rakan boiboik
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Posts posted by rakan boiboik
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will the 1.29 version be release a day?
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Any news of the 1.29 version?
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Thanks for this answer +T+!
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try overclock the CPU in the "in game menu", it will be faster.
I have one question: i don't have the original Metal Slug, and i want to know if FBA-xxx Pro runs the Metal Slug at the same speed as the original games (sorry for my horrible english guys).
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Metal Slug 3 and X...
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Yes, everybody have this problem.
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Ok Djohng, thanks for the info!
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Is Djohng dead?
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But are there actually 851 drivers? There might be some gaps, enough to reduce the total number of drivers to 754.
If that's the case, just bump it to 755.
So you're right Robert, there's only 754 drivers in driver section, i bumped it to 755. The positive point is i had no compilation errors, i obtained my default.xbe and Mameox.xbe, but the 3 Tatsumi games are invisible on my Xbox...
Edit: ok i think it's to difficult to do this and i've not the level . I give up!
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It sounds like a 851-member array is defined somewhere, you will need to find it and increase the size.
Or maybe there is another place you need to add a bit of code.
That's my total guess as I don't have the source code.
Thanks Robert for this quick answer. I forgot say that in the XbesectionUtil there's this line:
#define NUM_DRIVERSECTIONS 754
So i can't understand why there is 754 driver sections, because the last driver have number"851", and a bit of drivers have the same number
Have a nice day
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Hello everybody,
At first time i have to say i am french, so i'll do my best to speak properly
Here is my problem: i started 1 month ago to compile Bendermameox: first i added some clones and neogeo games successfully, all works well.
However, i tried to add Tatsumi games( Round up 5, Apache 3 and Cycle warriors) but there's something i don't understand: in XbesectionUtil.cpp, all the mame driver have a number. The last number is for Crystal system( 851 ), so i take the number "852" for the Tatsumi games. in my file Tatsumi.c i added this on top of the file:
#pragma code_seg("C852")
#pragma data_seg("D852")
#pragma bss_seg("B852")
#pragma const_seg("K852")
#pragma comment(linker, "/merge:D852=852")
#pragma comment(linker, "/merge:C852=852")
#pragma comment(linker, "/merge:B852=852")
#pragma comment(linker, "/merge:K852=852")
and at the end of the file:
#pragma code_seg()
#pragma data_seg()
#pragma bss_seg()
#pragma const_seg()
but the problem is each time i edit XbesectionUtil.cpp by added this line:
REGISTER_DRIVERSECTION( "tatsumi.c", "852" ),
i have an error at the end of compilation which is: "too many initializers in XbesectionUtil.cpp."
Well, somebody could explain to me how add a driver section in XbesectionUtil, because i can't understand how it works.
I hope you will give me an answer and have a nice day.
fbaxxx pro source code released!
in Final Burn (FBA/FBL/FBC)
Posted · Edited by rakan boiboik
I have a problem when i try compilate FBAxxx Pro. When i launch the option "build solution" under Visual Studio.net, he returned to me the following error message:
"error PRJ0019: a tool returned an error code from performing custom build step".
and the compilation stopped...
PS: i think my configuration is ok because i can compile Bendermameox on the same PC.
Edit: sorry for my horrible english...