.S.?
One game you forgot I dunno abou a U.S. release date if there is any at all is
Seiken Densetsu DS: Children of Mana
some screens: http://www.jeux-france.com/news12858_child...nd-la-pose.html
I'm waiting for that one to come to the U.S. GameFAQs has it listed for Q1 of 2006.
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»» Homepage/DownloadThe up-to-date version which is raised falls when reset is pushed in the load picture. With the following version being repaired, because it increases, in please read temporarily and do not push reset. Being to be simple it may be able to correspond the load picture of ADK. Now checking entirely, it increases.*translated by babblefish
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»» Homepage/DownloadsA language update for Project64 appeared.Contains the following languages (new and improved):
* Brazilian Portuguese
* Chinese (Simplified)
* Chinese (Traditional)
* Finnish
* German
* German_int
* Hungarian
* Italian
* Japanese
* Lithuanian
* Norwegian
* Polish
* Russian
* Spanish (South America)
* Spanish (Spain)
* Swedish
* Ukrainian
Thanks to Aep-emu for the news!
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Could this also affect AIM? Or is it just my bad connection? Cos I keep getting disconnetced from AIM.
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I can't seem to connect to my friends website either. But my connection is very sketchy as of late. (the past two weeks my modem has stopped working for several hours)
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they have different people animating it. they have like a filler team and a team taht does work on stuff that follows the comic.
i buy the manga when it is released here in the states but its not as far as it is in japan. i don't like reading scans of it on my pc so i just wait for it to come out here.
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This driver has been sitting on my harddisk for a long a while now in a completely non-working state. I decided to have a yet another look and I finally got it to boot and to show some graphics.
»» Homepage
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I love my DS but I haven't played it in a few weeks. I am too broke at the moment to get some new games for it. But I am just waiting for Mario Kart, and Animal Crossing. My older bro has a PSP and is thinking of getting a DS for himself to just play Castlevania.
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»» HomepageWelcome to the new Project64 siteWritten by zilmar
Tuesday, 11 October 2005
The new site has been built so we can better support our user base and provide more news. You can get the latest public version of Project64 (v1.6) from the download section. Any problems, have a good look around the support section - still under development as we launch - and the public forum, where we'd also like to hear your responses. We are also giving access to the beta versions and more development news, read more about this here.
Enjoy!!!!
The Project64 team.
Thanks to Emulation64 for the news!
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Seeing as I’ve had a bit of time to play with the source, I’ve been looking at the save state system, to see if I can get it to work.
This has always been a low priority, due to most games using the NVRAM to save their own states, but with the lvpoker.c games converted, it seems sensible to work through the rest.
Problem is, I don’t know much about how the system works, if any MAME coders are reading this, an explanation would be nice, so that I can fix up the more compicated drivers like the BFM ones.
PS. Someone pointed out that on certain browsers, the top link bar can’t be read, so the relevant content is now duplicated on the side of the page. I hope this helps.
»» Homepage
Xbox360 kiosks at walmarts
in Gossip Café [/offtopic]
Posted
The Nintendo DS kiosk at GameCrazy looked like it was played with a key. They took it down and sold the DS system to some stupid kid.