lins
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Posts posted by lins
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BP, could you add the OpenBOR-X (BORX) to coinops? Openborx have a lot of good arcade style games, like those:
http://www.youtube.com/watch?v=W0rmmklvODM , http://www.youtube.com/watch?v=aBfJfUBSmQw and
there are a lot of games already made for it. I think it would fit perfect in coinops!
The openborx (BORX) was made by xport and the source is in xbins (the folder is: /XBOX/Console Based Applications/games/BeatsOfRageX/).
cheers!
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snes9xbox - v1 [13-Nov-07]
Only version xport ever released and unlike most xport emulators it was incomplete lacking a skin and it had a problem with the filters. I believe madmab fixed this but have no idea if it has been released. From memory I think BP told me he also fixed this issue for the core running in coinops. I am pretty sure resx has Star Fox 2 working in xport's core you might want to check his compatibility list about the other games and this core. His test were with both the zsnes and xport cores. Since coinops is using this exact core the results should be the same.
Here is its read me
SNES9XBox Super Nintendo Emulator for XBox v1
Features:
- Excellent compatibility - ported from SNES9X v1.43
- All the usual XPort features ( ZIP support, save states, rewind, autofire,
cheat codes, fast forward, graphic filters, etc, etc.)
- If you leave rewind on it will crash after a few minutes.
Best to just turn it on when you need it.
IMPORTANT NOTES
---------------
Yes, I know I said I'd never release a SNES port - and I never really intended to do so.
This has been sitting around for a long time, though, and I have been keeping it
updated with the changes to the UI feature set (rewinding, rumble, slowdown, etc)
because the SNES gets a lot of playtime in the house here. I figure that since all
the source is now available, it would only be a matter of time before someone wrapped
my core around a port of SNES9X - so I'm saving them some time.
There is still a lot that needs to be done with this port like lightgun support, PAR,
loading of external data files for certain games, SNES mouse support, fixing up
the rewinding, and some other stuff that I don't recall right now. There is also
no skin for it. These are all things that are left for someone else to implement.
Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX,
MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, NJamX, XHeroes,
PokemonMiniX, Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X,
Atari7800X, DidntXSpectrum, CaveStoryX, SNES9XBox
What's next?
Enjoy!
Hummm, alright! I'll check this out!
thanks!
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Pretty sure xport's core comes from the same pc emulator and I know BP used xport's core not nes "zsnes" so I would assume those games should already run. It should only be the games that are exclusive to zsnes that will not run currently. Same should go for nintendo games. Nintendo runs in mednafenx-nes so games exclusive to fce or nestopia should not run either. Or the genesis emulator Bp runs xports neogenesis so games exclusive to xenesis should not run. You get my point.
Oh yeah, i forgot something: those games only play on xSnes9x v1 (only in this version). I already tested TopGear3000 on Coinops and it don't work properly. I think the xSnes9x core in Coinops isn't the v1.
Anyway: Bp could add the core of xSnes9x v1 only for those 4 games.
Cheers!
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BP, could you add de xSnes9x core? The xSnes9x core would be used only for those four SNES games:
Top Geat 3000
Star Fox 2
Kirbys Avalaunch
Nightmare Busters
The reason for that is that the Zsnexbox (and Coinops) don't play those games properly, while the xSnes9x can do it without any problem. It would be the best!
Thanks!
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I have allready done a few more cores and psx (midway is 90 percent....N64 is 90 percent...intellision is 100 percent....colec is 100 percent....vitual system is 100 percent...all old ataris are 100 percent...C64 is 100 percent) is one of them.....they wont go in this build and im deciding whats best for the next build and how to put these in as seemless as possible or what of these I should add...can you give me the list of hacks etc you want in and ill add them into this build....
Im thinking of adding in a xml to add any hacks you want
SHOWROOM RELEASE INFO
ill be putting the release plan in place soon and asking for help maybe in the next week.....I think one version is 400 or so games and fits on a dvd/standard xbox drive and the other is 1750 or so games 16gig....remember I dont release the stuff I just hand it over....and also get them to help assemble bits and make sure its 100percent correct
also both builds use a different save so can be sep from any other builds ever done and both have a diff icon....you can see the ShowROOM icon is a bit diff as its my user pic....
grrrr you can msn me.....about the build if you want
Your idea about adding in a xml would be awesome, because every week new hacks are released. Anyway, here is my list of hack games:
- SNES - Super Mario World hacks:
Bowser's Valley
Buried Treasure
Dr Mario World: House Calls
Hyper Mari World 3
Hyper Mari World 4
Kaos Islands
Legend of Luigi
Luigi's Adventure 3
Luigi's Adventure 1
Mario is Missing 2: Luigi's New Adventure
Mario Wednesday
Mario X World Second Edition Returns
Mario X World
Mario's Amazing Adventure
Mario's Return
Mushroom Kingdom Melddown 1
Mushroom Kingdom Melddown 2
New Retro Mario Bros
Pandemonium Fortress 2
Panic in the Mushroom Kingdom
Super Mario World Beta
Super Mario World Master Quest
Super Demo World: The Legend Continues
Super Mario Bros 3X
Super Mario Brothers: The Lost Levels
Super Mario Omega
Super Mario Universe 1
Super Mario Universe 2: The Adventures Resumes
Super Mario World: Bowser's Return
Super Mario World 2+3: The Essence Star
Super Mario World 3 Plus
The Legend of Randorland 3
The Second Reality Project 1
The Second Reality Project 2
The Second Reality Project Reloaded
The Unworld
- SNES - Mario Kart hacks:
Mario Kart R
Super Mario Kart: Final Turbo
Super Mario Kart: Pro Edition
- SNES - International Superstar Soccer hacks:
Campeonato Brasileiro 98
Futebol Brasileiro 2008
Futebol Brasileiro 96
ISS Champions League Classics
- SNES - Non-Hack games that aren't in Coinops list:
Dragon Ball Z: Super Gokuuden Totsugeki Hen
Dragon Ball Z: Hyper Dimension
Mickey: Great Circus Mystery
Mickey: The Magical Quest
Power Rangers: The Fight Edition
Power Rangers: The Movie
- MEGADRIVE games that aren't in Coinops list:
Ronaldinho 98
Show do Milhao
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Ok ShowROOM is done and dusted just waiting on Bandwidth ...this stuff is done and tested and all good...I am working on other stuff....it shouldnt be to long....
if there is any silly stuff ill lock this thread till release....I know who it will be and im sorry if they do....but still I will just lock it down as im sure you understand...if its locked ill bump it once a week till I get the bandwidth then open it with the release stuff for 2 new builds
Bp, you're doing a great job! i have 3 sugestions for coinops:
1) can you implement save states (for the consoles)?
2) i wish i could add more games (hacks) that aren't in the list of coinops [like D-Pad Hero for Nes or dozens of Super Mario World (SNES) and Sonic (MegaDrive) hacks for example...]
3) can you add the NeoGeoPocket core and the PSX core?
thanks!
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bp, thanks for the hard work
i can't wait for showroom
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BP, you're doing a great job with Coinops! thanks!
I have one question: i have a lot of Super Mario World (SNES) hacks and they aren't in the list of coinops. Is there anyway i add them?
CoinOPS 2 (old dev site)
in CoinOPS Archive
Posted
my vote:
- psx core
- openbor core
- neo geo pocket core
thanks