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GogoAckman

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Posts posted by GogoAckman

  1. Not sure what is going on with Gogo.  I know he had planned on a new version when he got his new site up... not sure what became of all that.  +T+ said he would release a new Pro after Gogo updated FBAXXX since he saw no point in releasing a new Pro patch with Gogo updating FBAXXX soon.  Well, as you already know, Gogo's new version has turned out to be not so soon after all... so +T+'s next version hasn't appeared either.  It appears we are currently at a standstill. 

     

    Gogo made a post just a day or two ago on Xbox-Scene, so he's still around.  But he must be busy with other things at the moment.

     

    Lol no, I am not dead :D, all I can say is school, school and still school :D (day and evening :o ).

    As for the projects, I haven t any good news, the site is not ready yet (and I am not the one responsible of the site), I don t really know if it will be on 1emulation in the end (we didn t end the discussion over new roms in fba and xbe, I don t wanna ruin this site).

    All I did, was that KIxxx optimizition (not using gpu for the moment cause of a bug when using texture for RAM), on fbaxxx -> I've set a true PAL50, do not know what else need to be done (I would like to add 720P support, but I can t test and I need to see if I can see any sources somewhere (latest version of scummvmm has 720P support apparently)).

    And the latest thing is the universal remote project on PSP, so far I have a program that can use philips RC5/RC6 and sony SIRC signal.

  2. Doing some disco, eh? <_<

    Ladies like a man who can dance, swim, drive, and cry.

    If you can't do one of them, you're going to be out of luck.

     

    Damn, I must be out of luck then :D.

    I can t dance, at least not in disco club (but do you really call that dancing :D, it is more like shaking the body as if you had bugs overall on the body :) ).

    I am just a little more calm than other ppl of the same age (I am 22), I dont go to disco club, all I do now is visit my friend, he opened a chinese restaurant so I stay there on saturday :(.

     

    I don t like to drink either, I am driving and it gives me some pain in the heart (my heart use to beat a little bit to slow, so I ll probably live a long time :P ).

  3. I think it is only useful for those who uses sdl or other things, fbaxxx, kixxx and many other homebrews uses MS SDK and it is already been optimised with all the functions (RAM and audio/video acceleration).

     

    EDIT : I have been a little working with a "pro" dev in D3d for KI2, we did some profiling and he did a full hardware rendering (with shaders), no gain (maybe 0.5FPS) and the profiling can t tell us anything (I didn t get it to run properly that time, I maybe could just try a second time).

  4. sorry guys i know this is off topic, but is anyone here having trouble entering the boards at gogo's site, i have not been able to get in for over a week now. just wanted to know if its a problem on my end, thanks

     

    It is dead right now, we ll move the entire site and change name (team xxx isn t that good actually), I try to finish surreal beta 5 for the re opening :(.

    And after that, I can begin dev on psp (got my PSP 1.5 today :P ).

  5. Effectively, that s not faire from xbox-scene to remove your name <_<.

    As for fbapro, if +T+ want the codefix from 02/08 (I didn t update sources) :

    in vmm.cpp, in pageandframetables :

    there is a (uint8 i=0;i<nombreframes;i++) , for 128Mb users, nombreframes = 256 so with 8 bits i can t make it to 256, you must simply change it to uint16.

    for kof2k3, just remove parents (but I am pretty sure you ll keep kof2003.zip so there will not be any freeze), just if you want to make it work with vmm, use npcm2fix in the init and the load inispritepaging with a pagesize of 384*1024 instead of 256*1024

  6. - Merged in some very nice code improvements from the latest FBA-XXX. (excellent work Gogo )

     

    lol, thx, I know that Manto rewrote the menu too in his version, I am pretty sure it is even better :).

  7. i have sometimes sound glitchs ( sautes de son in french) nearly the totality of games  :)

    my config : cheats off

    uni bios on

    video : 2xscale , linear , flicker 5 progressive and widescreen off

    sound : low pass OFF , interpolation PCM/FM ON , 48000Hz , fastforward enable/disable ( no consequences..)

     

     

     

    can you also indicate me the differents folders which use fbaxxx and fbaxxxpro in order to delete them to see if there's an effect?

     

    merci for helping me.

     

    fbaxxx uses d:\ini folder for inis where fbaxxx pro uses t:\ (e:\tdata\FFFF0504)

  8. hello !

     

    i have a pb with sound and music :

     

    since the 2604 version the sound is very bad !!!! ( i have tested on alpham2 , androdun.........) the sound is very verybad whereas it's good in the last version !

     

    the cause is the improvement for the psychio games?

     

    I need help please ( i notice that i haven't change the sound options....) :P

     

    I ll test that.

    EDIT : do you play in 50Hz mode?

  9. Just to say that I've updated the patch to work with fbaxxx_26_04. I'll see about adding Manto's Psikyo sound fix when I do the next proper update.

     

    it is not really what mantot did, he told me what I could do, the only thing to do is to edit the project and change the stacksize from 128K to 512K (0x20000 to 0x80000), I didn t know the stack size could be changed here.

  10. As i told you on msn, there is several ways to fix that (obviously :) ) the fastest correct way to do it is by simply add the keyword "static" to the table  (btw, that's not the one i used)

    OMG! i've tell how to fix it :lol:

     

    EDIT:

    I just saw the kof10th driver. 2 points:

    1) There is no alternate version of the ROM

    2) Both loading codes are wrong

    I released the correct driver, i wonder why did you alter it?

     

    euh, it doesn t seem to be dynamic as I tried to dynamically allow it with nsegmentend and it was refused :punk:.

    As for the rest :

    1) the alternate version is alternate moves version posted by ferchogtx (simply patch 0x6000 and 0x1000 in place of 0x7000 and 0x1000)

    2) I took the code and the update where you did say me to bring them, I did nt see any other updates B).

  11. btw, gogo's fix isn't correct it will generate sound skip under certain conditions but the main idea is here (no need to change the table size and no need to have the test that can skip sound)

     

    I know, I was a bit lazy on this fix, but there isn t sound skipping, nsegment end never went over 1000 so I think 44100*2 isn t useful, and I setted to 2000*2 in case of :afro:.

    If ppl complain about a bug, I ll change the code :).

  12. Lol, just tell me why you don t want to release neogeo sources, I don t understand, I need no really conditions, actually like I said, I am for open source so I think I ll release the sources anyway :).

     

    Thraxen -> I am like this, I just enjoy with other devs, but I hope like you that we can work together :clapping: , that stupid xbox scene thread made me a little mad that s all :lol:.

    I just don t understand why you made this project closed source, at least ppl could help you with neogeo drivers (as with your neospriterom problem).

     

    EDIT : sources

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