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  1. Hello! I believe this has to do with the way the games were programmed probably due to RAM limitations of the NGCD system. SNK also did this for all KOF ports for PS1 (I don't know about the Saturn ports, maybe they work differently because of the additional RAM cartridges). I suppose you would have to change something in the game to avoid this track changing between the rounds. 🤔 Alternatively, you could use the sound associations option in Raine to play the MVS/AES versions with the arranged sound tracks from the NGCD ports. That way you would have the best graphics (no sprites cut) and the best sound with non-stop tracks between the rounds. I suggested the inclusion of this feature in Raine some years ago mainly because of this limitation of the CD versions, as I am a KOF fan. But my idea came from the Nebula emulator, which introduced this feature back in 2005 if I'm not wrong. Since Nebula is over a decade no longer updated, Raine is the only emulator maintained in which you have this feature as far as I know.
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