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RedCapsMan

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Posts posted by RedCapsMan

  1. Salvation Army sells xboxes for $10 this time of year. In a college town when all the kids leave they end up donating all kinds of weird and wonderful stuff. I've got more boxes than I know what to do with.

  2. Hey, heres an odd request. Can we get pixel perfect settings for 4:3 480p? I'm using a vga monitor and its not widescreen. Pixel Perfect looks great on my HD tv, but not so much on a 4:3 vga monitor. The widescreen correction squishes the screen down in a rotated vertical screen.

  3. Funnily enough, I just upgraded to 1.3 with the new xtras pack and had to re-setup my control panel. The setting to change the exit button combo is actually hiding under a menu where you wouldn't expect it to be. From the main menu go to Options -> GUI Options -> Image Options -> Next Page -> Next Page and the second to last setting is Exit Game Controls. You can scroll through the predetermined button combos there. I suggest back + start.

     

    Why this is hidden deep down in the menu tree is anybody's guess, but at least its there. I wish there was a way to set up a global default for button configuration. I realize that I can change settings per game but that becomes quite a chore. My panel only has a standard six button setup, and to do that I chose the triggers instead of black and white. Anything that uses black and white buttons needs to reconfigured! Argh... ok rant over.

     

    Edit: I thought of something else. This ones more along the lines of a "Tip". I can use my control panel on xMugen even though its not an official xbox controller. If you plug in a usb keyboard into the fourth controller and use that to press F7 instead of the right joystick click then mugen will start with no problems. In my case it takes some creative button remapping to get everything right. For some reason mugen thinks that some of my first player buttons are actually second player buttons and vice-versa. Mugen rocks with real arcade controls!

  4. Are we counting Game & Watches too? I've got Egg, Balloon Kid and Mario the Juggler. What about Simon or the classic Mattel sports games where you move little red dots around?

    Um... also some Coleco Tabletop games Mrs Pacman, Frogger, Munchman and Alien Attack.

     

    Atari Super Pong

    Tandy Pong

    Colecovision

    Intellivision: Models I and II

    Tandy Color Computer 3 with its own RGB monitor

    Commodore Vic 20

    Mattel Aquarius

    C64 Joystick with built in games (this one feels like padding the list)

     

    Atari 2600: heavy sixer and a vader

    Atari 2600 Jr

    Atari 5200

    Atari 7800

     

    NES: original and model 2 toploader

    SNES: original and model 2

    N64: original and a green one

    Game Cube

    Wii: Launch day Wii and a used one that gets all the new mods first so I don't screw the first one

    Gameboy

    Pocket Gameboy

    Gameboy Color

    Gameboy Advance

    Gameboy Advance SP in a store display unit\kiosk thing

    Gameboy Advance SP the one that looks like a little NES

    GBA Micro 20th Ann Ed

    Virtualboy

    DS Lite

    Those three Game & Watches

     

    TurboGrafx16

     

    Sega Master System: with light phaser and 3d glasses

    Sega Genesis\CD\32x original models

    Sega Genesis\CD\32x model 2s with wireless controllers

    Sega Genesis Model 3

    JVC X'Eye

    Pioneer LaserActive with Sega Pak (only one laserdisc game "Pyramid Patrol" which isn't fun)

    Sega Saturn: Models I and II

    Dreamcast: White and the black Sega Sports Ed

    GameGear

    Nomad

    Sega Game Base (the SMS adapter thing that goes in a Genesis)

     

    3DO: Panasonic and Goldstars

     

    Nokia Ngage QD (pirating games and software was easy, had emulators and was a good phone)

     

    Playstation

    PSOne

    PS2 phat

     

    XBox: too many hanging around, but a couple are in my cabs, one loosely based on MK and the other is in a Mario Bros Widebody and they're loaded to the gills. Yet another is going into a Space Invaders II cocktail cab at some point when I find time.

     

    At one time I had two audio towers set up on either side of my tv with a Nintendo Tower and a Sega Tower that had everything hooked up ready to play. It was a wiring nightmare.

     

    Thats it for now, I'm sure I'm forgetting something.

     

    Edit: Bought one of those Hyperkin FC Mobile IIs last month. Its a portable NES. I'm waiting for their newest portable SNES to come out this summer sometime.

  5. I've been catching up on the latest news and I've got a concern. I think it was brought up already. What if I want just a stock xbox with less than 1200 games? Does this mean a "lock" kicks in? I'm having trouble understanding the need for crippling your own software when it seems to be so versatile. I've used CoinOps now in a bunch of different configurations (horizontal/vertical screens, HD/SD, on lcd monitors and arcade monitors) and the games that each setup plays is very specific to the room/screen/cabinet that its is in. I wouldn't have done any of that if I didn't love the emulator.

     

    But, I'd hate to try and stay up on the updates if its just going to cause me headaches. My main machine is getting the full package ftped over right now and will be done in half an hour. I take it that this install will be fine. I worry about my other boxes and will probably leave them as is (unless my request makes it in).

     

    And finally, said request! Could there be an option to autoboot one specific game at CoinOps' startup? Like, an "all time favorite game" that will boot after the CoinOps banner screen? I'm imagining having CoinOps as the dash so that when the xbox turns on you get the xbox flubber, then the coinops logo, then Mario Bros boots (or whatever game you set it to).

     

    Would be cool for my cabs... thanks BP.

  6. strange.. it always hang after i defeated first stage boss

     

    i already copy mod & palettes folder also SorR.dat

     

    Theres an updated release that fixes that problem. It came out today and I'm sure Fu will post it sometime. Or it might be up at snesorama already...

     

    I haven't had a freeze yet and I'm pretty sure I've got the first release.

  7. This is pretty fun... any word on other bennugd-monolithic games that this might play? By the way, I made a wide icon for this for those of us that still use wide icons. I liked the transparency in the embedded one but the font was all squished together. Looks good on my SD screen.

     

    http://www.mediafire.com/?e6u7vtjj9z72hv0

     

    edit: rename the .png to .tbn, put that in your xSoR folder and erase the original icon in your userdata/thumbnails/programs folder for this to work, but you knew that already :)

  8. Are you using an Emotia to get scanlines?

     

    No, the monitor is the original 15 khz Sanyo in my Mario Bros widebody machine and the xbox is hooked up using these adapters: http://www.ultimarc.com/xba.html

     

    The colors are nice and bright and depending on the game/emulator used it just looks sensational. Is it arcade perfect? No, but its as close as I need it to be. I'm VERY lucky that the Sanyo is up and running still with only the slightest imperceptible bit of burn in from the original game. I'd have to find an all blue background and then point it out to you to see it (and I kind of like that, makes it that much more authentic feeling).

     

    Back on topic - does anyone else freeze up when going into the options menu while playing a game?

  9. Actually - it has a lot of features: pixel perfect and scanline emulation to name two - so I wouldn't call this bare-bones. I think what you mean is the skin is fairly basic, which is true. The features that are in other emulators (and some that aren't) are there.

     

    Fair points, but I'm using this box in an arcade machine and on a real monitor. So the scanlines are there no matter what and pixel perfect doesn't effect me too much (its a nice feature but doesn't benefit me in my experience). Also, presentation counts for alot and the skin does leave alot to be desired. It would be nice not to have to click on a folder and then on the cue file to run a game. Having a screenshot in the background in the games list would be nice.

     

    I'm having trouble saving some of my button configurations too. Seems like Coin A and Coin B default to Joy button 8 (right trigger) and that pauses whatever game you're playing. I can't help but hit it every once and awhile and that gets annoying.

     

    But, its a great emulator, and the games are fun especially if you like 90s 2d fighters. They load in an instant and you can switch back and forth between games super quick. I've spent a ton of time this week at my machine and thats a good thing. Its been under used and that makes me sad! This is a great first release and I hope he tweaks it further.

     

    A huge improvement over NeoSDLx Unleashed.

  10. Yes, very nice work. A pretty bare-bones emulator but the games play perfect and thats what matters. It took me awhile to reassign my control panel to be functional since the directional controls in-game were set to the analog stick as default, but I like how A600 leaves in keyboard functionality in his ports. Plug in a usb keyboard and then settings become a breeze.

     

    Also, playing xDuke and xShadow with a keyboard is exactly how I remembered playing the originals. If only he could get network play up and running for either, that would be killer. ShadowWarrior LAN party anyone?

  11. I've always thought we needed a proper GUI for NeoCD/SDLx Unleased. That would be a HUGE thing for me. Also, DaphneX needs a way to remap keys so that some games will actually be playable. If memory serves me right a couple games run just fine but you can only watch yourself die cuz you can't DO anything. I think its Us vs Them that only needs a fire button.

     

    I have two guesses for team ZOD: MAME and\or another Emulation Frontend where all the games are available under one big menu but its setup in a much more traditional Xport kind of way.

    (Hooray for run-on sentences!)

     

    Or if we're really lucky one of the PSone emulator devs gave permission to port something over to xbox now that its a dead system.

  12. Yes, this is possible. BP added this functionality last winter around this time.

     

    Hi,

     

    I have a question regarding vertical games. Is it possible to have them full screen (rotated) for a vertical screen? I don't yet have an XBox, but your amazing work has made me crave one really bad. :P

     

    Cheers!

     

    And in order to do this you've got to enable the advanced settings at the bottom of the first page of settings. Then turn the page using the right trigger button and it should be there on the second page. I haven't used the new releases yet so I hope its still there! I hounded BP for ages until it got put in (but I've been happy ever since).

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