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nes6502

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Posts posted by nes6502

  1. I think that is an illusion. I would assume it is running fullspeed with heavy frameskip (which means it's not really fullspeed). You can't really "see" unless you enable an FPS counter. I don't think there is one (I could be wrong). Two years ago I tested a version with the FPS counter and 95% of all games averaged 45 FPS. Only Super Mario World hit 60 FPS (in the tests I ran).

     

    If I enabled filters, the FPS got worse. I don't believe the performance is any better than Xsnes9x (which didn't run virtually any game fullspeed at 60 FPS). Of course, I haven't tested any of the newer versions, but I assume the core is the same and that is the bottleneck.

     

    Hi NES,

     

    I think it runs full speed 60 FPS (no frameskip) on my upgraded 1.4ghz, Trusty Xbox. Are there any games in particular that you recall have low FPS? I'd like to test it out to see how it runs.

     

    Hope you're well.

     

    In your case most if not all games probably run fullspeed. The ones to test would be Doom, Star Fox, the Super Mario RPG demo, and the title screen for Yoshi's Island. Those are good stress tests for an SNES emulator. Doom doesn't even run fullspeed in ZsnexBox. I think it is the only game that does not.

  2. The latest version of this emulator only runs at full speed if you switch the xbox to NTSC. I've had to make my whole xbox NTSC just to fix this issue, but once done it works fine and at full speed again.

     

    The problem is only on PAL xboxes, Madmab is aware of the problem but no fix has been released to date...

     

    I think that is an illusion. I would assume it is running fullspeed with heavy frameskip (which means it's not really fullspeed). You can't really "see" unless you enable an FPS counter. I don't think there is one (I could be wrong). Two years ago I tested a version with the FPS counter and 95% of all games averaged 45 FPS. Only Super Mario World hit 60 FPS (in the tests I ran).

     

    If I enabled filters, the FPS got worse. I don't believe the performance is any better than Xsnes9x (which didn't run virtually any game fullspeed at 60 FPS). Of course, I haven't tested any of the newer versions, but I assume the core is the same and that is the bottleneck.

  3. Iq_132 definitely does not get forgotten, nor does the FBA team. Along with him and the FBA team, the MAME team/Haze, Xport, Nes6502 and Kenshiro -- those people are all responsible for so much on the emulation front in general. The fact is, the departure of nes6502 from the Xbox Scene due to unnecessary BS has left the community in state of realization.

     

    Well...actually it was because my life had been consumed with ZsnexBox, FB, FBL, Nestopia, Xport additions, and OpenBOR. I decided to shift my time to other things (like life =)).

     

    Glad to see people are still using the Xbox and all the great emulators.

     

    Cheers everyone! Thanks again to all the users who enjoy my work.

  4. concerning the fds game from the readme....
    -FDS game support. Put the FDS BIOS in the bios directory. It must be

    named "disksys.rom". It must NOT be zipped.

     

    -The FDS disk side can be set or flipped

     

    you should unzip the file and rename it.

     

    I renamed the folder to "disksys.rom". It had 2 files in it. I added all of this into the bios folder. When I load it still says not able to find. Does this have something to do with the path ini? The emu is located in F:emulators. Thanks.

     

    There should be no folder named disksys.rom.

    The file disksys.rom goes in the bios directory.

  5. I had a question. When I run jarvis.xbe, there is a MK1 on the list, but when you click it it gives a dirty disk error. Is MK1 on there somewhere hidden?

     

    No. I think they just left that there being sloppy. You were never supposed to see that menu so they probablly didn't care.

     

    Maybe I don't have the right Doom port or something?? I am using Doomsday, is that what you are using?

     

    I am using DoomX 2.2 Beta

  6. Because those ports are not as fluid as the one made by the developers, obviously :thumbsup1:

     

    You might want to rethink that. Here's a comparision.

     

    The Doom port from the Xbox game:

     

    The audio seems to be mono. The Xbox version is stereo.

    The resolution looks like 320x240. The Xbox version looks like 720x480

    The screen doesn't fill the entire TV (at least on mine). The Xbox port fills it perfectly.

     

    I can't tell any difference in the game between the two. The only difference is the Xbox port has better graphics, better sound, and is running at 60 FPS. It's a step back to use the one from the Xbox game for me.

  7. These are the games I know of that have a stand alone xbe:

     

    NARC from the NARC Xbox game

    Prince of Persia 1 (From Prince of Persia Sands of Time)

    Prince of Persia 2 (From Prince of Persia Sands of Time)

    Panzer Dragoon (From Panzer Dragoon Orta)

    After Burner 2 and several others (From Shenmue 2)

    Mortal Kombat (From Mortal Kombat Deception)

    Mortal Kombat 2 (From Mortal Kombat Shaolin Monks)

     

    You can get MK3 by taking jarvis.xbe from Midway Arcade Treasures 2. When you start it, there will be a menu where you pick what game. There is no way to separate it as a standalone game.

  8. Maybe it is my old XP machine...

    But the CONVERT.BAT files does not want to work for me.

     

    The windows can't even process it.

    I don't understand why!!

    The .BAT syntax looks like perfect!

     

    Anyone tried it?

    Cospefogo.

     

    I tried it and it works. I made it and tested it on an XP machine. Sounds like you don't have the correct directory structure or you downloaded the wrong art pack (There are links for two. Only one will work). You have to get the pack where each folder is named after a game and has 0001.png, 0002.png, 0003.png, and 0004.png.

     

    By the way, how can I make them the default setting for all roms, so far I edited the INI of a few games?

     

    1) Open D:\skins\Default - 480\Default - 480.ini

    2) Edit the screen values with the ones posted.

    3) Start the emulator

    4) Main Menu->Options->Select GUI Skin->Default - 480

     

    Now all future games will use the correct screen settings

     

    5) Main Menu->Utilities->Reset Game Config Files

     

    Now any games that you have started in the past will have their config files updated to use the new setings.

  9. Oops...

     

    For what I see, this convert.bat script does "convert" the nice and friendly names used in the RessXtras artwork back to GoodNES format, and, for what I see, it KEEP THE COMMA symbol, for example in the file names. This is BAD, because Xbox FAT-X does not support several special chars, long names (more than 42 chars with extension), and the comma symbol is one of them for sure.

     

    Am I being paranoid, or am I not getting the whole scene here?

     

    Thanks guys!

    Cospefogo.

     

    That's correct. That's why you have to do these steps after you run the bat file:

     

    To use these images:

     

    1) Rename your ROMs with GoodNES 3.14 so that they match the art just

    converted. You MUST use GoodNES 3.14.

     

    2) Use whatever tool you prefer to make sure your ROM names are XBOX

    compliant (i.e. less than 43 characters, no illegal characters, etc...)

     

    3) Use the same tool and settings to make sure the artwork is XBOX

    compliant (i.e. less than 43 characters, no illegal characters, etc...)

  10. I have all FBL games bar the megadrive games for FBL by using mame 0.135 and the included FBL DAT file. I've downloaded dam-soft's coinOPS videos which is great because now I think most games have a video(seems to be one for each of the games). My problem is that there are so many duplicates of games and revisions that I would just like to have one of each game with the video. Has anyone this same issue and what have you done to remove all these duplicates?

     

    @ResX - Do you have a DAT file that I can run all these roms through so that I have only one of each of the working games?

     

    Main Menu->Options->GUI Options->Text Options->Last Page

     

    Set the display type to Parents.

     

    That will only display one of each game.

  11. whoa, that's really quite old. man

    thx for the offer but the oldest system i actively play are those arcade ones i think

     

    on my xbox, i have currently following systems:

     

    MAME via CoinOps

     

    NeoGeoOps via Final Burn Legends

     

    NES via Madnafe-NES

     

    SNES via sNESxbox or how it's called

     

    Sega Megadrive via neoGenesis

     

    Play-Station1 via pcsxbox

     

    n64 via surreal64

     

    and the xbox originals

     

    that's all system i'm familiar with, older ones might give the kick to real hardcore nostalgia-fans but i'm fine with the late 80s and 90s generally

     

    i've already made great success with your help regarding FBL and coinops, so any side scrolling shooter you can recommend me for those systems is much appreciated

     

    Gates of Thunder and Lords of Thunder are two of the greatest shooters ever made. I would also reccomend ZsnexBox for the majority of SNES games.

  12. NestopiaX 1.0

     

    This is a port of Nestopia 1.40 to the Xbox. It features very high

    compatibility (support for 213 mappers), Lightgun emulation (via the

    Xbox controller), 4Score adapter support, and much more. Nestopia is the

    gold standard for NES emulation. All games run fullspeed with zero

    frameskip (including all FDS games, games using any of the software

    filters (except HQ2X), and games running in high definition). The source

    code is included.

     

    The port features:

     

    -Resolutions:

    480i

    480p

    720p

    1080i

     

    -Software Filters:

    None

    Scale2X

    Scale3X

    HQ2X

    Scanlines

    Super Eagle

    2XSAI

    Super 2XSAI

    AdvancedMAME

    Simple2X

    SuperScale

    SuperScale75 (SuperScale with Scanlines)

    NTSC (Simulate Composite)

    NTSC (Simulate S-Video)

    NTSC (Simulate RGB)

    NTSC (Custom)

     

    The first three NTSC filters are presets that simulate a NES connected

    with Composite, S-Video, and RGB cables. All of the values that create

    the NTSC screen are set to defaults. However, the user can control

    these values and create their own NTSC version.

     

    The following values can be changed. The values that each of the

    presets uses is in parentheses.

     

    1) Resolution (Composite = 0, S-Video = 20, RGB = 70)

    2) Sharpness (Composite = 0, S-Video = 20, RGB = 20)

    3) Color Bleed (Composite = 0, S-Video = 0, RGB = -100)

    4) Artifacts (Composite = 0, S-Video = -100, RGB = -100)

    5) Fringing (Composite = 0, S-Video = -100, RGB = -100)

     

    For example, if a user wanted to use a sharper version of the

    "NTSC (Simulate S-Video)" filter they would set Software Filter to

    "NTSC (Custom)" and then set each of the values to what the

    "NTSC (Simulate S-Video)" filter used.

     

    Resolution = 20

    Sharpness = 20

    Color Bleed = 0

    Artifacts = -100

    Fringing = -100

     

    Then they could increase the Resolution or the Sharpness value until

    it looked how they wanted it.

     

    -Hardware Filters:

    Point

    Bilinear

    Trilinear

    Anisotropic

    Quincunx

    Gaussian Cubic

     

    -Flicker Filter. The value can be set from 0 (sharp) to 5 (blurry)

     

    -Soften. The value can be set to Enabled (blurry) or Disabled (sharp)

     

    -10x11 Pixel ratio for 480i/p users

     

    -VSync can be enabled or disabled.

     

    -The screen can be dimmed when resizing.

     

    -Default screen adjustment. This is a global setting that is used the

    first time a game is started. Any additional adjustments to the screen

    from the Emulation menu are saved to a separate game specific ini.

    Users should set the screen up for their TV before playing any games.

    The yellow portion of the image represents the 8 top and bottom rows of

    pixels. These rows were not usually visible on TVs and developers often

    wrote garbage graphics there. If you do not wish to see this, then

    resize the image so that the blue color is visible. If you wish to see

    all of the screen (garbage and all) then resize the image so that the

    yellow and blue are visible. However, each game saves it's own ini file,

    so you can set this image as the default and then modify the screen on

    a per-game basis if needed.

     

    -FPS display can be enabled or disabled. All games run at 60 FPS unless

    using the HQ2X filter. However, some games run at 60 FPS even with this

    filter.

     

    -You can set the type of auto generated palette (colors) Nestopia

    uses: RGB or YUV.

     

    -You can specify an external palette file if you do not like the colors

    Nestopia generates for a specific game. Put .pal files in the palette

    directory. A custom palette must be selected and Color type must be set

    to Custom.

     

    -The GUI sound effects can be disabled or enabled.

     

    -The volume for the GUI background music can be adjusted.

     

    -Simulated Surround Sound can be enabled or disabled. This should

    only be enabled if the Xbox is connected to a surround sound

    system.

     

    -The emulated volume can be adjusted in the Sound menu or by using the

    right analog stick during emulation.

     

    -Rewind sound can be disabled.

     

    -Command line launching. Parameter one must be the full path to the

    emulator. Parameter two is the name of the ROM without the path. This

    must be a zip file name. The emulator assumes the ROM is at the

    location of the ROM path specified in the Path.ini.

     

    UnleashX example:

     

    This line was added to the Config.xml file:

     

    <Item Action="G:\Games\Emulation\NestopiaX\default.xbe"

    Arg1="Super Mario Bros. (W) (!).zip">Super Mario Bros</Item>

     

    -All buttons can be configured.

     

    -Turbo settings for all buttons.

     

    -The turbo speed can be adjusted. The higher the number, the slower the

    turbo. Some games will not work with certain turbo speed settings. This

    will need to be changed for some games.

     

    -Support for 4 emulated gamepads

     

    -Lightgun emulation. Set Controller one to Gamepad and Controller two to

    Lightgun. The on screen crosshair is controlled with Xbox controller

    one. The Lightgun trigger is controlled from the Gamepad 1 NES A button

    setting. Lightgun emulation is not compatible with the NTSC filter.

     

    -The speed of the Lightgun cursor can be adjusted.

     

    -The color of the Lightgun cursor can be changed. For example, a black

    cursor cannot always be seen in some games because the background color

    is black.

     

    -The Lightgun cursor can be enabled or disabled. This is only needed for

    one game that I know of: Nintendo World Championship. This game requires

    that controller one is set to Gamepad and controller two is set to

    Lightgun. Otherwise, it won't start. However, the game does not use a

    Lightgun so there is no need to see a Lightgun cursor on the screen.

    Set the Lightgun cursor to disabled to fix this.

     

    -Fast forward can be mapped to any button.

     

    -Real time rewind can be mapped to any button.

     

    -VS Coin 1 and Coin 2 can be mapped to any button

     

    -Alternate ways to display the in game emulation menu. This will be

    useful for players who use controllers without a right analog stick.

     

    The choices are:

     

    Right Analog Click

    Left Trigger + Right Trigger

    Back + Start

    Left Trigger + Back

    Right Trigger + Back

     

    -The GUI and NES Player one can be controlled from any of the four XBOX

    controller ports. Set DefaultController to 0, 1, 2, or 3 to control the

    GUI and NES Player one from XBOX controller 1, 2, 3, or 4. This can only

    be changed by editing the D:\ini\NestopiaX.ini file.

     

    -Nearly everything in the GUI can be configured.

     

    -Support for all the Xbox partitions and DVD drive. The Drive letters

    are (C, E, F, G, X, Y, Z, and R for the DVD-ROM). DVD discs must be

    created from XISOs. Otherwise the ROMs will not be found.

     

    -All Option settings from the Main Menu serve as the global settings.

    These settings are used if a game has never been started. When a game

    has started, changing the settings apply only to that game. For example,

    if you know that you want to map Rewind to the XBOX Black button, then

    instead of having to change the default setting for each game, change

    the global value. Then every game will use that value from the start.

     

    -Automatic boxart screenshot support. If a screenshot is a boxart image,

    then the GUI will display it correctly.

     

    -Dual preview support. If a video and image are found, then both are

    displayed simultaneously.

     

    -Option to disable the video preview audio

     

    -Each game supports eight screenshots

     

    -Screenshots can by cycled by pressing left or right on the right analog

    stick.

     

    -Press the Start button to view a game's images in the image viewer

    Press left and right on the D-Pad to cycle to the next or previous

    image. Use the left and right analog sticks to move or zoom the

    image.

     

    -Analog scrolling is supported via the left and right analog triggers.

     

    -Pressing left or right on the D-Pad will skip to the next/previous

    letter of the alphabet.

     

    -Favorites support. Select a game and press the White button to add it

    to the favorites list. While viewing the Favorites list, press the

    White button to delete the favorite.

     

    -Pressing the Y button will jump to the top of the game list

     

    -Three skins are included. One for 480i/p, 720p, and 1080i. Users should

    choose an HD skin if they want to run Nestopia in HD.

     

    -DVD support. ROMs can be read off a DVD created from an XISO. Set the

    ROM path to R:

     

    -Basic ROM name display support. For example:

    "Super Mario Bros 2 (PROG0) (U) (!).zip" will be displayed as

    "Super Mario Bros. 2"

     

    -FDS game support. Put the FDS BIOS in the bios directory. It must be

    named "disksys.rom". It must NOT be zipped.

     

    -The FDS disk side can be set or flipped.

     

    -IPS and UPS patching. Put the patch in the patches folder. The patch

    must be named exactly the same as the ROM name. Zelda.zip should have

    a Zelda.ups or Zelda.ips patch.

     

    -SRAM and FDS saving support.

     

    -Save State support. Each game supports 10 save states. A preview is

    generated for each save state.

     

    -The game can be hard reset. This is equivalent to pressing the Power

    button the NES console had twice: Once to turn it off, and once to

    turn it back on simulating a reset.

     

    -The game can be soft reset. This is equivalent to pushing the reset

    button that a NES console had.

     

    -The sprite limit can be disabled. This will reduce graphics flicker.

    It may cause emulation issues if games depended on the sprite limit.

    However, it will make most game look better since the graphics are not

    flickering.

     

    -The region can be changed. The choices are Auto, NTSC, and PAL. If

    Nestopia cannot determine what the region should be, then it will use

    NTSC. Some games that were developed for NTSC consoles, and later

    released in PAL markets, were not adjusted to run at the original

    speed. That is why the PAL version of some games will have slow sound.

    This can be fixed by setting the region to NTSC. Some games depend on

    specific timing. For example, Mr. Gimmick is a PAL game that will have

    corrupt graphics if the region is set to NTSC. If a game does not start,

    then the first thing to do is to try changing the region.

     

    -Screenshot support. Screenshots are filtered. For example, If a user

    is using the Scale3X filter, then any screenshots taken will have the

    Scale3X filter applied. Filtered screenshots will slow down the ROM

    browser so it is recommended to disable software filtering if taking

    screenshots.

     

    -Built in cheat database with over 8000 cheats. These are text files

    that the user can modify to add more cheats.

     

    -Built in game Synopsis. This contains information such as tips and

    tricks, codes, reviews, or general information about the game.

     

    -Image viewer. This can be used to view maps, instruction manuals, or

    strategy guides for a game.

     

    -Game guide viewer. This can used to view FAQs or Walkthroughs for a

    game. These can be found at www.gamefaqs.com.

     

    -Up to eight screenshots per game are supported. The screenshot save slot

    can be set to any of the eight slots. It does not auto increment the save

    slot. Be careful not to erase a nice box art image, cartridge image,

    etc... by selecting the wrong save slot.

     

    -Movie playback support.

     

    -Added option to reset all config files to default values.

     

    ------------------------------------------------------------------------

     

    Notes:

     

    -ROMs must be zipped. Otherwise they will not be recognized.

     

    -Here is an easy way to get a lot of high quality artwork for

    Nestopia:

     

    1) Download the RessurectionXtras screenshot pack.

     

    2) Create a folder on your computer to convert the art

    (i.e. C:\NestopiaScreenshots)

     

    3) Create a folder called "Art" and a folder called "Convert" in that

    folder.

     

    C:\NestopiaScreenshots\Art

    C:\NestopiaScreenshots\Convert

     

    4) Create folders named 1 - 4 in the C:\NestopiaScreenshots\Convert

    folder.

     

    C:\NestopiaScreenshots\Convert\1

    C:\NestopiaScreenshots\Convert\2

    C:\NestopiaScreenshots\Convert\3

    C:\NestopiaScreenshots\Convert\4

     

    5) Extract the art to C:\NestopiaScreenshots\Art

    There will be:

     

    C:\NestopiaScreenshots\Art\3D World Runner\0001.png

    C:\NestopiaScreenshots\Art\3D World Runner\0002.png

    C:\NestopiaScreenshots\Art\3D World Runner\0003.png

    C:\NestopiaScreenshots\Art\3D World Runner\0004.png

    C:\NestopiaScreenshots\Art\720\0001.png

    C:\NestopiaScreenshots\Art\720\0002.png

    C:\NestopiaScreenshots\Art\720\0003.png

    C:\NestopiaScreenshots\Art\720\0004.png

    etc...

     

    6) Copy the Convert.bat file to the C:\NestopiaScreenshots folder.

    The folders should look like this:

     

    C:\NestopiaScreenshots (The Convert.bat file goes here)

    C:\NestopiaScreenshots\Art (All the Artwork goes here)

    C:\NestopiaScreenshots\Convert

    C:\NestopiaScreenshots\Convert\1

    C:\NestopiaScreenshots\Convert\2

    C:\NestopiaScreenshots\Convert\3

    C:\NestopiaScreenshots\Convert\4

     

    Double click the Convert.bat file.

     

    That will rename most of the artwork to match GoodNES 3.14

     

    It will copy the Box Art images to C:\NestopiaScreenshots\Convert\1

    It will copy the Title images to C:\NestopiaScreenshots\Convert\2

    It will copy the Screenshot images to C:\NestopiaScreenshots\Convert\3

    It will copy the Cartridge images to C:\NestopiaScreenshots\Convert\4

     

    You now have high quality box art, title, screenshot, and cartridge

    images for about 800 games sorted and matching GoodNES 3.14. This method

    will still work if you do not like GoodNES names for your ROMs.

    NestopiaX can delete all the GoodNES information from the filename and

    only display the name of the game (i.e. "Super Mario Bros 2" instead of

    "Super Mario Bros 2 (PROG0) (U) (!)"). Your games will match

    the artwork, but display with the basic names.

     

    To use these images:

     

    1) Rename your ROMs with GoodNES 3.14 so that they match the art just

    converted. You MUST use GoodNES 3.14.

     

    2) Use whatever tool you prefer to make sure your ROM names are XBOX

    compliant (i.e. less than 43 characters, no illegal characters, etc...)

     

    3) Use the same tool and settings to make sure the artwork is XBOX

    compliant (i.e. less than 43 characters, no illegal characters, etc...)

     

    4) Copy the ROMs to the roms folder

     

    5) Copy the images in C:\NestopiaScreenshots\Convert\1 to the

    Artwork\Shots 1 folder.

     

    6) Copy the images in C:\NestopiaScreenshots\Convert\2 to the

    Artwork\Shots 2 folder.

     

    7) Copy the images in C:\NestopiaScreenshots\Convert\3 to the

    Artwork\Shots 3 folder.

     

    8 - Copy the images in C:\NestopiaScreenshots\Convert\4 to the

    Artwork\Shots 4 folder.

     

    The images can be cycled from the GUI with the right analog stick.

     

    ------------------------------------------------------------------------

     

    Installation:

     

    1) Extract the archive.

    2) Copy to your XBOX.

    3) Now you're playing with power.

     

    ------------------------------------------------------------------------

     

    Thanks:

     

    -The Nestopia author (Martin Freij), Linux (R. Belmont) and Mac porters.

    I used the ports as reference or used the code directly.

     

    -madmab and RessurectionX (and anyone else) for the synopsis.txt file.

     

    -RessurectionX and anyone else involved for the artwork.

     

    -Some websites (which I forgot) where I got the sample images.

     

    -Mighty Mo for the cheat pack.

     

    -The author of the palettes

     

    -Anyone I forgot.

     

    ------------------------------------------------------------------------

     

    Why another NES emulator for the XBOX?

    Nestopia is the best NES emulator ever created. It is the closest thing

    to a real NES anyone can get. I always wanted to know how it would run

    on the XBOX, so I ported it. I also ported it because there are some

    games that do not work correctly on other XBOX emulators. Every user

    should have two NES emulators on their XBOX: the latest mednafen_nes

    (which is being constantly improved by madmab), and NestopiaX. Virtually

    any game you would want to play will be covered by one of these two.

     

    What are some examples of things Nestopia emulates that don't work

    correctly on other Xbox emulators?

    I am sure there are more, but I am aware of Micro Machines, Paperboy 2,

    Final Fantasy 7, High Hopes (this demo really shows off what Nestopia

    can do)

     

    Can you send me a link to the emulator?

    No

     

    I added games to the roms folder but nothing shows up.

    Are the ROMs zipped? Did you edit the Path.ini to change the ROM path?

    If so, does that path exist?

     

    I am trying to run games from a DVD but Nestopia doesn't see the games?

    Did you create an XISO of the ROMs folder before burning the DVD? Does

    the Path.ini point to R: (R: represents the DVD drive)?

     

    When I select a game the Xbox freezes. This happens no matter what game

    I select.

    You may not have a complete installation.

     

    Some games don't work or Nestopia freezes.

    Is the game verified a good dump by GoodNES 3.14? Does it work on the PC

    version of Nestopia? If not, it won't work on the port. Is the ROM

    zipped with some strange ZIP protocol? Re-zipping the game might fix the

    problem. Try changing the region and restarting the game.

     

    I changed the region of a game but the old region was still used.

    You must exit and restart the game for a region change.

     

    I got a message that said "Nestopia encountered a problem". What does

    that mean?

    It means NestopiaX crashed. It could be a bug in Nestopia, a bug in

    the new XBOX code, or something related to the game.

     

    Nestopia is supposed to be very accurate but some games have glitches

    (like Megaman 3 or Super Mario Bros. 3).

    Those "glitches" happen on a real NES. Nestopia is emulating the game

    correctly. Generally, if you think the game is emulated incorrectly, it

    is more likely your memory is incorrect or you are used to years of

    emulating the NES with less accurate emulators.

     

    There are garbage graphics at the top, bottom, left, or right parts of

    the screen. Why?

    That's what a real NES did. However, you never saw it because most TVs

    had overscan that hid this portion of the screen. Developers knew that

    and they often didn't care if garbage was drawn there because no one

    would ever see it. If you don't want to see this, then resize the screen

    so it is not visible.

     

    How do I get or know that I have "correct" colors. Does NestopiaX use

    the color palette the NES used?

    The NES didn't use a color palette. The colors were generated on the

    fly. Every TV is different. The reality is, the colors you saw on one

    game on your TV may not look exactly like the way someone else saw it on

    their TV. The generated colors (Auto - YUV) Nestopia creates are about

    as good as it gets in my opinion. However, if you want to use a custom

    palette for one game or all games you can do so. Several palettes are

    included. Some (like FBX2) are very close to what a real NES would

    generate and some (like Gameboy Colors) are just for fun. If you have

    your own favorite palette, then add it to the palettes directory.

     

    How do I use a custom palette?

    Set the Video option "Colors:" to Custom AND specify a Custom Palette.

    Palettes must be in the palettes directory and be in binary form. How

    can you tell if the palette is in binary? Open it in Notepad. If you can

    read it, then it is not in binary.

     

    What is the NTSC filter?

    It is an excellent software filter that will simulate what the game

    would have looked like on an old TV (color bleeding, distortion, dot

    crawl, etc...). The Color setting should be set to Auto - YUV.

     

    Which software filter should I use?

    It depends on how you want the graphics to look. If you want a more

    original look, choose No Filter, NTSC (Simulate Composite), Scanlines,

    or Simple2X. If you want a more modern look (i.e. what the game might

    look like if it were released today) choose Scale2X, Scale3X,

    SuperScale, etc...

     

    Does Nestopia support Samba shares, real Xbox Lightguns, or online play?

    No.

     

    Will there be any updates to this port?

    No. This is the only version.

     

    Will you port <insert the name of your favorite program> to the XBOX?

    No. My days of XBOX development are over. It has been a lot of fun but I

    don't have the time anymore. Thanks to all the people who supported my

    work over the years.

  13. there are very very very few games coinops wont run...about 10 where as there is over 1000 unique games FBL wont play...soon that number will go to about 10,000 games ^_^ the less said the better

     

    just test the game I said and see for yourself they are popular capcom/sega games that people tell you run better....its easy to see this isnt true....also dont believe that FBL plays lots of games coinops doesnt this is just misinformation....ask them for a list :naughty: if they ask me ill print sooooo many big name games and later ones like vassara 1 and 2

     

    last post for me on this subject it up to you to test if you want.....i wouldnt beleive anything said its easy to test.... ill post a list if someone asks and it will be a fraction of the full list as it will go on and on and on

     

    Who's talking about compatability? CoinOPS is MAME. Of course it supports more games. The post is about which plays the CPS1, CPS2, Cave, Psykio, and Neo Geo games better. And that answer is a resounding FBL. CoinOPS is a good second choice for anything FBL can't play or play well (like Gun Smoke).

  14. So, should i just forget about FBL since the games are the same anyway or would i experience any lack in quality this way?

    Basicly, i just want only one emulator on my xbox, preferably FBL because i like it more but since CoinOps comes with a pack of working roms i tend to prefer it over FBL.

    Is there any reason i should stick with FBL for some roms?

     

    You will be missing a lot by using CoinOPS for Neo Geo.

     

    FBL is light years ahead of CoinOPS for CPS1, CPS2, Neo Geo, and many other games. Are you going to run the games in 1080i? You will need FBL. Want to use Software Filters and still get 60 FPS? You will need FBL. Don't want to use 6 year old ROMs instead of the latest versions? You will need FBL. Want the most accurate emulation? You will need FBL.

     

    It's not hard to find the latest ROMs. If you want plain Jane vailla MAME and don't want any extras (like HD, Software Filtering, more accurate emulation, faster emulation, a dynamic GUI), then CoinOPS will work fine for the most part.

     

    If I were to find a complete MAME v0.135-rompack, could i then play all my MAME and NeoGeo games with just FBL?

     

    That would cover all the games FBL supports. FBL is primarilly a CPS1, CPS2, Cave, Psykio, and Neo Geo emulator. The best there is for those systems. CoinOPS is an all purpose emulator. FBL is specialized. What it does, it does better than the rest. If you want the best for all games, you will need FBL and CoinOPS.

     

    This is the general rule:

     

    If you want to play CPS1, CPS2, Cave, Psykio, Konami, Sega, or Neo Geo then you will want to use FBL. Anything else, use CoinOPS.

  15. Nes, I noticed something a little interesting. I've found that Guwange runs beautifully in v1.0 at 720P resolution. There are no issues with it whatsoever.

     

    Does 720P require more resources to run the game than 1080i? Do you have an idea what changed to make it unplayable at 720P in versions 1.2 & 1.3? Just wondering.

     

    You might have missed it, but I actually put a note about that in the 1.2 thread:

     

    Some games work only in certain resolutions. If a game runs out of

    memory or crashes, try a different resolution. For example, Guwange only

    works in 480i, 480p, and 1080i. It crashes in 720p

     

    Why does that happen? Because there is a bug in the Guwange emulation. The problem is it's a very bad bug where sometimes nothing happens and sometimes the game crashes. Imagine taking your car to a shop and asking them to fix the engine. You then say that the engine only stops working when driving above 50 on saturdays when it's snowing. But only if a red car is in the lane behind you. That's a description of this bug.

     

    Basically it's a memory bug. It may or may not crash the game depending on what else happens. The crash doesn't happen when the bug happens. It only crashes later and only "sometimes". 720p is one of those "sometimes" in FBL 1.3. Running the game in 720p just happens to arrange things in memory in a certain way where the bug causes a crash. All the other resolutions happen to arrange the memory in a certain way where the bug results stay hidden. If I added a new feature to the Cave core, it could shift things around again where it only worked in 720p and not 1080i.

  16. mameb6 plays it perfect as well

    and I think mameox.72b3 plays it perfect

     

    Wrong

     

    mameb6 plays it like a choppy slide show where the FPS drops to 17 at times.

    mameox.72 runs it faster but not fullspeed. Also choppy animation.

     

    The only way to play MK2 fullspeed on the Xbox is:

     

    1) Play it on Midway Arcade Treasures 2

    2) Play it on MK Shaolin Monks. This is the best option since you can copy the MK2 game off the game disc and run it separatly.

  17. I think the ability to set up individual games the way you want them is a great feature, but those settings should be exceptions to a rule that the user can set globally.

     

    That is allready the way it works. The "global" settings are set at Main Menu->Options->Video Options. Once a game is started (and something changed) the game will use it's own settings file instead of the global settings. Not sure what all the confusion is about.

  18. Final Burn Legends 1.2

     

    -Added Final Fight Bootleg. This is a great hack that lets you play as

    the boss characters. http://neosource.1emu.net/forums/index.php...mp;topic=1267.0

     

    -Fixed item controls for Dungeons and Dragons Tower of Doom and Shadow

    over Mysteria.

     

    -Included config files for Lost and Forgotten Worlds that fixes 2P

    controls. Overwrite the existing D:\config\games\ ini files with the ones

    provided.

     

    -Added option to the GUI to generate all the tools. This will generate

    the screenshot.bat, a ROM list, a game list, and all the dat files for

    verifying games. They are written to the D:\tools folder. The only new

    game added is ffightb.zip so I am not including new dat files. If you

    need them, they can now be generated.

     

    Installation:

     

    Install FBL 1.1 then copy the FBL 1.2 files over the FBL 1.1 files.

     

    Note:

     

    Some games work only in certain resolutions. If a game runs out of

    memory or crashes, try a different resolution. For example, Guwange only

    works in 480i, 480p, and 1080i. It crashes in 720p.

     

    Thanks:

     

    -iq_132 for help with the Final Fight Bootleg

    -neoryu for finding the CPS1 and CPS2 bugs.

    -Ashura-X for info on the Final Fight ROMs

  19. Found a significant bug:

     

    Games affected:

     

    Dungeons and Dragons: Tower of Doom (and clones)

    Dungeons and Dragons: Shadow Over Mystara (and clones)

     

    Issue: There is no button available in the FBL controller settings to toggle through the secondary inventory. This makes it impossible to use oil, axes, arrows, or magic, etc when needed at specific times. The arcade games all had a button that allowed the player to cycle through the inventory.

     

    These sets really need this fixed:

     

    ddtod.zip

    ddtodu.zip

    ddtodj.zip

    ddtodjr1.zip

    ddtodur1.zip

    ddsom.zip

    ddsomu.zip

    ddsomj.zip

    ddsomur1.zip

    ddsomjr1.zip

     

    Unfortunately the word "Select" is almost always used for DIP switches, adding credits, or something like that. Those games have a control called "P1 Select". It's under Arcade Settings for all controllers. I guess those games are the exception. It's not intuitive but you can change the item by going to Arcade Settings and picking P1 Select to cycle the item menu.

  20. Has anyone managed to get a "proper" "full" set of screenshots for FBL compatible roms yet ?

     

    Hi,

     

    I found a set of "titles" on a torrent but that isn't what you are after. Its literally just the title screen of the game, still its better than nothing and covers most if not all the games in FBL.

     

    check this site out if interested: http://www.mametitles.com/

     

    If you find a screenshots pack let me know...

     

    edit:

     

    after some creative googling manage to find this:

     

    http://www.torrentdownloads.net/torrent/38...f+the+MAME+Roms

     

    have downloaded and it seems to be the real deal :P

     

    You can get virtually everything right here:

     

    http://www.progettosnaps.net/snaps_en.html

     

    You can get the cabinets, marquees, etc... Use the batch file provided to sort out only what FBL uses. Copy to the Xbox.

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