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Bigby

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Posts posted by Bigby

  1. Great to see the Dreamcast still getting new games released for it. It's funny, only the other day, I took the Dreamcast out of storage and have been enjoying all the classics. These games look great, thanks for the info fu.

  2. So rather than keep pushing the release of FBL 1.6 back, I've decided to stick to my original plan which was for a Halloween release. So, all being well, tomorrow I'll release 1.6 which will be based on the FB Alpha 0.2.97.12 code and hopefully not too long after I'll release the next build which will be (as much as possible) based on 0.2.97.13.

     

    How about releasing FBL 1.7 on 11/11/11 ? :lol:

  3. I think the "Super Bubble Bobble" that was released for CoinOPS was modified to include the Game genie code, to bypass the copy protection for this game.

     

    I got the no-intro version working in NeoGenesis, by using the Game Genie code - FJVT CA9E.

     

    The rom does not need to be modified, just use the "Cheat Code Database" feature in NeoGenesis.

  4. Thanks for posting it here, fu :)

     

    Huge thank you to Madmab for his tireless efforts in updating BlueMSXbox, while even working on several other emulators at the same time.

     

    I also released the MSX Xtras to go with this emulator, hope you all know where to look for it :)

     

    Note: I added Manbow 2, in the MSX 2+ non-working folder. Hopefully we can get this game to work in future. The M-Kai games are in the homebrew - disk folder.

    Check out the Sonyc clone!

     

    Also made a Top 50 collection folder, so check those games out for an overview of what the MSX has to offer. It's not really a Top 50 as such, but some games worth trying.

  5. Back when nes6502 released FBL, Rx asked him if the parent video could be used for the clones aswell. Can't remember what nes6502's response was.

     

    +T+, would this be possible to implement ?

     

    Mr Feud, compare the default skin in FBL 1.4 and the skin's .ini you're trying to use.

  6. I'm trying to create a full romset, but get some messages when the datfile is loaded.

     

    I had the same problem in previous builds of FBL and posted over at UG. Here's a quote...

     

    When I add the clrmame.dat and load it in clrmamepro I get the following messages...

     

    1.Double Description

     

    Set: JoJo no Kimyouna Bouken

    Name: jojoa

     

    Issue: Double description

     

    Description will be changed to 'JoJo no Kimyouna Bouken_0'!

     

    Ok To All or it won't continue

     

    2.Double Rom Found

     

    Set: JoJo no Kimyouna Bouken

    Name: jojoa

     

    Issue: Double description

     

    Description will be changed to 'JoJo no Kimyouna Bouken_0'!

     

    Ok To All or it won't continue

     

    3.Can't merge set due to equal names for different ROM hashes

     

    Set: The Combatribes (US set 1?)

    Name: ctribe1

    ROM: 28a15-2.ic25

     

    Issue: Can't merge set due to equal names for different ROM hashes

     

    Press yes to remove parent/clone relationship or no to force split-merge mode.

     

    Do I press Yes or No ?

     

    4.Possible wrong nodump definition found

     

    Set: WWF Superstars (Europe)

    Name: wwfsstar

    ROM: 24a4-0.58

     

    Issue: Possible wrong nodump definition found

     

    A valid checksum for it within its parent/clone relationship was found though.

    Insert found checksum instead of using the 'nodump'?

     

    Yes or No?

     

    and this is the answer I was given...

     

    get datutil from here http://www.logiqx.com/Tools/

    run from command line

    datutil.exe -q -s -f li -o output.dat input.dat

    for double description click ok to all

    Issue: Can't merge set due to equal names for different ROM hashes

    no to all(split-merge mode)

     

    I just want to make sure this is all correct, when making the romset.

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