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Hard Core Rikki

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Posts posted by Hard Core Rikki

  1. 'Normalize' your mood through interaction with other people.

    Contribute to the building of positive circumstances for interaction rather than passively absorb others' (noone enjoys the companionship of the depressive, opposite goes for cheerful people fun to hang and chat with, even if forced)

    Leaving negative or deep thoughts in the backburner by engaging in activities whose finaility doesnt force you back to negativity (going out for sport, socialization, getting back in touch with people...)

     

    Companionship in realworld rather than online favorizes exteriorization and spontaneity, the latter introversion (Facebook and now smartphones exacerbated this phenomenon).

     

  2. Chrome collects and leaks like it's made by the NSA. Firefox is much better even vanilla. Ditching sync and privacy-focused addons will secure peace of mind.

     

    For the most privacy, I suppose you could give the TOR browser bundle a go, but as all information is relayed and all nodes cannot be trusted (many are malicious, others simply insecure - Hearthbleed), it'd only be recommended for discrete browsing, not for logging into any site.

     

    I still use Firefox, although a whole bunch of sites claim this version (3.6) is unsupported

    ...maybe it's time to update.

  3. By syncing, do you mean source code, files or multimedia assets (like images, 3d, media) or internal activities (chatter, notes, changes...)?

     

    Overall, sounds you're looking for Jira, Confluence and related tools. Jira can be run as an autorunning/restarting Windows/mac service. Not all apps have free tiers but I think it's cheap for small deployments (10 users and less. Monthly if hosted, lifetime if downloadable).

    Available both as online deployments and downloadable installs with several compatible desktop clients.

  4. Regarding Youtube, it's stale now, the real gold is in Twitch streaming.

     

    ---

     

    Anyway, regarding Youtube, HD or even 4K gameplay videos of emulated games. This is gold for the mainstream gaming media, who aren't expected to make their own on short notice (say to illustrate recent developments).

     

    Reviews for hardware and games would be good too, especially recent releases. Helps get your folks familiar with the intrinsics of reviewing things, writing and video editing, over time building authority and acquiring more expertise in those areas. Doing this also helps you 'ride on' trends (review recent big releases = gold, especially if sprinkled with controversy or feather ruffling critics both fanboys and haters will make it a mission to rush).

  5. PCSX2 was just updated with a massive trove of improvements and widescreen patches integrated.

     

     

    PCSX2 1.2.0 released

    2 February 2014

     

    t has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.


    As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!

    One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job.

    Here are a rundown of the biggest changes in this release:

    Windows


    Core:

    • microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
    • Fixes to New GIF unit to solve regressions
    • microVU bugs fixed (affecting Extreme-G Racing and others)
    • CDVD fixes (Impossible Mission now boots)
    • Path 3 arbitration and timing refinements
    • MFIFO fixes for DDR games
    • Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
    • Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
    • Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
    • VIF Unpack optimizations
    • VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
    • Various other game specific fixes in GameDB
    • NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)


    SPU2-X:

    • Improved DMA system
    • Fixes to reverb
    • Improved time-stretcher recovery on extreme speed changes.
    • Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules


    GSdx:

    • Improved adapter selection for detecting of videocards
    • CLUT (Color LookUp Table) fixes for games such as Disney Golf
    • Texture Offset options added to help improve upscaling artifacts
    • OpenGL mode added (Experimental currently)
    • Various CRC hacks
    • Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
    • New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated

    DEV9ghzdrk:

    • Improved support for online play and make the users MAC address unique.


    Linux

    Core:

    • Support for external patch (pnach) files


    OnePad changes:

    • Bugfixes for multiple button presses
    • Bugfixed memory leaks


    ZZogl:

    • Added support for MESA drivers
    • Bump OpenGL requirement to 3.0 with floating texture
    • Various OpenGL fixes


    SPU2-X:

    • Added SDL Backend

    The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

    We hope you enjoy this release and have fun playing your games on it!

    Here's to the future of PCSX2!

     

    • Like 1
  6. The archive itself is staying up, as is the collection.

    They've always had this 'shoot first' approach regarding archiving. Save everything and only remove individual bits that are objected to (distribution-wise only. Nothing prevents them from archiving everything they can, the only limits are on making it available/distribution, which they are in no pressing need to offer right now or even this decade).

    Games currently sold on digital marketplaces like PSN may be the only ones to go, not just the first, and that'd be for purely moral reasons, not legal.

     

    Also, The Internet Archive obtained in 2003 a multiyear exemption from DMCA, which was renewed a couple times, then indefinitely renewed. Good luck suing then.

  7. Internet Archive starts digitally preserving ROM collections, based on MAME 0.151 definitions, as a 42GB gigatorrent and individual downloads for the curious.


    A Second Christmas Morning: The Console Living Room

    26 December 2013

     

     

    For a generation of children, the most exciting part of a Christmas morning was discovering a large box under the tree, ripping it apart, and looking at an exciting, colorful box promising endless video games. At home! Right in your living room!

    The expansion of videogames from arcades, boardwalks and carnivals into the home was a vanguard mounted by companies with names like Coleco, Atari, Magnavox and Odyssey. For hundreds of dollars, you could play as many games as you wanted, for as long as you wanted, on the same TV you watched shows on. The change from the fireplace to television as center of home and hearth began in the 1950s and the home video game sped this process up considerably.

    Naturally, these home video games, running on underpowered hardware and not-made-for-the-purpose video screens, were scant competition in the graphics and experience department compared to arcade games. But as they improved, consoles and computer gaming dented and some would argue destroyed arcades as a nationwide phenomenon. Only a small percentage of arcades now exist compared to their peak.

    Sadly, the days of the home videogame console being a present under a tree followed by days of indulgent game-playing are not the same, replaced with massive launch events and overnight big-box store stays.

    Until today!

    In an expansion of the Historical Software Collection, the Internet Archive has opened theConsole Living Room, a collection of console video games from the 1970s and 1980s.

    Like the Historical Software collection, the Console Living Room is in beta – the ability to interact with software in near-instantaneous real-time comes with the occasional bumps and bruises. An army of volunteer elves are updating information about each of the hundreds of game cartridges now available, and will be improving them across the next few days. Sound is still not enabled, but is coming soon. Faster, more modern machines and up-to-date browsers work best with the JSMESS emulator.

    ...

  8. No chance in hell. I'm skipping the nextgen and building my own Steambox, with blackjack and hookers.

     

    This will be most appropriate, since I wouldnt need to give up my (now somewhat large) library of games, and would be able to share access to them on a single machine registered as a Steambox (kinda like switching profiles on your Xbox, you can play any game installed on that machine).

    • Like 1
  9. I'm struggling to give a damn about either PS4 or Xbox One.

     

    That interface looked bad enough when first unveiled, and I'm not amused by the requirement to display your full name rather than a username (it also serves to more easily get folks connecting their accounts to social networks like facebook since they already ensured you didnt reject that fullname thing straight).

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