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oshisama

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Posts posted by oshisama

  1. Erik released a new version of CottAGE (1.6) based on his JEmu work.

    It represents all his work since the latest CottAGE 0.11 version.

     

     

    N.B. The CottAGE versioning will now be in sync with JEmu2 from now on.

    This version is extracted from JEmu2 version 1.6.1 (http://www.gagaplay.com), which is an

    enhanced version of CottAGE: Much better rendering, better timing, better sound, online high-

    scores and more Smile

    Some components from JEmu2 were left out (The JEmu2 code itself, the 68k emulator and the CPS1

    driver).

    As of this version, java 1.1 (i.e. The MS VM) will no longer be supported.

     

    [JEF CHANGES & FIXES]

    * Added emulation of the YM2203 sound chip [Erik Duijs]

    * Added a sample player [Erik Duijs]

    * Fixed R register emulation of the Z80 cpu (this fixed arkanoid) [Erik Duijs]

    * Changed the sound implementation. It´s now javax.sound only, which means that JEF is now

    not compatible with java 1.1 anymore, but it´s only 1.3 and up. The new sound implementation

    moved the sound thread to the main thread and updates once a frame. This solved the

    infamous timing errors. [Erik Duijs]

    * Abstracted the memory mapping, and added a few alternative implementations. [Erik Duijs]

    * Added support for online high scores [Erik Duijs]

    * Many changes and fixes from the last few years I forgot to document Smile [Erik Duijs]

     

    [COTTAGE DRIVER CHANGES AND FIXES]

    * Fixed the arkanoid driver [Erik Duijs]

    * Fixed the gng driver [Erik Duijs]

    * Added sound to Commando, 1942, 1943, Gun Smoke, Bomb Jack, Arkanoid, and Ghosts ´n Goblins

    [Erik Duijs]

    * Fixed the M62 Driver [Erik Duijs]

    * Many changes and fixes from the last few years I forgot to document Smile [Erik Duijs]

     

    [KNOWN ISSUES & TODO LIST]

    * The new sound implementation depends on precise timing, which is very difficult (if not

    impossible) to do with a pre 1.5 version of java. Sometimes this leads to audible pops and

    clicks, due to buffer underruns.

    * TODO:Add support for high precision timers of 1.5 and the unofficial 1.4 high precision timer.

    * For some reason, zoomed display modes have become extremely slow.

    »» Homepage

     

    Thanks to AEP-Emu for the news.

  2. Well, its been too long since my last update, but I've been very busy.

    Lots of design work has been done over the past few weeks, lots of progress with Doom

    level editing, but sadly, not alot of progress with the engine.

     

    I've recently decided to learn C++ then move onto OpenGL and then apply what I have learned

    into DS development. Its going to take a while to get to a decent skill level, but i'm pretty

    determined and learn fast when i want to. This does not mean I plan to work on the DoomDS engine

    myself, I am still relying on outside help for that.

    I am playing around with the source to some engines already, and its good fun.

     

    There has not been a media update for quite some time, I did post some pictures of the levels over on

    the dual-soft forums, but other then that I don't plan to release too much. I'd much rather wait until

    some hardware testing begins and then show some better stuff.

    The Chainsaw has just been modeled, lots of map objects such as computer terminals, switches and random

    equipment have also been modeled. Levels are progressing well too, but there will most likely be changes

    once testing begins. Textures are also being pumped out at a nice rate too!

     

    In other news, Stephen Stair is very close to finishing he's work on the DS WiFi code.

    He's progress is fantastic and he looks set to claim the bounty, he deserves it.

    No doubt we will see a surge in WiFi apps for the DS. Pop over to Stephen's site and

    check out the progress. http://akkit.org/dswifi/

     

    When not working, modeling, mapping, playing games, or sleeping, I've been designing a very

    simple game purely for WiFi play. It would also be a great single player game, but I think the multiplayer

    aspect will be alot of fun. Its seems there is more and more that needs to be learned before the DoomDS

    engine takes shape, this project may serve as a good stepping stone for it, but we shall see.

     

    I will be sure to keep you posted though, no more delayed updates.

    Thanks again to everyone who's emailed me, your kind words and suggestions are much appriciated.

    Keep them coming.

     

    Thanks,

    Defect.

     

    Two updates in two days, I like it.

    I have some very good news for you all.

     

    Over the past month or so, I've been in contact with a talented 3D engine programmer

    named Michele Pace. Michele runs the RE-Software website and specializes in 3D engine

    programming for a variety of platforms.

     

    After some discussion, Michele has decided to collaborate with me on DoomDS!

    This means, not only does DoomDS have a very talented programmer on board, but also

    that the engine will be designed from the ground up for the DS.

     

    This is very exciting news, but it isn't without a downside.

    Michele does not own a Nintendo DS and is currently financially unable to purchase one

    and the required development accessories. I have taken it upon myself to create a donation

    button on this website for anyone who would like to help Michele purchase a DS.

     

    The sooner Michele gets a DS, the sooner DoomDS will eventuate.

    I can assure everyone that any donations recieved will of course go to Michele, and will be

    used for its intended purpose. I want to see DoomDS eventuate more then anyone, i'm not about to

    abandon my project and ripoff the community.

     

    I will spread the word as much as i can, so hopefully Michele can get a DS as soon as possible.

    I'm really not sure how donations work with Paypal, but i will post a progress report when i'm aware

    of any donations that have been made.

     

    Michele is hoping to get a job in the gaming industry, so pop over to he's site and have a look around.

    I'm sure he would be a great addition to any developer.

     

    A big thank you to Michele, and to the community for their continued support.

     

    Thank You.

     

    Defect. Two updates in two days, I like it.

    I have some very good news for you all.

     

    Over the past month or so, I've been in contact with a talented 3D engine programmer

    named Michele Pace. Michele runs the RE-Software website and specializes in 3D engine

    programming for a variety of platforms.

     

    After some discussion, Michele has decided to collaborate with me on DoomDS!

    This means, not only does DoomDS have a very talented programmer on board, but also

    that the engine will be designed from the ground up for the DS.

     

    This is very exciting news, but it isn't without a downside.

    Michele does not own a Nintendo DS and is currently financially unable to purchase one

    and the required development accessories. I have taken it upon myself to create a donation

    button on this website for anyone who would like to help Michele purchase a DS.

     

    The sooner Michele gets a DS, the sooner DoomDS will eventuate.

    I can assure everyone that any donations recieved will of course go to Michele, and will be

    used for its intended purpose. I want to see DoomDS eventuate more then anyone, i'm not about to

    abandon my project and ripoff the community.

     

    I will spread the word as much as i can, so hopefully Michele can get a DS as soon as possible.

    I'm really not sure how donations work with Paypal, but i will post a progress report when i'm aware

    of any donations that have been made.

     

    Michele is hoping to get a job in the gaming industry, so pop over to he's site and have a look around.

    I'm sure he would be a great addition to any developer.

     

    A big thank you to Michele, and to the community for their continued support.

     

    Thank You.

     

    Defect.

    »» Homepage

  3. AdvanceCOMP is a collection of recompression utilities for your.ZIP archives,.PNG snapshots,.MNG video clips and.GZ files.

    The main features are :

    * Recompress ZIP, GZ, PNG and MNG files using the Deflate 7-Zip implementation.

    * Recompress MNG files using Delta and Move optimization.

    »» Homepage
  4. Silkroad Online

    The online game 'SilkRoad' targets the unceasingly active world other than the existing online games which the has built the entrenched world. On the specious Silk Road, the merchants constantly moves for trading and burglars who intend to strip them of goods. In addition, there are hunters who specialize in removing such burglars. On the Silk Road which seems to be static, the hostility and secret strife in which various groups continuously engage for the benefit of their own groups inform the Silk Road world with new life.

     

    Besides, there is no fixed job in the SilkRoad world. All players can freely promote the growth of their own characters by their wills, and change his/her own group to other groups like merchant, burglar and hunter which he/she affiliated with as well as alter his/her character.

     

    The player is to have an experience of ultimately free world with setting up not fixed, organically changed world.

     

    The server system processed in the parallel decentralization can simultaneously accommodate a large group of users without fail and offer the more fresh game by virtue of minimized loading time. Moreover, realizing the more natural character's movement through the motion blending and dynamic animation technique provides the players with the improved oneness with the character.

     

    Now, the road to SilkRoad is open to you.It is entirely up to you whether you will earn much money in the trade, become one wolf which pounds the extensive and outlawry continent or play an active part of guardian who protects the peace of SilkRoad.

     

    Screens:

    41ql.th.jpg 97be.th.jpg 130sw.th.jpg 328bv.th.jpg

     

    Homepage: http://www.silkroadonline.net

    The client seems to only download when using IE.

     

    System Req:

    sys3kk.jpg

     

    Ran Online

     

    I couldn't find any info but the client download works.

     

    Homepage: http://ranonline.e-games.com.my/index_eng.asp

    Client Download: http://files.filefront.com/RAN+Onlineen+OB...;/fileinfo.html

    Screens:

    screen265jb.th.jpg screen286cq.th.jpg screen293zc.th.jpg

     

    System Req:

    sys25hs.jpg

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