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Jitway

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Posts posted by Jitway

  1. Have you been dying to play your old NES or Super Nintendo games once again? Perhaps you can't find your system, maybe you have the system, but need all the cables to hook it up, or maybe you are just sick and tired of the old thing never working properly?! With this brand new, top-loading system, you can play all of your favorite Nintendo AND Super Nintendo games once again on the same console, and the best part is, they will work every time!

     

    Introducing the Retro Duo NES & SNES

     

    img1.jpg

    img2.jpg

     

    - Compatible with SNES and NES Video Game

    - Saves Space

    - Reinforced Cartridge Doors

    - Slide-proof Bottom Support

    - Compatible with Most Japanese Titles

    - Compatible with Original 16-bit controllers

    - Sleeker Design

    - Lighter in Weight

    - Power Switch Button V2.0 (8-bit, Off, 16-bit)

    - S-Video Connection Capability

    - Air Through Vent to Prevent Overheating

    - Dual Controller Ports

    - Dual Game Slots

    - 5V AC Adapter for Energy-Efficiency

     

     

    OMG it looks so retro. I am getting me one of these and will let you all know how it works.

     

    Read More HERE

  2. FuSa v1.0 beta build 045

     

    So what does FuSa do?

    - It allows you to play games on ANY TV over ANY cable.

    ( composite, component, svideo, d-terminal )

    All kinds of cables are supported!

    Besides that, it allows you to play on full screen area!

     

    Get it HERE

     

    build 45th:

    What's new?

     

    * Now FuSa support 6 languages (ENGLISH, RUSSIAN, GERMAN, ITALIAN, DUTCH, POLISH)

    * Fullscreen mode 2 was added (REAL FULL SCREEN!)

    * You don't need dvemgr.prx now

    * Now you can just hold RIGHT and LEFT buttons while setting up FPS/priority - values will scroll automaticly

    * NEW: menu hotkey was added - hold R-TRIGGER while setting up FPS/priority - 10x scroll speed

    * And a few code improvements

  3. Hoxs64 v1.0.5.25 is a commodor 64 emulator for the PC.

     

    Get it HERE

     

    Change Log

    v1.0.5.25

    =====================

    1) Bug fix for an un-initialised boolean that either allows head stepping while the motor

    is off (the most likely case) or causes missed head steps depending of the "random" state of

    the boolean.

  4. MAMELOAD TNG Beta u33 is a frontend for MAME.

     

    Get it HERE

     

    Change Log

    Beta u33 Released

     

    - RESOURCE.ML changes: MAME: -AVIWRITE (0.125u1), -JOYSTICK (0.125u2 -

    default behavior is now ON), -SNAPNAME (0.125u3). The AVIWRITE it set

    up to be handled like the other recording toggles and SNAPNAME has 3

    options hardcoded.

     

    - Added MANTIS search option (F7 - setname, SHIFT+F7 - source) to allow you

    to search the MAME Testers database for any bugs registered or mentioning

    your specific search criteria. As the other web lookups, this is only

    able to be used from External Data View (F3). The lookup keys are now:

    F5 - MAWS, F6 - Arcade-History, F7/SHIFT+F7 - MANTIS/MT search, F8 - MARP.

     

    - Fixed the List Sort Method routine (F1) to remember and jump to the

    gamename which was highlighted on the previous list.

     

    - Added an icon (finally) to ML TNG. Been meaning to do this for some time.

    Right now is just an generic cabinet icon - anything to pull it away from

    a label of being an "anonymous windows executable". If anyone wants to

    make one to help identify ML TNG as unique, feel free to make a 16x16 or

    32x32 .ico file for possible inclusion and credit!

  5. emuControlCenter v0.9.7.R1 is a frontend

     

    Get it HERE

     

    Change Log

    Version 0.9.7.R1

     

    - Added platforms

    - Commodore Amiga

    - Microkey Primo

    - Sinclair ZX81

     

    - Small updates

    - Fixed the Atary Lynx importing, by removing the 64 bytes

    header when nessesary, so that the CRC32 will be good.

    - Fixed the white border around the ECC GUI buttons.

    - Replaced necessary CELL images with the eccident name for

    that platform.

    - Removed all CUE extensions, these are not ROM files.

    - Renamed ´Tandy/Radio Shack TRS-80´ to ´Tandy/Radio

    Shack TRS-80 Color Computer´

    - Renamed ´Applied Technologies Microbee´ to

    ´Microbee Systems - Microbee´

    - Replaced the ´Applied Technologies´ to the

    ´Microbee Systems´ logo in the

    Microbee system platform.

    - Fixed necessary emulator pathnames and added where needed.

    - Added the ´Casio PV-2000´ informations/factsheet.

    - Added the watara logo in the ´Watara Supervision´ platform.

    - Cleaned the ´Watara Supervision´ teaser by removing lost pixels.

    - Cleaned the ´ScummVM´ teaser image by removing lost pixels.

     

    - Adds & fixes for best parameter/emulators:

    - Added the Xroar emulator for the TRS-80 Color Computer.

    - Added the ubee512 emulator for the Microbee System.

    - Added the ´X millennium T-tune´ emulator for the Sharp X1 Computer.

    - Added the ´WinX1´ emulator for the Sharp X1 Computer.

    - Selected Fusion to be the best emulator for the Sega.

    - Fixed the emulator homepage for the Pokemon Mini ´Minimon´ emulator.

    - Added best emulator settings for

    - Amstrad CPC

    - Sharp X68000

    - Sony Playstation 1

     

    - Added Extensions:

    - Acorn BBC: ADL

    - Applied Technologies Microbee: DSK, D40, DS40, S80, SS80,

    D80, DS80, D82, DS82, D84, DS84 (removed ROM, BIN)

    - Atari 8-bit: EXE, COM, A8S

    - Atari 5200: CAR

    - Bandai Wonderswan: BIN

    - Bandai Wonderswan Color: BIN

    - Casio PV-1000: BAS, PBF

    - Commodore 16/plus4: LNX

    - Commodore VIC-20: A0, B0, 20, 40, 60, BIN, CRT, 70, 80, P00

    - Dragon 32/64: PAK, DXT, DGN, S19

    - Matra/Hachete Alice: WAV

    - NEC PC-9801: FDD

    - Nintendo - Super Nintendo: BIN

    - RCA Studio II: BIN, ASM

    - Robotron KC series: BAS

    - ScummVM : GME, SM0, 000, LA0, 1C (removed DSK)

    - Sony PocketStation: GME

    - Sega SG-1000: BIN

    - Sharp MZ-700: MZF

    - Sharp MZ-1500: MZF

    - Sharp X1: D88, 2D (removed GBA)

    - Sinclair ZX Spectrum: SCL, BLK, CSW, WAV

    - Vtech Creativision: BIN

    - Vtech Laser 200: VZ, DSK

    - Tandy/Radio Shack TRS-80 Color Computer: CCC

    - Thomson MO5: BIN

    - Tomy Pyuta: BIN

     

    - ECC Theme

    v1.1.0.5

    - Improved ECC Core detecion, so that ECC software can be found.

     

    - ECC Bugreport

    v2.2.0.5

    - Improved ECC Core detecion, so that ECC software can be found.

    - Updated the MD5 hash file to 0.9.7 WIP20

     

    - 3rd party tool updates

    - AutoIt v3.2.12.0

    - Notepad++ v4.9.1

    - QuickSFV v2.36

     

    - ECC Installer

    v1.3.0.6 (ECC v0.9.7.R1):

    - Compiled with NSIS v2.37.

    - Added 2 more options available to install.

    - Fixed 2 bugs in the installer that did not work in the 0.9.7 installer:

    - Creation of the desktop icon.

    - Restructure ECC Images.

    - Default installfolder now point to the users profile.

  6. WinUAE 1.5.0 Beta 21 is a amiga emulator for the PC

     

    Get it HERE

     

    Change Log

    Beta 21: (~2 weeks to go, maybe, maybe not..)

     

    - A3000 1.3 SuperKickstart fakeMMU bonus remapping fixed

    - A3000 mode (=A3000 SCSI enabled) forces UAE boot rom to backup location (no more conflicts with 1.3 SuperKickstart bonus area)

    - notification area icon is now created only once at startup

    - added function to uae.resource that can be used to query function pointers using string labels (more portable and safe)

    - 32->16bit Picasso96 color space conversion fixed

    - all missing Picasso96 color space conversion routines added

    - HAM6 with less than 6 planes emulated properly

    - 0.5M chip + 0.5M slow + ECS Agnus chip ram aliasing implemented (DMA addresses 0x80000-0xfffff are aliased to 0xc00000-0xc7ffff) Previous chip mapping fixes were not 100% correct, there is no "bus noise" when slow ram is enabled. Fixes demo "Move Any Mountain" by "Lazy Bones"

    - floppy drive sounds fixed in 4+ sound channel modes

    - fixed rare bug in configuration list, missing directory entries possible if it only contained other directories (no files)

    - implemented configuration cache that caches all data needed to populate Configuration-panel quickly without directory/file scanning. Currently always enabled (this way I surely get enough testing..) Cache is stored in file called "configuration.cache" in configuration root directory. Cache file is only re-created when configuration is saved, deleted or cache file is missing or corrupted. Enable/disable in future, first some testing

  7. @ES Beta 5 is a Multi-Frontend'

     

    Get it HERE

     

    Change Log

    Please start your package fresh (Easy Set-up will make this easy)

    (Just drag and drop your covers into the covers folder of Beta 5)

     

    @ES Beta 5 Change-log

     

    * CRC Bugs fixed entirely(Thanks goes to ECC for the tips and links )

     

    * GBA, NES, SMS, GameGear, Genesis, 32X, SNES and N64 roms will need to be added to @ES one last time to be able to use the cover-packs that are now available for download(roms need to be scanned).

     

    * Model2, ePSXe and SSF support is now included

     

    * Can now have both ePSXe and pSX set-up to use at the same time (Press F9 in the rom list to switch emu's)

    Same goes for VirtuaNES and NESTOPIA

     

    * The executable size was reduced again from 630kb to 616kb!

     

    * Better Skin support(still not complete tho.)

     

    * Daemon Tools support(please edit the settings file manually and look for "DT=" as i forgot to remove my path.. so aes will not prompt you to look for the executable)

     

    Daemon Tools is needed for ePSXe and SSF support.

    Please set these emu's to use the FIRST Daemon Tools drive

    -----

     

    Required settings for the new emu's are

     

    SSF

    ---

     

    Must set SSF to 1,5x screen size. Also go to option, options again, screen and change force aspect ratio to on.

    Set the CD drive as your First Daemon Tools drive.

     

    ePSXe

    -----

     

    Must set the GPU screen res to 512 x 384, set the CDrom plugin to one of the CDR ones. Settings of the CDrom plugin MUST be set to your FIRST Daemon Tools drive.

     

    Note: only Pete´s D3D GPU plugin has been tested and is the only gpu plugin that may work for now.

     

    Thanks goes to @ruantec over at ngemu.com for this.

  8. Ootake v1.53 is a TG16 / PCE emulator.

     

    Get it HERE

     

    Change Log

    - The operation of "Memory Base 128" and "Mr.Save." (Preservation device put

    on the market in Japan)" was brought close to a real machine. In "Nobunaga

    no Yabou series", "Sangokushi III", "Genchouhishi", "THE ATLAS", and "Shin

    Megami Tensei", it is possible to Load&Save normally. (This information

    was received from Mr.tori. Very thanks.)

    *If it doesn't operate well, please use "File->Open mb128 Folder" menu.

    And, delete the old MB128 saving file.

    - The I/O processing of PCE(TG16) controller(pad) was brought close to a

    real machine. In "Shin Megami Tensei", when you remove "Memory Base 128"(

    "Input->MB128" menu), the usual backup RAM saving can be done.

    - With "Windows Vista" or selected "Use System Memory"("Setting->Screen"

    menu), the problem that the font of the message(left-top) is not read

    easily was corrected.

    - "Use System Memory Only Window" was added to "Setting->Screen" menu. With

    "Use System Memory" at full-screen mode, V-Sync might not work. Use it at

    such time.

    - Additionally, a detailed part has been improved and corrected.

     

    * The happiness of the game is the world human race commonness. It longs for

    peace.

    * I think that it cannot do improvement & correction of the above-mentioned

    if there are many neither operation report nor defect report. Thank you

    really for you who reported.

  9. Clrmamepro 3.115 is a rom manager.

     

    Get it HERE

     

    Change Log

    3.115

     

    * added: NoIntro´s 1G1R mode (related to the regions/languages modes from 3.114) This can be enabled in settings (for region/language dats only)

    * added: set information shows set description or optionally set name now

    * added: Rebuilder Beep

    * added: more support for sample-only sets

    * misc: set information tree is now sorted alphabetically after setdescription (not setname)

    * misc: renamed "Show All Missing" sets to "Hide Fully-Missing Sets" and inverted the behaviour

    * misc: sample parents which aren´t listed (e.g. MAME´s alphamc07) are added as sample-only sets

    * misc: settings import button is only available for rom/sample paths

    * misc: reading archives is done in an own thread

    * misc: hash calculators run calculation md5/crc/sha1 in parallel in 3 threads

    * misc: chd verifyer runs md5/sha1 calculation in parallel in 2 threads

    * misc: rebuilding with addpaths doesn´t reopen progresswindows per addpath anymore (´minimize & forget´)

    * misc: unneeded check detects sample-only sets in rompath and viceversa

    * fixed: very poor performance when background tasks exist running in IDLE mode

    * fixed: xml datfiles which may be parsable with a different engine.cfg aren´t listed in the profiler

    * fixed: datfile´s forcemerge mode didn´t affect merger

    * fixed: addpath removes created empty rebuilder destination folder, so following addpaths fail

    * fixed: xml dats with size="-" are wrongly parsed

  10. JSwingBoy 1.0.1 runs on PCs with a JDK/JRE5 or later installed and is a Java-based Gameboy and Gameboy Color emulator for the PC.

     

    Get it HERE

     

    Changes Log

    1.0. (based on SVN rev. 63)

    - significantly reduced the memory requirements of the emulator

    - add 16 CPU cycles after waking up from a HALT command

    implemented LCD bug (bug ID 1968049)

    - fixed bug that reading TIMA register prior to initialization of the timer leads to exception (bug ID 1964304)

    - some fixes to the Joypad IRQ handling

     

    1.0 (based on SVN rev. 48)

    - first release

     

     

    Notes:

    You can run the emulator from the command-line by typing "java -jar <jarfile-name>" or, if your system is proporly configured, by double-clicking the jar file.

     

    The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.

  11. AmiArcadia/WinArcadia 6.11 is a multi-system emulator that emulates these.

     

    AmiArcadia emulates these Signetics-based machines: the Emerson Arcadia

    2001 (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo,

    MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom,

    Tunix, etc.) and Interton VC 4000 (Acetronic, Fountain, Interton,

    Prinztronic, Rowtron, Voltmace, Waddington, etc.) console families, and

    the Elektor TV Games Computer.

     

    Get it HERE

     

    Change Log

    Changes since 6.1:

    . Arcadia: "Save as SpriteMakerEA project..." command.

    . French translation (AmiArcadia only), thanks to Alexandre Balaban.

    . Miscellaneous improvements and bug fixes.

  12. MagicEngine v.1.1.3 is a commercial PC-Engine emulator

     

    Buy it HERE

     

    Change Log

     

    implemented missing effects in MagicSystem music player;

    fixed a few bugs in MagicSystem music player;

    added a new overscan mode 'centered (224 lines)';

    added a new option in the pce.ini file '[pce] overscan_centered' to center the PC-Engine screen;

    fixed the 'NO CD' problem;

    fixed a bug in the scroll bar of the 'load ROM' panel;

    improved the '-cd' command line option, the system card path can be omitted now;

    added an option to overclock the PC-Engine CPU;

    fixed a bug in the PSG DAC emulation that was affecting some PC-Engine demos;

    fixed Camp California bug.

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