Gilou9999
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Posts posted by Gilou9999
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better late than never lol
In fact i have done HD skins that works with all the madmab/Xports emus; in some sort the HD feature has always been here, it just i discovered it with luck using random numbers
Some skinners tryed the "sprite trick"(sprite used as background) some years ago (cbagy,franckmorris even me) but it didn't worked because ourbackgrounds were too large or too height.
for now i have 3 categories of emus for the hd skins:
The main screen can be 1280*960 in most case; with the exception of the memory eaters emus (neogenesis,winuaex,winstonx,dosxbox,bluemsx AND NOW SNES9XBOX!!); in theyr case the main screen can be 1068*800 or 915*685 pixels max (wich is still 50% better quality than any old Xport's skins).
. Be aware the gameselect screen can have a max screensize of 915*685 (or else the emu won't display the background or will crash).
So finally i'll release this pack of HD skins at emuxtras (20 systems covered) since there is interest for them
l@ter
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Yeah! Xbox stuff has never been so good!
Congrats mad dog for this HUGE release, a real christmas gift for any snes fan (finally i have accurate sound core for super castlevania IV, secret of mana and super mario world!
Another IMPORTANT new feature is the following:
Everyone thought it was impossible to have a true HD user interface for Xport/madmab emus (even me, and even madmab lol). After lot of testing and some tricks i discovered it to be possible using a sprite trick, in fact using the sprites system to display backgrounds; and also using some special screen size numbers (the scale system is weird). I kept the stretched version of the 640*480 backgrounds in the skin root, or else you won't have the skin transitions effects (the true hd backgrounds are in the sprites folder).
The main screen can be 1280*960 in most case; with the exception of the memory eaters emus (neogenesis,winuaex,winstonx,dosxbox,bluemsx); in theyr case the main screen can be 1068*800 or 915*685 pixels max (wich is still 50% better quality than any old Xport's skins).
So finally i'll release a pack of TRUE HD skins in a near future for the other madmab emus. Be aware the gameselect screen can have a max screensize of 915*685 (or else the emu won't display the background or will crash).
It's the first time you'll have a true HD GUI for a madmab emu, so if you have an hdtv, 720p output set for your xbox, launch the new snes9xbox and choose a true hd skin (snes/snin COLOURS HD), you'll see the difference.
Thanks to everyone involved!
p.s.: Xtecuter/XXXhellsfuryXXX, say me you have successfully implemented the dipswitches to play the Nintendo world championships 90 rom the way it is supposed to be played? (with a 6min21seconds timer), thx for nestopiaX updates coming!
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There's some systems where the displays can fit the screen totally WITH pixel perfect settings like on a real CRT TV:
sega genesis/32x/sega cd
most time games native resolution is 320*224 typically for a genesis game so pixel perfect on a sdtv is 640*448
After set the screen size to 640*448 and NO hardware or software filter, in this case (and only in this case) i use the 10*11 pixel ratio trick:
the result is a screen with 448 pixels height (fit perfectly the screen) and ~600 pixels width (fit perfectly the game horizontally)
also neo geo since most games are 302 pixels width native, on the xbox 604 is a perfect width
if the neo geo game is 320 native i use 10*11 pixel ratio trick (and only in that case)
for nes/snes/master system, you will always have blackbars on left and right margin if you want to achieve the pixel perfect screen , that's perfectly normal,
but as far as im concerned in the case of nes/snes/master system etc..., the black bars are quite thin and doesn't bother me...
You'll also achieve a screen that match the real crt output with pcsxbox since native output is 640*480, so with the 10*11 pixel trick again, it will works perfectly
and also winstonX (atari st) as a native 640*400 output so you can use the 10*11 pixel trick with this one
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a timer dispaly like on the pc nestopia, would be perfect , good to hear that XT
i know nestopiaX can technically set the correct 6min21sec game time because,:
if you play nintendo world championships on nestopia on pc, then set the timer to 6min21 (like on the real us tournament), then make a savestate
then transfer that savestate to your xbox (after renaming it) it works, you'll have those 6min 21
but for some reasons after launching the savestate a second time it return to its 5 min default value
if you could add a user friendly way to set the dipswitch it would be very welcomed
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thanks +t+ for once again pushing the xbox to its unexpected limits !
!!
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Hi Xtecuter, good to hear for an update
As far as i am concerned, Nestopia is the only emu that should run Nintendo world championship 90 correctly:
in the pc version of nestopia, i can set the dipswitch of the cartridge through the emulator and its the only way to play the game with 6min21 time limit like everyone know it was the setting used in the tournament (there are 4 dip switch in the cartridge, and if you want 6min21, thats "switch3" on "1" and all the other switch set to "0")
Unfortunatelly in the Nes6502 port there is no way to set the dipswitchs and we play with the default 5min timer, not enough to recreate the world tournament conditions.
Do you think there is a way to be able to set the dipswitches fr your futures releases?
thanks man, your work is really appreciated
p.s.: do you think you could include Franckmorris NESMES skin since its SOOO much cooler than the default skin?(with francky permission of course)
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This hasn't been my experience. Basically this is how I find the perfect pixel proportion:
1. After I launch the game, I find the correct vertical size. This is fairly easy with scanlines because the pixels will 'lock' into place and become very sharp. If they aren't 'locked' the entire game screen appears blurry. This is most noticeable in type.
2. Then I re-size the horizontal. When resizing, you can see multiple lines (or waves) in the image as you are changing the horizontal size. It starts off with a lot of lines throughout, but as you get closer to the correct value, these lines begin to lessen in number until they are eliminated.
3. I then move the screen's position with the left thumbstick left to right to see if any distortions appear. If it is correct, there will be none and the screen will move smoothly across the monitor.
Lol, that's EXACTLY how i set up my pixel perfect screen on my sdtv (480i)
and i noticed too, the vertical size of the screen isn't modified with fbl 1.4, i only have a small distortion horizontally
i agree for been able to modify with the dpad the smaller modifier value when pressing it (it would act the same as the right thumbstick)
it would solve the problem because we would be able to modify the screen value the more precisely possible
and as far as i m concerned i hadn't any issue with my screen values when i move it only with the left thumbstick
p.s.: dodonpachi 3 runs incredibly good for our good old xbox!
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hi ace;
never forget your movies always have to be in WMV8 before converting to xmv
i highly suggest windows media encoder for the "best" quality possible (even if the wmv8 is a crappy codec, you'll never have real high def movies with this codec)
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just a thing i noticed that could explain this issue importing the inis from fbl 1.3:
the skin
in the skin folder there is a file called arcade.ini wich contains the 4 lines mentioned above
zLeft0=1.150000
zRight0=-9.480121
zTop0=-5.350028
zBottom0=5.270025
these values are differents of the values used by the default skin of fbl 1.3
just a clue, im trying to understand with you guys
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All download links on that page appear to be dead. Are you saying that when you copy your 1.3 ini files to 1.4 it makes no difference at all to the screen size? Or are you saying that when you copy your 1.3 ini files to 1.4 it makes a difference but the values are wrong? Listen, I'm prepared to look into this for you but I'm still not clear on what exactly the problem is and I don't really understand what the difficulty is in simply sending me one ini file as I've asked for.
at least i tryed to send you a valid link lol
have you tryed with firefox? the download on the site are working well for me (on the right side of the screen, the blue arrow..)
in case that still doesn't work here is another download link for the skin+inis :
but to answer:
yep; when I copy my 1.3 ini files to 1.4 it makes no difference at all to the screen size
Your hard work is much appreciated just if you have time to check this ; i know 83 more purcent of the xbox emulation users don't bother with accurate pixel screen, they just fill their tv screen and thats all
but for the other 17 % (me, Cospefogo, philexile,sparda,franckmorris,etc...) those inis files are importants to work correctly lol
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I understand +T+,
it's hard to explain the bug we have , to reproduce:
You can grab the skin i created for fbl 1.3 here it includes "pixel accurates screen settings for cps1,cps2 and near all neo geo games)
fbl heroes skin page download with accurate pixel setting inis
you should try with fbl 1.3 and see for example strider (the accurate pixel screen size is wide because the cps1 width resolution is wide) without any software or hardware filter you won't see pixel distorsion in the stage 1 diagonals platforms
now if you try a "lambda random screen size value you'll notice distortion on those stage 1 diagonals platforms
and even if you try my inis with fbl 1.4 for some reasons it's not the same results as in fbl 1.3
some explanation of the accurate pixel ratio here in the webpage of my friend Cospefogo:
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i'm having the same issues Cospefogo has:
I know it is a pain in the ass to hear the same thing about those damn "pixel accurates screen" (pixel perfect isn't an appropriate word)
i copied my pixel accuraates inis from fbl 1.3 and nio way, i can't have differents screensizes for differents games i can only have one screen setting for all the games
@ sparda: you can grab my pixel accurates setting in emuxtras.net , my settings are integrated with my "final burn heroes" skin
thx if you can have a look at this +t+
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Hey Gilou,
If you rename the defaultr ro default14, you'll have 2 14s though right - or do you no longer need the other one?
Also, if someone could send me a link that'd be cool
no,
it s really simple:
only keep the defaultr.xbe in this new release,
rename it "default14.xbe"
overwrite the "default14.xbe" in the last madmab pcsxbox release with this new one
and you'll have the pcsxbox with all the madmabs features plus the new reloaded core available
simply press x before launching a game and choose the 1.4 core (wich in fact is the reloaded core)
works perfectly
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fantastic works all involved
you desserve a french kiss with the tongue!
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the more interesting thing on this release is the defaultr.xbe (the pcsxreloaded core)
if you want madmab interface you can simply rename the "defaultr.xbe" to "default14.xbe" in the madmab's pcsxbox (pcsx 1.4 core is the less used core since 1.5 and 1.6 included in madmab pcsx launch all the games 1.4 do)
and it works thats what i did; if i want to use the reloaded core in madmab emu i press "x" before launching a game ,then i choose bios "1.4 core" (wich in fact is the reloaded core) and you'll have sound in the intro of castlevania
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Si kenshiro viens je viens mais tu nous fait un gâteau en forme de xbox pour le dessert
great work everyone
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Yo megaman;
I was also creating snes rumbles on my side (mostly for the greatests rare and unknown jap games) and some masterpieces without rumbles (demon-s crest).
Simply add them for the v3 release!:
#Batman Forever #3A5E6593
"energy
3000132C 001F
.150,150,150,150,000,001,000,000
#Batman Returns #E87DFDF6
"energy
3000008A 001A
.150,150,150,150,000,001,000,000
"hit enemy
30000081 0005
.130,130,150,150,000,001,000,000
#BS F-ZERO Grand Prix 2 #57B1C3ED
"Car collision
300000C8 0001
.255,255,200,200,000,001,000,000
"Rumble on gravel
30000D50 0002
.150,150,200,200,000,001,000,000
"Turbo
30000CF3 0003
.100,100,255,000,000,000,001,001
#BS Kaizou Choujin Shubibinman Zero #137999CD
"energy 1p
30001D74 0001
.230,230,200,200,000,001,000,000
"attacks 1p
300016AC 0008
.030,030,070,070,000,001,002,000
"attacks 2p
300016AE 000E
.030,030,070,070,000,002,002,000
"energy 2p
30001D76 0002
.230,230,200,200,000,002,000,000
#BS zelda Ancient Stone Tablets
"energy
3000F36F 0004
.200,200,180,180,000,001,000,000
"rupies
3000F360 0022
.100,100,110,110,000,001,000,000
"attacks
3000003A 0080
.080,080,080,080,000,001,002,000
#Deae Tonosama Appare Ichiban #6E42D71B
"energy 1p
30000241 0006
.230,230,350,350,000,001,000,000
"attacks 1p
30000228 0004
.030,030,110,110,000,001,000,000
"energy 2p
30000341 0004
.230,230,350,350,000,002,000,000
"attacks 2p
30000328 0002
.030,030,110,110,000,002,000,000
#Demon's Crest #AE1094C3
"energy
3000103C 0000
.220,220,300,300,000,001,002,000
"gold
30001063 0020
.100,100,100,100,000,001,000,000
#Do-Re-Mi Fantasy - Milon no Dokidoki D #09664695
"music items
300000F2 0004
.080,080,100,100,000,001,000,000
"attacks
3000006A 0002
.080,080,110,110,000,001,002,000
#Hamelin no Violin Hiki #54AB6711
"energy
30000870 0004
.190,190,170,170,000,001,000,000
"gold
30000B18 0068
.080,080,110,110,000,001,000,000
#Kirby Super Star #89D0F7DC
"energy 1p
300000BB 0025
.180,180,150,150,000,001,000,000
"energy 2p
300000BD 002B
.180,180,150,150,000,002,000,000
#Kishin Douji Zenki - Batoru Raiden #0BECFC92
"energy
30000214 0004
.180,180,180,180,000,001,000,000
"attacks
30000B00 0000
.080,080,110,110,000,001,002,000
#Magical Pop'n #AC47A435
"energy
3000051A 0003
.190,190,180,180,000,001,000,000
"magic spell
30000508 0005
.100,100,120,120,000,001,000,000
#Majuu Ou #672A61F2
"energy
3000009F 0016
.190,190,160,160,000,001,000,000
"attacks
30000087 0002
.090,090,110,110,000,001,002,000
#Mario & Wario #B52C3A46
"coins
30001C31 0019
.090,090,110,110,000,001,000,000
#Mickey no Tokyo Disneyland Daibouken #E235F0C6
"energy
30001ABE 0008
.185,185,150,150,000,001,000,000
"balloon explosion
300000FF 0000
.140,140,500,500,000,001,002,000
#Nankoku Shounen Papuwa-kun #4560D91E
"energy
30000740 0003
.230,230,250,250,000,001,002,000
"attacks
300002C0 0017
.080,080,110,110,000,001,002,000
#Pinocchio #FD1D2423
"energy
300003D8 0046
.180,180,180,180,000,001,000,000
#Psycho Dream #5C145E98
"energy
30001E40 000C
.200,200,170,170,000,001,000,000
"super power
30001E59 0001
.100,100,2000,2000,000,001,001,000
"powerup
30001E2B 0001
.100,100,130,130,000,001,000,000
"score
30000AEE 0080
.070,070,100,100,000,001,000,000
#River City Ransom 2 #293279AF
"energy 1p
3000010E 000A
.160,160,150,150,000,001,000,000
"attacks 1p
30000F41 0001
.140,140,140,140,000,001,002,000
#Super Back to the Future Part II #B367D0B9
"energy
3000009A 0001
.180,180,150,150,000,001,000,000
"gold
3000009C 0003
.080,080,120,120,000,001,000,000
p.s.:
one of the only games im unable to create rumbles is "super double dragon": the rumbles are working only on level 1, after that the internal code change and the rumbles don't work.
Try on your side to create the "energy loss" code for player 1 and 2 if you can megaman
also kirby dreamland 3, for some obscure reasons the cheat research always send you a 0 value after change wich leads to 0 rumbles for this game
later rumble man!
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Hi Xtecuter, good to hear for an update
As far as i am concerned, Nestopia is the only emu that should run Nintendo world championship 90 correctly:
in the pc version of nestopia, i can set the dipswitch of the cartridge through the emulator and its the only way to play the game with 6min21 time limit like everyone know it was the setting used in the tournament (there are 4 dip switch in the cartridge, and if you want 6min21, thats "switch3" on "1" and all the other switch set to "0")
Unfortunatelly in the Nes6502 port there is no way to set the dipswitchs and we play with the default 5min timer, not enough to recreate the world tournament conditions.
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hello emu newbie,
as far as im concerned i have simply overwrited the videos previews in the "movies" folder by some commercial vids i found on game ads.com (after converted the tv commercials in xmv)
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of course
for now, you should check xbins every days as madmab started to put the emus on xbins
i also know a french website where you can grab the binaries:
for the Xtras (video previews, boxarts, manuals, screenshots, tv commercials, gamefaqs, title shots, etc...);
you can find them all in Underground gamer website (use google) each system have its torrent
you should start to download the torrents, depending of the system you want, it can be long to download
in fact you are helping the xbox communauty if you start downloading the torrents now,
because you increase the torrents seeds when you are downloading the torrent
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hello xbox fans, after 4 years of work with madmab ressurectionX, megaman(?), franckmorris, waal,wimpy bigby, all the team; the emus are finally out and the Xtras too!
I noticed some people still wondering what exactly they can expect for them, and especially how they work!
here is a video i made some months ago (i edited the annotations yesterday) to show you what exactly are the Xtras and how the new emus are working with them
just hope this little vid will help people to discover what i consider is the ultimate retrogamer museum dream!
the xbox IS the true virtual console
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we spoke yesterday and he sent me a kiss on my ass, i can garantee you he is very fine
and will have some surprises for us.
moo moo soon
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i simply used a transparents emus icons pack (don't remember where i get it)
and set xbmc to start directly in the "programs list" in the xbmc configuration screen
the pack is called "emulator dashboard icons" you should find it with google
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eheh, yes the mortal kombat pack is perfect for arcade cabs
i don't remember where i get it, i think fumanchu gave me the link, i have it since really long, perheaps you should pm fu
SNES9XBox Super Nintendo Emulator for XBox v5
in XBOX Hacks [/xbox]
Posted
OOPSSIE;
i see madmab released WRONG version of the HD COLOURS skins in snes9xbox v5
the hd sprites backgrounds doesn't appears at all in any menu!
long story short: now with all those new cores, snes9xbox entered the "memory eater" emu category, which means the main screen can be 915*685 pixels max (which is still 50%better quality than any old xport skin). The "normal" emus like medna nes/mekax/game boy/atari's etc can have 1280*960 bkg... i'll release them later.
here are the working COLOURS HD SKINS:
http://www.filedropper.com/snescolourshd
http://www.filedropper.com/snincolourshd
WARNING: if you set the option (from the main menu):
skin config/general/USE SPRITE AS BACKGROUND to "YES", the HD backgrounds (sprites) won't be displayed in all the/gameselect and options menus!! So i suggest you to keep this option to "off" if you want HD gui. Can you look at this "bug" madmab? (in theory the sprite should be disabled "only" in the ingame screen, to see the little screenie for saves etc)