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Sybarite Paladin AxL

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Blog Entries posted by Sybarite Paladin AxL

  1. Sybarite Paladin AxL
    If anyone could possibly link me to a really brutal mortal kombat metal remix I would really love it. So far this was the best I could find. I'm looking for something that boils the blood and just makes you want to fuck shit up.
     
    s-_Dhb9YyPs
  2. Sybarite Paladin AxL
    Issues: my laptop broke, my iPod broke, my relationship with my parents broke, my girlfriend and I hardly see each other, I haven't had sex in a month; all the money I have is being spent on weed and alcohol, my second university venture is failing miserably, I live in a crappy basement, I'm getting fatter and fatter, I can't quit smoking these fu<king cigarettes, I'm losing friends at the rate of 2 per year and I feel like crap in general. You wouldn't normally notice this because I'm a very optimistic, upbeat, carefree type of guy.
     
    This is not the fucking life I wanted.
     
    And I wish you would just remove the god-fucking damn word fucking filter, GC! Seriously, what the flying fuck?! Why am I being censored on my god-forsaken blog?! It's the most useless annoying thing about this entire site!
     
    venting...
    1
    2
    3
    done.
  3. Sybarite Paladin AxL
    So yeah, today I just got my results from the University of Bucharest. I applied to study Japanese. I was accepted in, just barely though. I was the semi-last dude on the list. But I'm happy and I could care less. I'm going to major in Japanese and minor in German.
  4. Sybarite Paladin AxL
    Starting off the Aural ebb and flow category, I present to you Xihilisk.
     
    Xihilisk is the name of lloyd:everything's music. It's a mix of Indie/Electronica/Experimental. He describes it as "one man and his noise." More info can be found on http://www.myspace.com/xihilisk. Best of all, he makes his music freely available to anyone.
     
    I recommend it as I find his songs have a great deal of potential and are perfect for those times when you need inspiration or just want to chillax.
     
    Comment.
  5. Sybarite Paladin AxL
    Things this year haven't really been too gaming friendly for me. I quit World of Warcraft (for good this time... I hope). Then my laptop blew up. I don't have any rig I can still play stuff on and I mostly just doodle with my PSP nowadays. Too lazy to look up 360 hackings so I can pirate me some 360 games and there's little point since I don't have a hard drive for it or a second controller. I gave my NDS to a friend so he could cheat some exams but then he left on a voyage for what seems like ages now and I can't get it back. He also took the memory card from it so even if I would get it back, it'd be useless without another one.
     
    Due in part to my former WoW addiction, which disabled my interest in everything else, and due to my laptop flocking up I really have no dedicated gaming rig. My emulation habits have all gone down hill. Then there's real life severely prohibiting me from playing much as well. Then there's boredom that kills whatever I want to do.
     
    What I'm trying to say is, I really miss having a personal computer and playing crap on it. It's been hard, and it's not affecting just my gaming but also my manic downloading and music. Hopefully things will get better although I really doubt it, at least this year.
     
    One of my biggest gaming issues was that due to the year and country I was born in ('88, Romania) I generally really missed out on all the great games of old, both PC and consoles. I first got a PC in '97 and back then internet was a dream for 90% of households at that time, and you could only get very expensive 56k dial-up connections.
     
    At least in that period, due to lack of internets, I wasn't feeling so bad about all the games I was missing out on. Then came my first gaming magazines and the realization that I've really been behind on the gaming times hit me.
     
    Throughout the years, things have really only worsened. crap started to get better in 2005 when I first got some reliable internet but then crap went really downhill because of World of Warcraft. Good internet was around in the major cities, but for the better part of my life, I've lived in a small secluded town far away from the bustling city. It affected my socializing too, as I could not go out to the city because I had no place to sleep.
     
    I'm not saying I tried my best but it was still hard. Us folk had to rely on cheaply pirated CDs sold by gypsies in the most secluded of places, and back then when the habit of ripping games to shreds so they could fit more on a single disk was at an all time high, the gaming quality was really crappy.
     
    For instance, I can't recall any single time I actually played Duke Nukem 3D. My parents very rarely bought games for me and they were often times bad. I had to contend with demos from gaming mag CDs or if managed to scrounge up the cash, the pirated disks above mentioned. Yes, they were sold, sure, the price was 1/10 of the original, but that money really mattered back then, especially for a kid like me. My most fun gaming days back then were when me and my friends hit the local gaming halls (by that I mean some small basement rooms filled with PCs that were mostly used for gaming, you went there, paid by the hour and played, they usually had all the nice, semi-latest games).
     
    Not to mention the fact that due to my very bad academic achievements throughout the years, I rarely had access to my computer, and when I did, it was usually during the weekends.
     
    To this day, this problem has never really left my mind and it bugs me on a daily basis. It's severely annoying and I wish I could just take a year off every god damn thing, be given enough money to do what I want with it, be given a place of my own with a really nice, high-end gaming rig and awesome internets and be left there. That would really be a dream come true.
     
    Alas, that would never happen, and I've reached an age where I'm expected to sort my life out. I've already dropped out of one university, and my current one is going way downhill fast as well. I wish I knew what to do...
  6. Sybarite Paladin AxL
    After venting in my previous post, I'll try and rationalize as to why the word filter put in place on the 1emulation forum and blogs (and wherever else) is essentially a bad, useless feature.
     
    Purpose: As far as I can gather, the intended use of the word filter is to protect younger 1emulation from words deemed harmful to their fragile minds and psyche.
     
    Dismantling rationale: While this may all be fine and dandy in theory, understanding that kids aged 10+ already have a relatively firm grasp on curse words in today's society is paramount to exemplifying why such a measure is largely useless. Children are already largely exposed to such words to a much higher degree from their normal everyday environment. Places like their household and school and their friends already teach them all they need to know about such words.
    Based on that, it is erroneous to think that a simple word filter will: 1. lessen their chances of picking up curse words and 2. discouraging them from the usage of said expletives. Being that emulation is a relatively minuscule niche when taking into account their gaming habits, almost close to non-existent the younger they are, the impact of the word filter is not only absolutely 0, but also presents a much more severe negative side.
     
    Censorship: As any of my fellow opponents of all things created for the purpose of serving censorship will agree, the word filter is dangerous, harmful and completely undesirable. It sets an alarming precedent and a very bad example to other sites, and such a behavior should never be tolerated. It is an infringement of free speech, and is ironically being promoted by a site based in the Land of Freedom. If we factor in the fact that it is a forced feature and in no way an option for the users of this site, the matter becomes worse.
     
    Flaws of implementation: Considering that it acts by changing letters found in a word or by changing the word considered to be offensive to a different one, it may also be considered that it promotes bad grammar and spelling. The end result is also defeating it's purpose, as often times words either synonymous or simply unchanged enough to make any visible difference. The original meaning and intent of the message containing curse words will still be largely unaffected.
     
    Other: Also adding to the fact that the word filter is unwanted is my experience throughout my membership as a 1emulation user that no one actually enjoys this feature at all. This may be speculative at best, but I figured it would be worth to include it as I doubt no one will challenge me on this premise.
     
    Conclusion: I'd like to point out a possible solution to this. As the administrators of this site seem unwilling to completely remove it, I propose a change to make it an option in each user's account settings, thereby enabling other users who do not wish to view such words to benefit from the option, and also giving back the right of free speech to people who do not wish to be censored. As such, for the first group of people, words considered harmful should appear as a series of asterisk marks (*) that have the same length as the original word. I believe this to be the optimal solution to our current quandary.
  7. Sybarite Paladin AxL
    After recently seeing the videos Side linked of Mortal Kombat Blood Storm and having watched how the series was getting worse and worse each installment I've been inspired to finally put down some ideas I had regarding a Mortal Kombat MUGEN project of mine.
     
    At this point in time I'll just list all the kombatants.
     
    Ashrah
    Baraka
    Blaze
    Bo' Rai Cho
    Chameleon
    Cyrax
    Dairou
    Darrius
    Drahmin
    Ermac
    Frost
    Fujin
    Goro
    Havik
    Hotaru
    Hsu Hao
    Jade
    Jarek
    Jax
    Johnny Cage
    Kabal
    Kai
    Kano
    Kenshi
    Kintaro
    Kira
    Kitana
    Khameleon
    Kobra
    Kung Lao
    Li Mei
    Liu Kang
    Mavado
    Meat
    Mileena
    Mokap
    Moloch
    Motaro
    Nightwolf
    Nitara
    Noob Saibot
    Onaga
    Quan Chi
    Raiden
    Rain
    Reiko
    Reptile
    Sareena
    Scorpion
    Sektor
    Shang Tsung
    Shao Kahn
    Sheeva
    Shinnok
    Shujinko
    Sindel
    Smoke
    Sonya Blade
    Kurtis Stryker
    Sub-Zero
    Tanya
    Taven
     
    In addition to all these characters I will be adding:
     
    Original Sub-Zero
    Great Kung Lao
    Tremor
    Takeda
    Hornbuckle
    Hasashi Hanzo
     
    And some original characters once I finish all of the above, which will take me ages. I'll probably design a boss character as well, which will have two versions, a balanced, playable one and the overpowered boss version.
  8. Sybarite Paladin AxL
    Silent Strike is a dude from my country I stumbled upon about a month ago. Awesome stuff he does.
     
    http://www.myspace.com/ststrike
    "Silent Strike (Ioan Titu) is a 26 years old electronic music composer and sound designer from Bacau, Romania."
     
    Sample track:
    V4TWY41pvlo
     
    Sample track 2:
    http://www.last.fm/music/Silent+Strike/_/Asian+Paper+Circus
     
    Same deal with the previous post and all future music updates. You want it, I'll share it.
  9. Sybarite Paladin AxL
    Recently discovered this dubstep/dnb outfit named Burial.
     
    http://en.wikipedia.org/wiki/Burial_(musician)
     
    "Burial is an English dubstep producer. His eponymous debut album was released in 2006 to critical acclaim. The Wire magazine named it their album of the year, along with achieving fifth place in the Mixmag 2006 Album of the Year list, and eighteenth in the best of the year list of The Observer music monthly supplement."
     
    Sample track:
     
    KoAbMfg9_Uk
     
    I might download his works, if anyone is interested, give a shout out and I'll upload them for you guys.
     
    I'll be making this a standard practice over the following "Aural ebb and flow" updates. I'll probably limit updates to two per week or so, depending on my schedule and the status of my waffles.fm and what.cd share ratios. The above mentioned sites are the only two music sources I'll be using to share music with y'all, so you guys know the quality is good. I'll be limiting my grabs to mp3 V0 only however. Naturally, those with accounts to those sites can just go grab the music themselves.
  10. Sybarite Paladin AxL
    This topic details the gameplay mechanics to a MUGEN project of mine called SvC: Battle Poetry.
     
    This game will once again pit SNK characters against Capcom characters in a battle for survival.
    The roster is as follows:
     
    SNK
    *Kyo Kusanagi
    *Benimaru Nikaido
    *Shingo Yabuki
    *Terry Bogard
    *Andy Bogard
    *Joe Higashi
    *Kusanagi
    *Rugal Bernstein
    *Adelheid Bernstein
     
    Capcom
    *Ryu
    *Ken Masters
    *Gouki
    *Dan
    *Guile
    *Charlie
    *Satsui no Hadou ni mezameta Ryu
    *Violent Ken
    *Sakura Kasugano
     
    Note: keep in mind the roster is not finished and will be updated from time to time
     
    Gameplay mechanics:
    *Button layout = low punch, high punch, low kick, high kick, knockdown blow, evasion
    *Start button, start+left, start+right = taunts
    *Start+down = Energy Siphon. Charges your Energy Focus
    *Parry(maybe)
    *Evasion/evasion+left or evasion+right = stationary dodge/roll left or right
    *Air blocking
    *Throws = HP/HK+left/right
    *Running = all characters run, no forward hopping
    *Jumping = small jumping, regular jumping, high jumping and double jumping are all present. Some characters can wall jump too. Small jumping and regular jumping and go into another jump if you did not attack. High jumps and wall jumps can't.
     
    *Style Basics = normal punches and kicks, as well as throws, and normal specials.
    *Style Techniques = special moves. Command throws count as special moves too.
    *Style Arts = super moves. Consume 1 Energy Focus.
    *Hidden Style Arts = greater super moves. Consume 2 Energy Foci.
    *Forbidden Style Art = the most powerful move available to the character. Consumes 2 Energy Foci and 3 Mind Foci. In addition, it cannot be Art Flowed into.
     
    *Energy Focus = your standard power bar. Can be charged. 3 levels. Charges by performing Style Techniques or hitting your opponent with Style Basics or Style Techniques, even if he/she blocks.
    *Mind Focus = your skill stocks. Used for Style Flows, Retaliation and recharging your Defense Focus. 5 levels. Charges by blocking, being hit and over time. Charges faster when you have low life.
    *Defense Focus = your standard block damage meter. If you take too much damage, you will be unable to block for a period of time. Can be forcibly recharged using 2 Mind Foci.
     
    *Style Flow = can cancel some Style Techniques into other Style Techniques. Costs 1 Mind Focus.
    *Art Flow = can cancel some Style Techniques into Style Arts. Costs 1 Mind Focus and 1 Energy Focus for Style Arts and 2 Mind Foci and 1 Energy Focus for Hidden Style Arts.
    *Focused Retaliation = performed by pressing Knockdown Blow when blocking. Costs 1 Mind Focus.
    *Focused Retreat = performed by pressing Evasion quickly after an attack. Costs 1 Mind Focus.
    *Focused Escape = performed by pressing Evasion while blocking. Costs 1 Mind Focus.
     
    That's about it for now.
  11. Sybarite Paladin AxL
    Otherwise known as Bison/Vega/Barlog, depending on what country you play your Street Fighter in.
     
    Personally I don't give a rat's ass about this crappy confusion so I'll spell it out right now how I think it should be.
     
    Dictator: Barlog, because it makes perfect sense when applied to him, if it doesn't to you, read some LotR, or if that's too hard, watch the first movie.
    Spanish Ninja: Vega, duuuuh...
    Boxer: Mike Bison. I don't care about the obvious reference to Mike Tyson. He's too much of a retard to sue anybody anyway.
     
    Right, that being said, force of habbit is such a biatch that I've gotten used to Dictator: Bison, Boxer: Barlog.
    So I'm not gonna try and shake this off because it's going to annoy me for the rest of my life.
     
    Aim: to create an "ultimate" version of post-SFA3 Bison. Keep in mind, this does not mean he's a boss.
     
    Sprites: I'm torn between CvS and SvC sprites here. Both are great. I find CvS Bison doesn't show too much evil emotion tho, as opposed to SvC Bison who almost always has an evil superiority-complex-ridden grin. That's a great plus for the SvC sprite.
     
    Voice: the CvS voice here shines above all. SvC voice comes second, and SFA voice comes last, although I can't even factor the 3rd one in because it's for Bison's first body so clearly there must be differences.
     
    Sounds: SvC sounds are somewhat better, although a mix between the two would be interesting.
     
    Move set: I'm going to bring back pre-SF2 Bison's moves and combine them with CvS Bison's new moves. That's basically it. SvC Bison's moves list completely fails unfortunately. I'm also changing the controls around a bit. Details will follow later.
  12. Sybarite Paladin AxL
    Disclaimer: I've never developed a MUGEN work in my life. These are just my ideas I'm putting down for further reference and feedback. These will be used in a possible MUGEN project of mine. All these ideas are given from an artistic-prone point of view.
     
    Character design is a tricky affair. It has to be just right to make you like the character. Important factors I identify in this topic, or rather, their absence, can make or break a character.
     
    SPRITES
     
    First off, let's talk about sprites. A sprite is the main thing that gives your character a personality. Clothes, stance, face and movement are all important to give you an accurate opinion as to how a character would act in a hypothetical real-life situation. Therefore, I think it's best that we use the most expressive and fine sprites we can when designing a character.
     
    Some sprites are bad, real bad. Like some CvS sprites. They're horrible. Some are so terrible, they're an insult to the original characters, mostly SNK, obviously (damn you Capcom). Examples include Ryo, who looks more like a joke character than anything. An example of a great Ryo sprite would be found in KoF XI for example, which is also the latest KoF installment, therefore sprites are fresher, despite being obvious rehashes.
     
    On the flip side, looking at what SNK did with SvC Chaos, I'm very happy with most characters. Sagat looks very menacing and I love the grin, although a bit skinny and humpback-ish, and I don't like the Tiger Genocide. Vega simply flows, although hit and move animations look a bit twitchy(maybe because he's insane). Ken/Gouki/Ryu look great, they greatly resemble the Capcom feel, with a SNK twist and Violent Ken is greatly inspired. I especially like how SNK has managed to capture the "SFA" Ken feeling with a SF3-ish Ken, a feeling mostly missing in the original SF3 Ken and apparently, completely missing in SF4. Hugo looks retarded, but that's how he is anyway. Tessa exudes of a great personality too. IMO, a cross between SF3 graphic flows and sprites and SvC sprites would result in a superb array of personality hints.
     
    Most importantly, animations should flow naturally to give an impression of artistry.
     
    SOUND
    The voice is the most important aspect of a character's sound panoply, followed by special move sounds, and normal move sounds. Music is, however, in a completely separate category and is just as important as the voice. The voice has to be clear, and a bit louder than the specials/normals sounds, however not annoyingly louder. It should just about go over the second two's sounds.
     
    I have yet to identify the volume level background music should have but as a rule of thumb, it shouldn't be too loud or too quiet. Naturally, volume levels should be consistent with all characters and stage songs.
     
    EFFECTS
     
    Special/Super move effects should be extremely impressive and flashy while at the same time not being overkill, like covering the entire screen or something. They should mirror the character's overall power first and foremost. If it's a character like Bison, obviously he's going to be completely covered in dark-purple-flaming-psycho-energy during Psycho Crushers/Psycho Drives. If it's a weaker character like Sakura, naturally she won't be surrounded in Hadou energy, but rather, we'll just see small-medium amounts released during (Shinkuu) Hadoukens. Naturally these apply only if you want to somehow remain faithful to the original characters and are relative to the author's wishes anyway. The most important aspect however is, regardless of how big or small the amount of energy they possess is, that it be impressive, flow/burn/etc intensely so that it creates another aspect of the character's personality.
     
    MOVES
     
    Last but certainly not least is the character's array of moves. To put it all in one word they should be MANY! And very diverse. Here's my preference on the numbering of the different types of moves:
    Throws: 2
    Normal specials: between 1 and 4 (I find 3 to be a comfortable number)
    Specials: at least 5 and at most 7 (this should not include EX moves, if you plan to add any)
    Supers: 2 to 4 regular supers, 2 greater supers and 1 final super.
     
    Note on super moves: I do not take the Capcom way when designing supers, which is basically taking a special and giving it steroids to become a super. This makes everything extremely generic and unoriginal, and does not help towards contouring your character's feel at all. It's the reason why I don't condone the existence of EX moves either. A good example would be the Gou Shoryuken/Shoryu Reppa. It's just 3 Shoryuken's in a row. Excuse me while I yawn...
     
    This covers what I think are the important aspects of character design. A lesser one also worth mentioning is:
     
    HIT-SPARKS
     
    I've never been much of a hit-spark fan, however I find the lack of hit-sparks is also annoying. I've realized they help create the idea of impact. In my view, hit-sparks should be small and localized at the area of impact. You might say they're all like that but I've seen horrible hit-sparks that completely cover the receiver's block/parry animations when they happen and go even beyond his body when they dissipate. Hit-sparks for normal moves should have a neutral color as to not detract from the action and special move hit sparks should share the color of the special move's energy, if any and if not, neutral again.
     
    This concludes our "create it like a wannabe artist" tutorial, brought to you by AxL. I reiterate, these are my opinions only. Your mileage may vary. Should you choose to follow them, I'd love to see your work.
     
    Note: have you noticed how I didn't talk about move specifications like priorities, downtime, etc.? This is because they belong to an entirely separate part of character design I name "character gameplay".
  13. Sybarite Paladin AxL
    Location: dorm room, Cambridge, UK
    State: mellow-jazzy
    Description: it's that state when you're staring at the abyss and you got your acoustic guitar with you and you play some random chill out riffs in a smoked up maryhaze
    Outside conditions: chilly and it's raining
     
    Not saying anything,
    Get ready, I'm not saying anything,
    Get ready...
    You know very well what I'm gonna say:
    Not saying anything.
     
    Don't know anything,
    Maybe I already know too much...
    Maybe I already learned how to listen,
    But I'm not saying anything,
    Because I don't know anything.
     
    Not feeling anything,
    I've prepared myself.
    Not feeling anything,
    I'm prepared.
    I'm prepared for the Grand Nothing,
    For the Grand Nothing...
     
    Not saying anything, get ready!
    Get ready, for the Grand Nothing,
    Not saying anything, get ready for the Grand Nothing!
    Not saying anything.
     

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