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Jitway

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Posts posted by Jitway

  1. The ZX Spectrum 128 / ZX Spectrum 48 emulator EmuZGL has been updated again.

     

    Read about it and get it HERE

     

    16.06.2008

    - Fix the brakes when prolonged retention of keys in games (not seen in a very powerful machine), transformed the sound drive (external wav-used files), added to include WaitVSync (recommended only for monitors with the frequency of multiple of 50 Hz), to process stock Future: fix repainting the screen at rollback time (for the future, because the rollback is still time failures).

     

    Thanks to our affiliate, AEP-Emulation, for the news!

  2. VisualBoyAdvance-M SVN577 is a Nintendo GBA and GB/GBC Emulator based on VisualBoyAdvanced.

     

    Get it HERE

     

    Change Log

    Win32:

    * Fixed Xaudio2 crash (Spacy)

    * Overhauled authenticity system. Special thanks to byuu for advice and testing (mudlord, Nach).

    * Cleaned the OpenGL code up (mudlord)

    Linux/GTK: (bkg)

    * Disabled RGB overlays in Xv mode

    * Improved icon installation, thanks to joneslee

    * Now building without the debugger can be done

    * Fixed building without BKPT_SUPPORT

    * Fixed misspelling in about box

    * Disabled buffer overflow warning

    * Modified directories dialog so it uses GtkFileChooserButtons

    * Now uses supports displaying of recently used files

    * Removed BMP screenshotting

    * Uses GTK stock items for menus

    * Updated credits

     

     

    Cmake build system:

    * Can choose to build the GTK frontend, SDL frontend or both (bgk)

    * Fixed some warnings (Nach)

    * Fixed Cmake for cross compiling (bgk)

  3. Wine 1.0 Released Windows API emulator for Unix

     

    Info and download HERE

     

    Bugs fixed in 1.0:

     

    3838 The Punisher demo crashes after the introduction movies

    3898 Counter-Strike 1.6 performance issue

    4755 X Error of failed request: BadDrawable (X_PolyFillRectangle) when switching to Virtual Desktop

    6315 Starlancer draws ships as white when direct3d is enabled

    7268 Oni not opening after install

    8185 can´t login in Skype 3.1 on wine/kubuntu 7

    8634 antialiasing disabled in gtasa menu

    9555 Wine crash when I click help in Stata 10

    9589 Static / Scratchy Sound with OSS in Call of Duty

    9903 WinRAR with NXServer - black icons

    10009 QIP: window z-order is still wrong

    10268 Robot Wars: Arena of Destruction crashes while quitting (causing resolution to stay 640 x 480)

    10322 Eve-online (video memory misaddressed?)

    10700 Dragon Naturally Speaking 9 needs gdiplus.GdipDrawArcI, gdiplus.GdipCreatePen2, ...

    11011 Call of Duty 1.0 doesn´t run after install.

    11104 Dance Praise 2: Does not respond to input

    12415 Can not leave fullscreen Warcraft 3x (Regression)

    12963 Moto Racer 2 works with wine 0.9.60 and crashes with wine 0.9.61

    13271 The demo of the punisher fails to install

    13740 winebrowser gets wrong URL, problem with unicode

     

    ----------------------------------------------------------------

     

    Changes since 1.0-rc5:

     

    Alexandre Julliard (1):

    Updated the authors list.

     

    Francois Gouget (3):

    Remove spaces before ´...´ in the Danish resources.

    regedit: Remove spaces before ´...´.

    winecfg: Remove spaces before ´...´.

     

    Jaime Rave (1):

    wineconsole: Update Spanish translation.

     

    Matthias Kupfer (1):

    wordpad: Small typo fix for German translation.

  4. MAME v0.125u6 is released.

     

    Get it HERE

     

    0.125u6

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 00181: [sound] ddragon3: OKI volume is too low in MAME. (sonikos)

    - 00417: [sound] ddragon3: the title voice should start when the

    background tune hits its highest note. (sonikos)

    - 01441: [sound] ctribe, ddragon3: The OKI6295 playback frequency is

    too high. (sonikos)

    - 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch

    doesn't work. (couriersud)

     

     

     

    Source Changes

    --------------

    MIPS3 recompiler: [Aaron Giles]

    * added UML comments for common state variables

    * removed some unused fields

    * implemented LL/LLD/SC/SCD (only works single-processor for now)

     

    Added sound emulation to Wily Tower, Atomic Boy and Fighting

    Basketball. [Tomasz Slanina]

     

    Improvements to squahitsa. [David Haywood]

     

    Progress on protection simulation for 2 Crystal System titles. Still

    not working. [ElSemi]

     

    Some progress on tankfrc4 inputs. [David Haywood]

     

    Created common virtual TLB managment module. Updated MIPS and PowerPC

    code to make use of it. [Aaron Giles]

     

    Added a validity check against reading input ports at init time.

    [Curt Coder]

     

    Cleaned up software bilinear filtering code. Added bounds checking.

    Enabled by default for snapshots and movie rendering. [Aaron Giles]

     

    Added new option: -snapsize, which lets you specify the target

    resolution for snapshots and movies. The existing behavior is still

    the default: create snapshots and movies at native pixel

    resolutions. [Aaron Giles]

     

    Added new option: -snapview, which lets you specify a particular

    view to use for rendering snapshots and movies. The existing

    behavior is still the default: use a special internal view and

    render each screen to its own snapshot in its own file. When using

    this option to specify a view other than 'internal', only a single

    snapshot file will be produced regardless of how many screens the

    game has. [Aaron Giles]

     

    Improved AVI and MNG recording to properly duplicate/skip frames

    as appropriate to keep the correct framerate. [Aaron Giles]

     

    Added new function video_get_view_for_target() which selects a view

    based on a command-line parameter and the configuration. Changed

    Windows OSD code to use this instead of its own logic. Changed

    -snapview to share the logic as well, enabling 'auto' as a -snapview

    option. [Aaron Giles]

     

    Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]

     

    UML: [Aaron Giles]

    - reactivated back-end validation mechanism

    - added back-end validation for ADD/SUB/MUL/DIV/CMP forms

    - fixed several errors in dealing with more obscure flag combinations

     

    konamigx frequency tweaks: [Yasuhiro Ogawa]

    - set screen refresh rate to 58Hz (parameters from developer manual

    are not 100% correct)

    - removed sound CPU clock hack

     

    Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]

     

    Added missing machine parameters and removed deprecat.h usage in a

    number of drivers/ and machine/ files. [Oliver Stoenberg]

     

    Changed all games after Street Fighter 2 CE to have a 12mhz clock.

    Verified on Megaman and Quiz and dragons (original kits with plastic

    case). I am resonably sure all the other games after ST2CE have the

    DASH cps1 board with 12mhz clock. [Corrado Tomaselli]

     

    Converted many drivers in the d-j alphabetical range to use

    input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]

     

    ddragon3 driver cleanups/fixes: [sonikos]

    - Fixed the mess dips location in ctribe

    - Added dips location in all sets of ddragon3

    - Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,

    ctribb2 and ddrago3b

    - Fixed the "Stage Clear Energy" dips in ctribe

    - Adjusted the frame rate from 60hz to around 57 as reported on

    mametester ID 00417

    - Adjusted OKI frequency to 1.000mhz (according to recording on

    mametester ID 00181)

    - Adjusted the ddragon3 & ctribe volume (according to recording on

    mametester ID 00181 and 01441)

     

    Some protection improvements for vgoalsoc / tecmo world cup 98.

    [nuapete]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Alien Storm 2 player World [Frederic Canoen]

     

     

     

    New clones added

    ----------------

    Terra Force (bootleg with additional Z80) [David Haywood]

    Turbo Outrun - White Cockpit version [Frans van Egmond]

    The Combatribes (Italian bootleg) [sonikos]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Wonderboy 3 System16A FD1089A [Volker Hann]

  5. Snes9x GTK/X11 Port 33 is a Port of the Snes9x v1.51 emulator for Linux.

     

    Get it HERE

     

    Changes for version 33

     

    * OpenGL: Fix issue with no display when turning NPOT texture support off.

    * OpenGL: Fix very specific case where the NTSC filter won't work with NPOT textures and GL_RGB PBOs enabled.

  6. They are tossing his ass just like he tossed that pup. Those of you who remember me posting the video of a Marine tossing a puppy off a cliff in Iraq, will also remember how pissed I was about it. Well justice is served. His ass is out with no benefits. Server him right. Being a Marine myself there is no excuse for his actions.

     

    Here is the full story

     

    The Marine Corps said Wednesday it was expelling one Marine and disciplining another for their roles in a video showing a Marine throwing a puppy off a cliff while on patrol in Iraq.

     

    The 17-second video posted on YouTube drew sharp condemnation from animal rights groups when it came to light in March.

     

    The clip shows two Marines joking before one hurls the puppy into a rocky gully. A yelping sound is heard as it flips through the air.

     

    "That's mean. That's mean, Motari," an off-camera Marine is heard telling the Marine who tossed the black and white dog. The off-camera Marine snickered slightly afterward.

     

    Lance Cpl. David Motari, assigned to the 1st Battalion, 3rd Marine Regiment at Kaneohe Bay, is "being processed for separation" from the Marine Corps, the Marine Corps said in a news release. He also received unspecified "non-judicial punishment."

     

    The Marine Corps didn't say what role Motari played in the clip.

     

    The video was viewed tens of thousands of times before YouTube took it down because of a violation of the site's terms of use.

     

    "The actions seen in the Internet video are contrary to the high standards we expect of every Marine and will not be tolerated," Marine Corps Base Hawaii said in a news release. "The vast majority of Marines conduct their duties with honor and compassion that makes American people proud."

     

    The second Marine, Sgt. Crismarvin Banez Encarnacion, also received unspecified "non-judicial" punishment.

     

    Encarnacion is assigned to the Weapons and Field Training Battalion, Marine Corps Recruit Depot San Diego.

     

    First Lt. Binford Strickland, a Marine Corps Base Hawaii spokesman, said the service may not reveal what roles the two men played in the video because that was part of the investigation. He said releasing such information would violate the Privacy Act.

     

    Strickland declined to provide details about the disciplinary measures taken against the men for the same reason.

     

    Source is HERE

  7. SPU2ghz public beta 1.9r2 is a PCSX2 Sound Plug-in for the Playstation 2 emulator.

     

    Get it HERE

     

    Change Log

    GAH people! I forgot to disable the stretcher debugging prints in the build. I will release 1.9r2 without that print and MAYBE another fix, soon.

     

    I uploaded beta 1.9 r2, which includes a EXPERIMENTAL mixer (yes a new one). It might be too loud for some games, but should generally give more approximate volumes, if I´m right.

     

    Can you people try with games which used to be louder/quieter, and make none of them is extremely quiet, or extremely loud (overflowing)? I´d ike if you could help test this.

     

    Thanks to our affiliate, AEP-Emulation for this news.

  8. Swine v0.4 is a frontend for wine for linux.

     

    Get it HERE

     

    Changes:

    Changes of revision 151 (0.4):

    - New Feature: Change desktop resolution

    - New Feature: Start shell

    - New Feature: Start task manager

    - New Feature: About wine

    - New Feature: Run in virtual desktop

    - New Feature: Eject CD

    - New Feature: Install Gecko

  9. KiGB v2.05 is a gameboy, gameboy color and super gameboy emulator.

     

    Get it HERE

     

    Change Log

    V2.05 (2008-6-11)

    -----

    - New Feature:

    * Suppported MBC6 partially - no network update. Thanks Toshi.

    - New game supported:

    * Net de Gate: Mini-Game @ 100 for GBC (only game known in MBC6).

    - Bugs Fixed:

    * Fixed the graphics glitches in Donkey Kong Country. With this fix, the

    lower part of the exclaimation mark flashed before race start in Razor

    Freestyle Scooter.

  10. PCSX2 0.9.5 SVN Rev. 377 is a Playstation 2 emulator.

     

    Get it HERE

     

    Noteable changes in this beta:

     

    Improved handling of VU flags, fixes SPS on Dark Cloud/Chronicle, God of War and stops the falling through the floor problem on Metal Gear Solid 3.

     

    FPU Fixes for ordering errors (text on Tales of Legandia)

  11. Ami/WinArcadia emulate these Signetics-based machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Rowtron, Voltmace, Waddington, etc.);

     

    * the Elektor TV Games Computer; and

     

    * PIPBUG-based machines (such as the EA 77up2 and the Signetics

    Adaptable Board Computer).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, BIOS image not needed, autofire,

    warp mode, gameplay recording/playback, PAL/NTSC modes, sprite

    demultiplexing, help windows, source code, debugger, frame skipping,

    redefinable keys, save screenshots, ARexx port, network play, real-time

    monitor, locale support.

     

    The supported languages are currently English, French, German and Italian.

     

    AmiArcadia is open source freeware. The source code was compiled using

    SAS/C 6.58. It was written by James Jacobs of Amigan Software.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/

     

    Changes since 7.0:

    . Bug fixes.

  12. Gens 2.15.1 is a Sega Megadrive, 32x and MegaCD emulator for linux.

     

    Read more about it and get it HERE

     

    New package uploaded! The big news is that Gens now supports real MegaCD / SegaCD CD-ROMs. Gens assumes that your CD-ROM is mapped to dev/hdc, but you could create a symlink if its not. Built from the official Gens for Linux CVS tree, with various patches added. These patches may add features, increase performance and stability.

    Thanks to ilGuido for the patch.

  13. FRI Version 1.5.0.0 is a multi emulator rom manager

     

    Download it HERE

     

    Read more about it HERE

     

    OK, this thing has baked long enough. It’s time to release a new version.

    Change log:

     

    * cleaned-up and documented code for increased efficiency and to get FRI ready for open sourcing

    * Relative paths are now fully supported. This means that the user can now put all of his ROMs and Emulators with FRI onto a removable data storage device and have FRI work no matter what drive letter the host operating system assigns the storage device.

    * ROM’s locations are now stored relative to the Library Folder that they are associated with. This means that if you move a whole Library Folder to another location, you can simply tell FRI that folder’s new location and all of the ROM’s file paths will be updated.

    * Reorganized menu bar

    * FRI can now use a master FRI database as a reference for filling in missing information in the user’s ROM library. (This feature will be further developed in the coming weeks.)

    * New file icon:

    image1.png

    * New title bar icon:

    image2.png

    * FRI now displays the "waiting" cursor when it is processing information.

    * FRI now remembers the user’s last search when it is opened

    * The Note Editor now opens centered on the FRI window

    * The status bar now displays more relevant information about the number of ROMs displayed, selected, and in the library in a more logical way.

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