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roofus

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Posts posted by roofus

  1. Go to control panel > system > advanced tab, click startup and recovery and uncheck automatically restart. Next time your comp bluescreens make note of the error it gives (most likely IRQL_NOT_LESS_OR_EQUAL, the most dreaded yet common one)

     

    If this is the case, you can try changing the drivers of your device or uninstalling and reinstalling them, though this error also came from certain problems in windows (which can be solved by going to windowsupdate.microsoft.com)

     

    roofus

  2. Does anybody have a copy of mslug4nd or mslug5n that works with fbaxxx?

    Also, my copies of the King of Fighters series and SvC Chaos are all scrambled (I was hoping FBAXXX had a decryption routine for the graphics, but I guess not?). Does anyone have copies of these that are totally decrypted perchance?

     

    roofus

  3. Short answer, as Agozer said, is that you need a modchip and I personally use one. However, you don't need a modchip. You don't even need modified font / audio files on your harddrive like many people on xbox-scene suggest. If you have an action replay, know someone who has a modded xbox or have someway of getting files onto a memory card and the game Mechassault ($20), you can run custom apps (emulators, xbox media player, dongle free dvd player, etc) without a chip. If anyone's interested, I can post a tutorial for this, and maybe instructions as to how to put together the files needed or the files themselves if someone has webspace to spare.

  4. Not at all. Something is wrong... The file size, as quoted by the server and the page, is supposed to be 304kb, but the server cuts off the download and sends a done message after only ~160kb. Maybe someone else who has this file can post it somewhere for the rest of us?

     

    roofus

  5. Some of the games I've tested (and didn't already see mentioned), results on each emulator

    From my Xbox-Scene post:

    blue - working / playable

    orange - mostly playable, major errors (missing / scrambled textures, framerate issues, etc)

    red - not playable at all

    GoldenEye 007 (U) [!].zip (10.3MB zipped, 12MB rom) [1964][PJ64][uHLE] Believe it or not, I played through a couple of levels with UltraHLE and default settings, and it worked perfectly. Smooth framerate, especially compared to UltraXLE. 1964 died while trying to load it, PJ64 loads and looks pretty, but runs pretty slow: Skippy sound, skippy frames, and on default settings, textures later in levels come out transparent. ALMOST playable on PJ64 though, almost... Tends to smooth out a little if you let it sit for a while. More RAM and adjusted settings may help here.

     

    BattleTanx[1964][PJ64][uHLE]On PJ64, BattleTanx runs a little too fast, has sensitive controls, and pauses for a while during opening story scenes in campaign. On 1964, it runs Way Too Fast and has hypersensitive controls, also pauses during story, memcards are not detected (save states used instead). UltraHLE runs it just fine, aside from flickering textures in story.

     

    BattleTanx Global Assault[1964][PJ64][uHLE] Same story for global assault.

  6. Sup all, my name's "roofus" :D

     

    Major fan of emulation, part time coder, part time school (Cal Poly SLO, CA USA) for now). Sometimes I even get to play games on emulators. :D

     

    I've owned an NES, original gameboy, N64, and Xbox. I've had plenty of games for the rest, and only 2 xbox games for the xbox (the rest are all applications and emulators)

    As far as coding goes, I've been doing it since I was six and I'm 18 now, so I guess that's quite a while. Started in masic, moved to C, C++, learned Pascal from a friend in high school for fun, buncha flavors of ASM (x86, z80, 68k), Java, and have since gone on to too many others to list. I just finished writing my first microprocessor, and I'm hooked :) I still write mini win32 apps for fun though.

     

    Anyways, if anyone needs any computer help, or has a project to work on, or whatever... yeah, go ahead and ask.

     

    roofus

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