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PSEmuPL

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Posts posted by PSEmuPL

  1. RPCS3 is a multi-platform open-source Sony PlayStation3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation3 with the power of open-source community and reverse engineering.

    rpcs3_news1em.jpg.5b8da8c10247738bb83e526184a767bf.jpg

    Latest changes:

    • Quote

       

      • Fix sceNpBasicSetPresence when data is nullptr and size is 0;
      • Fix mounting of files in cellSearch;
      • Fix PPU progress dialog hint;
      • Fix RSX tiling when using optimized DMA views;
      • cellPad LDD fixup;
      • Add more debug info in serial_breathe_and_tag();
      • Simplify lv2_timer_thread management;
      • Fix a corner case in lv2_timer_thread abort;
      • Fix sceNpManagerGetNetworkTime called before rpcn connection;

       


    :: Code on Github
    :: RPCS3 website
    :: Latest development builds
    :: RPCS3 related news post at PSEmu.pl
    :: More RPCS3 DevBuilds described at PSEmu.pl

  2. PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

    khbs-002-ppsspp.jpg.c9ce58f7ebec206c7dbc0c7eda924495.jpg

    Here are changes for latest build:

    • Assorted minor crash- and other fixes;
    • Android: Allow launch by content URI (for frontends);
    • Control mapping: Fix bugs in mapping UI causing trouble with some controllers;

    :: PPSSPP webite
    :: Emulator on Github
    :: PPSSPP related news at PSEmu.pl
    :: More PSP emulation news at PSEmu.pl

  3. RPCS3 is a multi-platform open-source Sony PlayStation3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation3 with the power of open-source community and reverse engineering.

    rpcs3_news1em.jpg.5b8da8c10247738bb83e526184a767bf.jpg

    Latest changes:

    Quote
    • Add SDL dependency to rpcs3 project;
    • Implement Multi-threaded PKG installation;
    • Fix read/read_at/write fs on Unix-like systems;
    • Restructure vk framebuffer loop barrier management;
    • Add some missing PCI IDs in vk;
    • Fix RSX logicOp behavior when blending is also active;
    • Implement PRX multi-referenced library management;
    • Propagate RSX surface format changes to shader ROP control;
    • Fix const RTV/DSV cast from texture cache
    • Update rpcs3-ci-bionic to 1.6


    :: RPCS3 website
    :: Emulator code on Github
    :: Latest development builds
    :: RPCS3 related news post at PSEmu.pl
    :: More RPCS3 DevBuilds described at PSEmu.pl

  4. DuckStation is PlayStation emulator focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.

    duckstation-scrp2-1em01.jpg.81d383b004258d5cd68e39f91903eb2c.jpg


    Here are changes for latest development builds:

    Quote
    • Don't prevent GetlocL after CDROM Init;
    • Update sync interval on MakeCurrent() with OpenGLHostDisplay;
    • Fixed broken missing-SBI detection;
    • Don't unconditionally apply TTY enable patch;
    • Remove sleep logging[/URL] in HostDisplay functions;
    • Improved Timer SleepUntil();
    • Allow using input button to clear bindings in FullscreenUI;
    • Ensure Android source is always enabled in InputManager;
    • Various fixes for the postprocessing controls in the fullscreen GUI;

    :: Code at Github
    :: Latest development builds
    :: DuckStatation related news post at PSEmu.pl
    :: Older builds for   Android,   Linux,   macOS  and  Windows.

  5. RPCS3 is a multi-platform open-source Sony PlayStation3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation 3 with the power of open-source community and reverse engineering.

    rpcs3_news1em.jpg.5b8da8c10247738bb83e526184a767bf.jpg

    Latest changes:

    Quote

     

    • Make PPU imports/exports thread-safe;
    • Move "Start Paused" SaveStates setting to UI;
    • Add support for mounting and unmounting CELL_FS_SIMPLEFS;
    • Mixed files mounting;
    • Move 'LOD bias addend' to debug tab;
    • Add Texture lod bias to UI;
    • Fix channel order in cellAudioAdd6chData();
    • Use the system keyboard layout for osk;
    • Implemented sys_fs_mount() and sys_fs_unmount();

     

     

    :: Code on Github
    :: RPCS3 website
    :: Latest development builds
    :: RPCS3 related news post at PSEmu.pl

  6. RPCS3 is a multi-platform open-source Sony PlayStation3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation 3 with the power of open-source community and reverse engineering.

    rpcs3_news1em.jpg.5b8da8c10247738bb83e526184a767bf.jpg

    Latest changes:

    Quote

     

    • Power consumption reduction when using SPU inaccurate reservations;
    • Avoid reservation notifications in liblv2.sprx;
    • Properly reset occlusion counters in RSX;
    • Implement some error checking in cellMusic;
    • Add some ppu debug information;
    • Extend Inaccurate SPU reservations;
    • Add the ability to set the PSID from the configuration;
    • Simplify RSX FIFO concurrent access;
    • Avoid on-the-fly ZCULL allocations with unordered_map;
    • Implement "quintuple" Inbound MBOX storage in SPU;

     

     

    :: Code on Github

    :: RPCS3 website

    :: Latest development builds

    :: RPCS3 related news post at PSEmu.pl

  7. DuckStation is  PlayStation emulator focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.

    duckstation-scrp2-1em01.jpg.81d383b004258d5cd68e39f91903eb2c.jpg

    Here are changes for latest development builds:

    Quote
    • Update simple-chinese language file to latest.
    • Prevent multiple threads loading/saving at once
    • Make writes atomic
    • Fix launching relative paths
    • Fix generation on Linux
    • Fix building without doxygen installed
    • Disable nogui by default

     

    :: Emulator code at Github
    :: Latest development DuckStation builds
    :: DuckStatation related news post at PSEmu.pl

     

  8. PCSX-Redux is yet another fork of the PCSX emulator. Project goals are: code with up to date standards, monolithic codebase instead plugins, readability and portability, improved rendering and debugging experience.

    1emu-pcsxredux.jpg.e52bfd4832599f7c5d17e74db96f4078.jpg


    Latest changes in recent emulator devbuilds:

    Quote
    • Adding CH37x-cart hardware;
    • Fix laggy imgui clipboard;
    • Fix size underflow in memory observer plain search;
    • Adding IsoMounted event;
    • Adding savestates to LUA;
    • Fixing rare bios alignment issue;
    • Dynamic Pad stuff from LUA;
    • Better handling Lua errors;


    :: PCSX-Redux website
    :: Emulator code on Github
    :: PCSX-Redux related news at PSEmu.pl

  9. DuckStation is PlayStation emulator focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.

    duckstation-scrp2-1em01.jpg.81d383b004258d5cd68e39f91903eb2c.jpg

    Here are changes for latest development builds:

    Quote
    • Overhaul japanese translation
    • Add keys to more OSD messages
    • Update Cheat DB
    • Updated italian translation
    • Added simple-flip shader
    • Rework functions into namespace in Cheevos
    • Add RAIntergration support in Cheevos

    :: Code at Github
    :: Latest development builds
    :: DuckStatation related news post at PSEmu.pl

  10. RPCS3 is a multi-platform open-source Sony PlayStation 3 emulator and debugger for Windows, Linux, macOS and BSD. The purpose of the project is to completely and accurately emulate PlayStation 3 with the power of open-source community and reverse engineering.

    rpcs3_news1em.jpg.5b8da8c10247738bb83e526184a767bf.jpg

     

    Quote
    • Latest changes:
    • Workaround: Force audio provider;
    • Fix Regression in Waitable Atomics;
    • input: properly log hid_error;
    • cellHttp: add more errors;
    • sceNpTrophy: fix some bugs;
    • Make CPU Profiler able to print stats which sum up the records of all SPU threads;
    • ELF: fix sh_flag bitset enum;
    • Add Top Shot Elite controllers to whitelist;
    • Qt: disable mouse movement mode groupbox;
    • Avoid using PUTLLC in PUTLLUC if we know SPU LR has already been raised;
    • Fix for device2host control transfers;
    • dnshook: add asterisk support;


    :: Code on Github
    :: RPCS3 homepage
    :: Latest development builds
    :: RPCS3 related news post at PSEmu.pl

  11. PCSX2 is a free and open-source PlayStation2 emulator. PCSX2 purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine.

    pcsx2-kh02.jpg.6b7190197dd1309198d27d0430394221.jpg

    Latest changes:

    Quote
    • SOCOM Combined Assault NTSC Patch added to GameDB;
    • Fix Intel graphics on Metal
    • Implement proper data directory selection in QT;
    • Clean up some code and correct heights when offset by 1 in GS;
    • Include CrashHandler.cpp in cmake;
    • Exclude libgmodule-2.0;
    • Ignore ElfObject section headers when offset is invalid;
    • Fix use-after-free on worker thread shutdown in GS/SW;
    • Linux use system wayland libs falling back to appimage ones;
    • Add crash handler/dumper in QT;

    Code at Github
    PCSX2 official website
    Latest development builds
    PCSX2 related news at PSEmu.pl

  12. Jpcsp is written in Java advanced PlayStation Portable emulator. Matching the PSP dual-core architecture, Jpcsp takes full advantage of dual-core processors and supports powerful GPUs for displaying enhanced graphics.

    jpcsp-win.jpg.e0edfd34db16b37179d0dc8b39b8746e.jpg

     

    Here are changes for latest development builds:

    Quote
    • Fixed vertex cache where the last 2 bytes of a vertex buffer were sometimes lost;
    • Improved shader rendering for overlapping primitives;
    • Avoid NullPointerException when showing Debugger in some cases;
    • OpenGL: trying to fix issues when resizing the display in the middle of the rendering;
    • Fixed few comments;


    :: JPCSP Homepage
    :: Emulator code on Github
    :: Grab official emulators builds
    :: JPCSP news posts covered by PSEmu.pl

  13. 39 minutes ago, Robert said:

    1. The owner must have put that limit on due to server restrictions, he will have to decide.

    2. Invision (the makers of the forum software) decided for reasons of their own to remove BB code. They are deaf to requests to return it.

    Lets wait for admin decision. At worst, there will be no imgs in the news.

    Thank you for info.

     

    edit:
    just checked the attachments tab in the profile, thank you once again

  14. DuckStation is Sony PlayStation emulator, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.

    duckstation-scrp2-1em01.jpg.81d383b004258d5cd68e39f91903eb2c.jpg

    Here are changes for latest development builds:

    Quote
    • CDImageCHD: Implement precaching
    • dep/libchdr: arm64 compile fix on MSVC
    • dep/libchdr: Remove libFLAC dependency
    • Update Cheat DB
    • Add es-es locale
    • Spanish translation overhaul
    • Atualização Português do Brasil
    • fix and update japanese translations


    :: Code at Github
    :: Latest development builds
    :: DuckStatation related news post at PSEmu.pl
    :: Older builds for Linux and Windows, Android, macOS.

     

  15. PPSSPP is a written in C++ PSP emulator, that translates original handheld CPU instructions into optimised x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

    khbs-002-ppsspp.jpg.c9ce58f7ebec206c7dbc0c7eda924495.jpg

    Here are changes for latest development builds:

    Quote
    • Fix inconsistency issue in Adhoc support between Windows and non-Windows;
    • Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed;
    • Added a function to get SO_ERROR on a socket;
    • Updated getLocalIp function to detects local IP better;
    • Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated;
    • Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows;
    • Caches IP-specific Port Offset to avoid recalculating them;
    • Fixes disconnection issue on some games (ie. R-Type Command);
    • Fast path write tag lookup in Debugger;
    • Combine memcpy into single in softgpu;

    :: PPSSPP website
    :: Github Repo
    :: DevBuilds download page
    :: PPSSPP related news at PSEmu.pl
    :: More PSP emulation news at PSEmu.pl

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