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<rss version="2.0"><channel><title>Hacking and Homebrew News [/hax] Latest Topics</title><link>https://www.1emulation.com/forums/forum/122-hacking-and-homebrew-news-hax/</link><description>Hacking and Homebrew News [/hax] Latest Topics</description><language>en</language><item><title>Rogero CFW 4.46 V1.01 (Custom Firmware for PS3) Released</title><link>https://www.1emulation.com/forums/topic/34769-rogero-cfw-446-v101-custom-firmware-for-ps3-released/</link><description><![CDATA[
<p>A few days ago, Rogero (a legend amongst PS3 hackers), released his latest custom firmware for the PS3. Anyone who wants to play homebrew on their PS3 knows you first need to install a custom firmware on it. This is arguably one of the best available today.</p><p>
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.1emulation.com/forums/uploads/monthly_07_2013/post-1-0-26655300-1374629863.jpg" data-fileid="781" data-fileext="jpg" rel=""><img data-fileid="781" class="ipsImage ipsImage_thumbnailed" alt="CFW446_1.00_Logo.jpg" src="https://www.1emulation.com/forums/uploads/monthly_07_2013/post-1-0-26655300-1374629863_thumb.jpg"></a></p><blockquote data-ipsquote="" class="ipsQuote"><div><p>Rogero has come back to release his take on the CEX-only 4.46 CFW, which provides the basic Install Package Files/app_home XMB entries, and the usual noBD/noBT/RSOD/reactPSN patches and it has the QA flag automatically enabled by default (you still have to do a certain button combo though), and in the <strong><a href="http://www.tortuga-cove.com/forums/viewtopic.php?f=127&amp;t=4705" rel="external nofollow">newly-released 4.46-1.01 CFW</a></strong>, Rogero has now included the deanK installPKG into the CFW in the app_home location, thus allowing "out-of-the-box" FTP support, PSN bubble-style package installation and of course, a "proxified" method of booting up multiMAN (using the STEALTH releases of multiMAN).</p><p> </p><p>
In addition to the CFW release, he also has released a <strong><a href="http://www.tortuga-cove.com/forums/viewtopic.php?f=127&amp;t=4714" rel="external nofollow">Flash Auto-Patcher</a></strong> in order to support 4.46 FW downgrading by adding Rogero CFW 4.46 v1.00 patches to the application, and it now works on the very dated Microsoft Windows XP operating system, with directory path fixes and drag-and-drop support in the improved version 4.46A.</p></div></blockquote>SOURCE: <a href="http://ps3crunch.net" rel="external nofollow">PS3Crunch</a><p> </p><p>
<strong><em>Related subforum:</em> <a href="http://1emulation.com/ps3/" rel="">http://1emulation.com/ps3/</a> (PS3 Hacks)</strong></p>
]]></description><guid isPermaLink="false">34769</guid><pubDate>Wed, 24 Jul 2013 01:37:53 +0000</pubDate></item><item><title>XBMC4Xbox 3.3 Released</title><link>https://www.1emulation.com/forums/topic/34772-xbmc4xbox-33-released/</link><description><![CDATA[
<p>XBMC (formerly "Xbox Media Center") is a free, open source (GPL) multimedia player that runs on the first-generation Microsoft Xbox, (not the newer Xbox 360), as well as on computers running Linux, Mac OS X, and Windows.</p><p> </p><p>
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.1emulation.com/forums/uploads/monthly_07_2013/post-1-0-64778300-1374642025.jpg" data-fileid="782" data-fileext="jpg" rel=""><img data-fileid="782" class="ipsImage ipsImage_thumbnailed" alt="xbmc.jpg" src="https://www.1emulation.com/forums/uploads/monthly_07_2013/post-1-0-64778300-1374642025_thumb.jpg"></a></p><blockquote data-ipsquote="" class="ipsQuote"><div><p>Improvements include</p><p> </p><p>
New default Confluence Lite skin.</p><p>
DVDPlayer improvements including:</p><p>
Updated libraries for DVDPlayer (FFMPEG/libdvd et al).</p><p>
Recognises additional video extensions as used by some XBox games.</p><p>
HLS (HTTP Live Streaming) support.</p><p>
Other playback improvements from XBMC.</p><p>
Updated VFS and Cache</p><p>
Improved 128MB Ram support.</p><p>
Built-in support for recently added videos/music for skins (without the need for Python).</p><p>
Updated MythTV support.</p><p>
Better out of the box support for universal / Microsoft Media Extender remotes.</p><p>
Password Manager for Samba shares allowing different usernames/password per share.</p><p>
Skinning improvements.</p><p>
Scraper updates.</p><p>
Various other code / library updates and improvements.</p></div></blockquote><strong>Official website / download info: <a href="http://www.xbmc4xbox.org.uk/2013/07/xbmc4xbox-3-3-released/" rel="external nofollow">http://www.xbmc4xbox.org.uk/2013/07/xbmc4xbox-3-3-released/</a></strong>
]]></description><guid isPermaLink="false">34772</guid><pubDate>Wed, 24 Jul 2013 05:01:07 +0000</pubDate></item><item><title>XGEN Updater V2 / XGEN Pandora V2</title><link>https://www.1emulation.com/forums/topic/31208-xgen-updater-v2-xgen-pandora-v2/</link><description><![CDATA[<p>get it <a href="http://www.psp-hacks.com/file/1833" rel="external nofollow">HERE</a></p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="31208" data-ipsquote-contentclass="forums_Topic"><div>It’s about that time, time you upgrade to the latest and greatest from Team GENyUS. So rather than doing the incremental update thing: M33 -&gt; GEN-A -&gt; GEN-B -&gt; GEN-B2 etc… Jump straight to 5.50 GEN-B2 with Yoshihiro’s XGEN Updater. Of course this only applies to PSP-1000 and PSP-2000 owners with a non TA-88v3 board. And if you’re already sporting GEN – continue on keepin’ on.<p> </p><p>XGEN Updater installs Custom Firmware 5.50 GEN-B2 directly on your already hacked hand held, which needs to be running 3.71 M33 or above. XGEN Pandora will modify your Despertar del Cementerio v8 setup. So whenever you need to call upon Pandora, she’ll be restoring/reflashing 5.50 GEN-B2 instead of 5.00 M33.</p></div></blockquote>]]></description><guid isPermaLink="false">31208</guid><pubDate>Fri, 02 Oct 2009 18:59:31 +0000</pubDate></item><item><title>Moonshell 2.0 released</title><link>https://www.1emulation.com/forums/topic/30460-moonshell-20-released/</link><description><![CDATA[<p>Theme manager for the DS</p><p> </p><p>The huge changelog can be found <a href="http://mdxonlinemirror.dyndns.org/HTML/ENG/changelog.html" rel="external nofollow">here</a>.</p><p> </p><p>&gt;&gt; Download Moonshell <a href="http://home.att.ne.jp/blue/moonlight/" rel="external nofollow">HERE</a> (51 MB)</p>]]></description><guid isPermaLink="false">30460</guid><pubDate>Sat, 09 May 2009 05:53:35 +0000</pubDate></item><item><title>DSWifi 0.3.7 released</title><link>https://www.1emulation.com/forums/topic/30251-dswifi-037-released/</link><description><![CDATA[<p>Wifi library for DS programmers</p><p> </p><p>Changelog isn't available yet.</p><p> </p><p>&gt;&gt; Get the package <a href="http://sourceforge.net/project/showfiles.php?group_id=114505&amp;package_id=199021" rel="external nofollow">HERE</a>.</p>]]></description><guid isPermaLink="false">30251</guid><pubDate>Fri, 10 Apr 2009 23:34:22 +0000</pubDate></item><item><title>OpenXDK 0.1 released</title><link>https://www.1emulation.com/forums/topic/29867-openxdk-01-released/</link><description><![CDATA[<p>This allows you to write emulators to run on the Xbox platform that are completely legal.</p><p> </p><p>No changelog exists.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29867" data-ipsquote-contentclass="forums_Topic"><div>OpenXDK is an Open Source, Free, Legal Xbox Development Kit. OpenXDK is being developed to facilitate hobbyist and "homebrew" coding for the Microsoft XBox.</div></blockquote><p>&gt;&gt; Get it <a href="http://sourceforge.net/project/showfiles.php?group_id=56780" rel="external nofollow">HERE</a>.</p>]]></description><guid isPermaLink="false">29867</guid><pubDate>Fri, 20 Feb 2009 23:24:47 +0000</pubDate></item><item><title>Moonshell beta 5 released</title><link>https://www.1emulation.com/forums/topic/29718-moonshell-beta-5-released/</link><description><![CDATA[<p>Media Player for the DS</p><p> </p><p>This is the final release of this application.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29718" data-ipsquote-contentclass="forums_Topic"><div>Version 2.00 beta.5 for translator and designer 2009/01/16<p> </p><p>- 'Skin format and language specification' was decided.</p><p>- The bug that SPC did not open was corrected. (Tone quality has decreased.)</p><p>- The key operation was reviewed. The MP3 seek was changed to 'L/R single + long'.</p></div></blockquote><p>&gt;&gt; Get it <a href="http://mdxonline.dyndns.org/" rel="external nofollow">HERE</a>.</p>]]></description><guid isPermaLink="false">29718</guid><pubDate>Sat, 31 Jan 2009 01:39:42 +0000</pubDate></item><item><title>DS2Key 1.01 released</title><link>https://www.1emulation.com/forums/topic/29667-ds2key-101-released/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sypherce" data-cite="sypherce" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29667" data-ipsquote-contentclass="forums_Topic"><div>Version 1.01 (Revision 44) January 20, 2009<p> </p><p>1. Fixed bug with arrow keys sending numpad keys (2, 4, 6, <img alt="8)" src="https://www.1emulation.com/forums/uploads/emoticons/default_cool.png"></p><p>2. Fixed GH Pad repeat bug reported blahblahblaster from gbadev.org.</p><p>3. Fixed CPU usage with server console versions.</p><p>4. Fixed repeated sending of "/p?".</p><p>5. Fixed a bug with the mouse cursor sending negative values, causing wrapping in the linux version.</p></div></blockquote><p>&gt;&gt; Get it (and discuss it) at the official thread <a href="https://www.1emulation.com/forums/index.php?showtopic=28860" rel="">HERE</a>.</p>]]></description><guid isPermaLink="false">29667</guid><pubDate>Wed, 21 Jan 2009 06:36:17 +0000</pubDate></item><item><title>DS2key latest release</title><link>https://www.1emulation.com/forums/topic/29523-ds2key-latest-release/</link><description><![CDATA[<p>Sypherce has released the latest binaries in the <a href="https://www.1emulation.com/forums/index.php?showtopic=28860" rel=""><strong>Official Release Thread</strong></a>.</p><p> </p><p>You can also read about DS2key in general, at the <a href="https://www.1emulation.com/forums/index.php?showforum=88" rel=""><strong>Official Forum</strong></a>.</p>]]></description><guid isPermaLink="false">29523</guid><pubDate>Wed, 31 Dec 2008 06:46:15 +0000</pubDate></item><item><title>DSwifi 0.3.6 released</title><link>https://www.1emulation.com/forums/topic/29432-dswifi-036-released/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sgstair" data-cite="sgstair" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29432" data-ipsquote-contentclass="forums_Topic"><div>dswifi 0.3.6 is a minor bugfix release to remove constant strings which were misplaced in a header file.</div></blockquote><p>&gt;&gt; Get it <a href="http://sourceforge.net/project/showfiles.php?group_id=114505&amp;package_id=199021&amp;release_id=647684" rel="external nofollow">HERE</a>.</p>]]></description><guid isPermaLink="false">29432</guid><pubDate>Sat, 20 Dec 2008 21:10:54 +0000</pubDate></item><item><title>Wiikey 2 update 1.2 released</title><link>https://www.1emulation.com/forums/topic/29198-wiikey-2-update-12-released/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29198" data-ipsquote-contentclass="forums_Topic"><div>[2008.11.11] Update v1.2 Released - Update Blocker Feature Added!<p> </p><p>An Update Blocker feature has now been added to Wiikey 2 and is available as a DVD update in the resources section. By default, this new feature will block harmful other-region updates to your Wii, that are included in some games, but allow own-region updates. There is also a config option to block all updates regardless of region.</p></div></blockquote><p>&gt;&gt; Home Page - <a href="http://www.wiikey.cn/" rel="external nofollow">http://www.wiikey.cn/</a></p>]]></description><guid isPermaLink="false">29198</guid><pubDate>Sun, 16 Nov 2008 04:25:50 +0000</pubDate></item><item><title>Dark_AleX's 5.00 M33-3 and 3.71 Fatmsmod patch for 5.00 M33</title><link>https://www.1emulation.com/forums/topic/29066-dark_alexs-500-m33-3-and-371-fatmsmod-patch-for-500-m33/</link><description><![CDATA[<p><span style="text-decoration:underline;"><strong>PSP Custom Firmware 5.00 M33-3</strong></span></p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29066" data-ipsquote-contentclass="forums_Topic"><div>A quick fix for the big bug introduced in M33-2...<p> </p><p>Changes:</p><p> </p><p>- A bug was introduced in 5.00 M33-2 that made some games and homebrew not to work.</p><p>- PSN version check is now automatically bypassed without need of touching any setting.</p></div></blockquote><p>Source and Downloads: <a href="http://www.dark-alex.org/forum/viewtopic.php?f=44&amp;t=1893" rel="external nofollow">dark-alex.org</a></p><p> </p><p><span style="text-decoration:underline;"><strong>3.71 Fatmsmod for 5.00 M33</strong></span></p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29066" data-ipsquote-contentclass="forums_Topic"><div>Just a little update to the fatmsmod patch, it stopped working in 5.00 due to a sony file changing its name.<p> </p><p>Instructions: decrypt 3.71 using psardumper (square option).</p><p>Copy the file fatmsmod.prx in the root of memory stick.</p><p> </p><p>Copy FATMS371 to /PSP/GAME or /PSP/GAME5XX. Run the program and done.</p></div></blockquote><p>Source and Downloads: <a href="http://dark-alex.org/forum/viewtopic.php?f=44&amp;t=1996" rel="external nofollow">dark-alex.org</a></p><p> </p><p>About Fatmsmod:</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="eXophase.com" data-cite="eXophase.com" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29066" data-ipsquote-contentclass="forums_Topic"><div>Homebrew developer Dark_AleX has released an optional patch that allows users to load the original 3.71 FATMS driver on 5.00 M33 series custom firmware. In certain cases, applying this patch may greatly improve overall read and write performance with slow Memory Stick brands, such as Lexar.</div></blockquote>]]></description><guid isPermaLink="false">29066</guid><pubDate>Fri, 24 Oct 2008 21:33:50 +0000</pubDate></item><item><title>Dark_AleX releases 5.00 M33-2 and Popsloader for 5.00 M33-2</title><link>https://www.1emulation.com/forums/topic/29052-dark_alex-releases-500-m33-2-and-popsloader-for-500-m33-2/</link><description><![CDATA[<p><span style="text-decoration:underline;"><strong>PSP Custom Firmware 5.00 M33-2</strong></span></p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29052" data-ipsquote-contentclass="forums_Topic"><div>Changes:<p> </p><p>- Popcorn bug fixes:</p><p> </p><p>* Fixed bug that caused some games with certain icons not to work, and caused document.dat not to work.</p><p> </p><p>* Fixed critical bug that caused continous corruption of psx games in RAM.</p><p> </p><p>- Core bugfix: Fixed sctrlKernelSetInit* functions not working.</p><p> </p><p>- M33 network update doesn't work in 5.00 M33, fixed.</p><p> </p><p>- Added the posibility of loading version information from the file flash0:/vsh/etc/version.txt</p><p> </p><p>By default is disabled. If you enable it in recovery, you could for example dump 5.01 firmware,</p><p>copy the version.txt from it to the flash, and bypass firmware check restrictions like those that</p><p>may be in psn, etc.</p><p>This will also fake official network update (not m33 one), and running the update eboot (again, not m33 ones).</p><p> </p><p>- Plugins configuration file format changed.</p><p> </p><p>The new format is as follows:</p><p> </p><p>* There is no more conf.bin file.</p><p>* Now each line in vsh.txt game.txt and pops.txt will have a 0 or a 1 at the end. 1 indicates</p><p>that the plugin will be loaded, 0 (or anything else) that it won't be loaded.</p><p> </p><p>Entering in recovery in 5.00 M33-2 wil automatically convert the old format configuration</p><p>to the new one (this may cause a delay first time you enter in plugins because of conversion).</p><p> </p><p>- Added optins under advanced configuration that allow enable/disable of plugins in a certain configuration.</p><p>By default they are enabled.</p></div></blockquote><p>Source and Downloads: <a href="http://www.dark-alex.org/forum/viewtopic.php?f=44&amp;t=1844" rel="external nofollow">dark-alex.org</a></p><p><em>Alternatively, if you already have a custom firmware installed on your PSP, you should be able to use the Network Update feature to update your custom firmware. To enable the M33 network update feature: Boot into recovery mode, go to Configuration and set "Use M33 network update" to Enabled. If you are running a custom firmware that does not have this option, DO NOT use the network update feature to update, or you will end up with Sony's official firmware.</em></p><p> </p><p><span style="text-decoration:underline;"><strong>Popsloader for 5.00 M33-2</strong></span></p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29052" data-ipsquote-contentclass="forums_Topic"><div>popsloader for 5.00 M33-2 and up (until Sony screws it again)<p> </p><p>Requeiments:</p><p> </p><p>- 5.00 M33-2, it won't work in 5.00 M33-1</p><p> </p><p>New:</p><p>- Works on 5.00.</p><p>- Added 3.80, 3.90 and 4.01.</p><p> </p><p> </p><p> </p><p>- Upgrade from older version of popsloader:</p><p> </p><p>* Copy seplugins to memstick root folder replacing files.</p><p>* Dump 4.01 (choose decrypt all option in psardumper) and copy the file impose.prx in /seplugins/popsloader/ with that name (impose.prx, without numbers)</p><p> </p><p>- Install from scratch:</p><p> </p><p>* Copy seplugins to memstick root folder replacing files.</p><p>* Dump the desired firmware to extract the files needed. (choose decrypt all option in psardumper)</p><p> </p><p>Thse are the files needed for each firmware:</p><p> </p><p>3.02-3.03: /kd/pops.prx, /kd/popsman.prx, /kd/meaudio.prx, /vsh/module/pafmini.prx</p><p>3.10-3.30: /kd/pops.prx, /kd/popsman.prx, /vsh/module/pafmini.prx</p><p>3.40-4.01: /kd/pops.prx, /kd/popsman.prx, /vsh/module/pafmini.prx, /vsh/module/libpspvmc.prx</p><p> </p><p>* Copy the files to /seplugins/popsloader with firmware version as suffix (e.g. popsman.prx -&gt; popsman380.prx)</p><p>* Additionally, no matter which pops you want to run, you have to get impose.prx from 4.01 and</p><p>copy it to /seplugins/popsloader/ with the name impose.prx (no suffix).</p></div></blockquote><p>Source and Downloads: <a href="http://www.dark-alex.org/forum/viewtopic.php?f=44&amp;t=1847" rel="external nofollow">dark-alex.org</a></p>]]></description><guid isPermaLink="false">29052</guid><pubDate>Thu, 23 Oct 2008 00:45:50 +0000</pubDate></item><item><title>Utopia sources released</title><link>https://www.1emulation.com/forums/topic/29037-utopia-sources-released/</link><description><![CDATA[<p>For those of you who don't know what the Utopia project is: <a href="https://www.1emulation.com/forums/index.php?s=&amp;showtopic=27907&amp;view=findpost&amp;p=281450" rel="">Utopia Kernel for PSP - Open Source, Dedicated Homebrew Kernel in development</a></p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29037" data-ipsquote-contentclass="forums_Topic"><div>My bad everyone I have been pretty busy lately due to personal issues. I haven't been able to setup the svn because I always lacked the time to do it :/<p> </p><p>I am posting the current sources here on the forums and if someone or even the staff could take care of setting up a svn or such a similar solution it would be great.</p><p> </p><p>Again sorry for the wait :/</p><p> </p><p>Thanks to Silverspring who coded most of these sources.</p><p> </p><p>Cheers.</p><p> </p><p>P.S. These sources are to be BSD licensed so make sure you respect it !</p></div></blockquote><p>Source and Downloads: <a href="http://lan.st/showpost.php?p=12293&amp;postcount=133" rel="external nofollow">lan.st</a></p>]]></description><guid isPermaLink="false">29037</guid><pubDate>Sat, 18 Oct 2008 19:15:58 +0000</pubDate></item><item><title>Dark_AleX releases 5.00 M33, 1.50 kernel addon, and PSPStates 2</title><link>https://www.1emulation.com/forums/topic/29036-dark_alex-releases-500-m33-150-kernel-addon-and-pspstates-2/</link><description><![CDATA[<p><span style="text-decoration:underline;"><strong>PSP Custom Firmware 5.00 M33</strong></span></p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29036" data-ipsquote-contentclass="forums_Topic"><div>There it is.<p> </p><p>Changes:</p><p> </p><p>- 4.01 to 5.00</p><p> </p><p>- Bug fix: when changing speed in xmb, and the psp turned the brightness to 0 automatically the speed was reseted to 222 again.</p></div></blockquote><p>Source and Downloads: <a href="http://www.dark-alex.org/forum/viewtopic.php?f=44&amp;t=1521" rel="external nofollow">dark-alex.org</a> release thread</p><p> </p><p> </p><p><span style="text-decoration:underline;"><strong>1.50 Kernel addon for 5.00 M33</strong></span> (phat PSPs only)</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29036" data-ipsquote-contentclass="forums_Topic"><div>Instructions: Copy to /PSP/GAME5XX and run.<p> </p><p>Note: because even deleting LFTV and korean font there was not enough space this time, this version will delete also flash0:/dic/apotp.dic</p><p> </p><p>I'm unsure about what this file is for (maybe for japanese text predicition?) but system works fine with it.</p><p> </p><p>IF you want to keep some of the things deleted by the 150k_installer do following things.</p><p> </p><p>- Install DC7. Use the Format flash options in nand operations menu. Make flash1 size like around 1 MB smaller, make flash3 the smallest possible, and make flash2 a bit smaller (not too much, or you won't be able to download games and demos from psstore). Then, make flash0 as big as possible and continue.</p><p> </p><p>- Install 4.01 M33, update to 5.00 M33.</p><p> </p><p>- Install 1.50 addon. Dump 5.00 using the latest psardumper, and flash the deleted files you want back.</p></div></blockquote><p>Source and Downloads: <a href="http://www.dark-alex.org/forum/viewtopic.php?f=44&amp;t=1612" rel="external nofollow">dark-alex.org</a> release thread</p><p> </p><p> </p><p><span style="text-decoration:underline;"><strong>PSPStates 2</strong></span> (PSP Slim only)</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29036" data-ipsquote-contentclass="forums_Topic"><div>This is same version as the one for 4.01 M33 but updated to do patches in 5.00 M33, that's why version hasn't changed yet.<p> </p><p>Remember to discard old savestates from 4.01 before using the plugin. If you attempt to load a savestate made in 4.01</p><p>your ram would be in 4.01 M33 but the flash in 5.00 M33, and soon or later it will crash or give problems.</p></div></blockquote><p>Source and Downloads: <a href="http://dark-alex.org/forum/viewtopic.php?f=44&amp;t=1546" rel="external nofollow">dark-alex.org</a> release thread</p><p> </p><p> </p><p>Also, a note from DAX on a problem with PSX games in 5.00 M33</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29036" data-ipsquote-contentclass="forums_Topic"><div>This is a bug in M33 code that is caused sometimes with certain icons.<p>I'm not gonna bother do an update only for this but I'll post the file that fixes this for anyone wanting to fix it manually replacing the file.</p><p> </p><p>This also fixes document.dat not working.</p></div></blockquote><p>Source and Downloads: <a href="http://dark-alex.org/forum/viewtopic.php?f=44&amp;t=1541" rel="external nofollow">dark-alex.org</a> release thread</p>]]></description><guid isPermaLink="false">29036</guid><pubDate>Sat, 18 Oct 2008 19:06:23 +0000</pubDate></item><item><title>Win2DS and DS2Win 0.82 Sources Released</title><link>https://www.1emulation.com/forums/topic/28070-win2ds-and-ds2win-082-sources-released/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="28070" data-ipsquote-contentclass="forums_Topic"><div>To compile the server under Delphi 7, you'll need to get Indy 10 (free download)</div></blockquote><p>Thanks to <a href="https://www.1emulation.com/forums/index.php?showuser=19303" rel="">monkeynz</a> for the release!</p><p> </p><p>Source and Downloads: <a href="https://www.1emulation.com/forums/index.php?showtopic=28068" rel="">1emulation Release Thread</a></p>]]></description><guid isPermaLink="false">28070</guid><pubDate>Tue, 08 Jul 2008 20:23:29 +0000</pubDate></item><item><title>PSPStates Experimental v2 released</title><link>https://www.1emulation.com/forums/topic/28018-pspstates-experimental-v2-released/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="28018" data-ipsquote-contentclass="forums_Topic"><div>Changes in V2:<p>-------------</p><p> </p><p>- Fixed important bug in inter-thread code (semaphore wasn't waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.</p><p> </p><p>- Added states per game basis. The controls are slightly different: old controls now do a local</p><p>savestate/loadstate of the game, while pressing additionally select button will save/load</p><p>a global state. See instructions for more info.</p><p> </p><p>- Fixed bug that caused normal sleep mode waking up inmediately.</p><p> </p><p>- UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below (in the ReadMe).</p><p> </p><p>Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version,</p><p>the plugin in ram after the load will be the old one, so it is probably better to discard old</p><p>save states.</p></div></blockquote><p> </p><p>Source and Downloads: <a href="http://sceners.org/" rel="external nofollow">sceners.org</a></p>]]></description><guid isPermaLink="false">28018</guid><pubDate>Thu, 03 Jul 2008 16:42:17 +0000</pubDate></item><item><title>PSPStates</title><link>https://www.1emulation.com/forums/topic/28012-pspstates/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="28012" data-ipsquote-contentclass="forums_Topic"><div>PspStates Experiment for PSP SLIM<p>---------------------------------</p><p> </p><p>Please read carefully this book... i mean this readme before proceeding to use this plugin.</p><p> </p><p>Note: The author will not be responsable of any kind of damage to units or of data loss</p><p>(including game data loss) that this software may cause.</p><p>This is true for all my software as they are free, but in this case I would feel like I</p><p>would indicate it explicitily.</p><p>It is recommended that you backup the nand and important data of memory stick before using this plugin, in order to avoid posible loss of data.</p><p> </p><p>This program was never intended to be part of M33 cfw, it always was planned to be released as</p><p>a plugin, just to clarify <img alt=";)" src="https://www.1emulation.com/forums/uploads/emoticons/default_wink.png" /></p></div></blockquote><p><a href="http://dark-alex.org/" rel="external nofollow">source</a></p>]]></description><guid isPermaLink="false">28012</guid><pubDate>Wed, 02 Jul 2008 13:04:56 +0000</pubDate></item><item><title>4.01 M33-2 released</title><link>https://www.1emulation.com/forums/topic/27990-401-m33-2-released/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="readme" data-cite="readme" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="27990" data-ipsquote-contentclass="forums_Topic"><div>4.01 M33-2 (bugfix update)<p>--------------------------</p><p> </p><p>Changes:</p><p> </p><p>- Nids resolver: Fixed scePowerGetCpuClockFrequency issue. This is the same bug that happened in 3.80 M33-1, it won't happen again ¬¬</p><p> </p><p>- Fixes recovery problems that have apperared in prior version (incorrect position of back string in language others than english, enable, and disabled strings not translated in plugins, hide pic0+pic1 couldn't be changed, language file in flash1 wasn't working..</p><p> </p><p>- Spanish recovery translation typos fixed.</p></div></blockquote><p>1.50 kernel addon also released at the same site</p><p><a href="http://dark-alex.org/" rel="external nofollow">source</a></p>]]></description><guid isPermaLink="false">27990</guid><pubDate>Sun, 29 Jun 2008 14:55:40 +0000</pubDate></item><item><title>4.01 M33 released</title><link>https://www.1emulation.com/forums/topic/27983-401-m33-released/</link><description><![CDATA[<p>Changes:</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="27983" data-ipsquote-contentclass="forums_Topic"><div>- Bug fix: vshmenu didn't let change camera mode due to camera_plugin using select button.<p>Fixed, now vsh menu will not be loaded when using the camera.</p><p> </p><p>- Recovery can now be translated, See how below. Translation to spanish is autoincluded.</p><p>- Updated the M33 SDK with a new function and sample, and released the psp-packer tool to</p><p>compress prx's and PBP's in the ~PSP format.</p><p> </p><p>- The folder of 4.01 and higher homebrew will be GAME4XX so it won't need change on update.</p></div></blockquote><p> </p><p><a href="http://dark-alex.org/" rel="external nofollow">source</a></p>]]></description><guid isPermaLink="false">27983</guid><pubDate>Sat, 28 Jun 2008 13:45:44 +0000</pubDate></item><item><title>Utopia Kernel for PSP - Open Source, Dedicated Homebrew Kernel in development</title><link>https://www.1emulation.com/forums/topic/27907-utopia-kernel-for-psp-open-source-dedicated-homebrew-kernel-in-development/</link><description><![CDATA[<p>This is from now-legendary PSP developer Mathieulh;</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mathieulh" data-cite="Mathieulh" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="27907" data-ipsquote-contentclass="forums_Topic"><div>I spoke with Silverspring earlier, here what was decided:<p> </p><p>- The utopia official forums will be hosted ammoung the lan.st forums.</p><p> </p><p>- The public release of utopia has been decided and will take effect as soon as I find time to setup the svn and forum sections.</p><p> </p><p>- Despite the project going public, the project is not done yet, thus you cannot (yet) compile a whole kernel from the soon to be supplied sources. We are looking forward seeing people contributing to complete the utopia project.</p><p> </p><p>What we do not know about yet is if utopia will use GPL license or BSD but it is likely to be BSD.</p><p> </p><p>The svn will be readable by everyone but only a few trusted people will be able to update it (so people do not start messing up with the svn by deleting changes or adding irreveliant ones). If you want to contribute to the utopia project you will have to send your code to the forums where it will be added by the staff to the svn later. People who often contribute to utopia will be granted write access to the svn as well.</p><p> </p><p>About the utopia project, for people who do not know about it yet, it is to be an open source kernel for psp, dedicaced and optimised to homebrews. development. (the kernel is planned to use a little more than 1MB or ram, 2MB maximum)</p><p>The kernel is to be fully documented as well and is planned to be divided in 2 parts, one for developers (featuring tools for debugging and development purposes as well as an sdk) and one for homebrewers to run homebrews.</p><p> </p><p>What Utopia wont do/wont feature:</p><p> </p><p>- Utopia is not meant to run Sony's code, thus current homebrews or games wont run on it.</p><p>- Utopia will not feature UMD drive support of any kind.</p><p>- Utopia will not feature any kind of DRM functionalities (at least this is not planned)</p><p>- Utopia will most likely not feature any kirk engine support.</p><p>- Wlan is planned but not a priority at this point.</p><p>- No vsh or graphic interface of any kind is to be included in utopia or officially supported by the utopia project. Utopia is ONLY the kernel,</p><p>if you want to code your own shell on top of it, feel free to do so.</p><p> </p><p>The utopia kernel is NOT based on Linux, freebsd or any other opensource project (unlike uClinux for exemple) , it is based on the 3.71 IPL reverse engeneering. (and later on existing kernel modules reverse)</p><p> </p><p>Once completed and stable the utopia kernel is to be implemented as a new operative mode in future custom firmwares.</p><p> </p><p>Cheers</p></div></blockquote><p>A new fully homebrew-oriented kernel for the PSP, that can be run out of future CFWs? Sounds very promising- who knows what kind of crazy apps will become possible on the PSP. I will be keeping an eye on this.</p><p> </p><p>In other news, Dark_AleX's own 4.00 CFW will feature save-state support at any point in game. Currently he is just deciding whether to release this with the firmware proper, or as an optional plugin.</p><p> </p><p> </p><p>Source: <a href="http://lan.st/showpost.php?p=11148&amp;postcount=18" rel="external nofollow">http://lan.st/showpost.php?p=11148&amp;postcount=18</a></p>]]></description><guid isPermaLink="false">27907</guid><pubDate>Sun, 22 Jun 2008 02:02:35 +0000</pubDate></item><item><title>Decrypting GD-Rom....</title><link>https://www.1emulation.com/forums/topic/27891-decrypting-gd-rom/</link><description><![CDATA[<p>Here's an interesting read for you programmers:</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="27891" data-ipsquote-contentclass="forums_Topic"><div>[i've started writing this a few days after the last post. I was still waiting for some things to develop, but I'm a bit out reach at the moment, so this might take some time. So this post isn't as finished as I hoped it it would be. But these "news" already started to smell funny.] In the first 3 parts I explained how I could modify the Gamecube board inside the Triforce to dump the plain game images. This requires disassembling the whole unit, attaching a Gamecube BIOS replacement, requires a USB-Gecko and requires the Triforce region to be compatible with the game.<p> </p><p> Another idea is to dump the GD-ROMs, then decrypting them, which should yield an identical image. Now ripping GD-ROMs with a PC-drive is <a href="http://stc.hacking-cult.org/gd-rom_stuff/the_main_guide.html" rel="external nofollow">rocket science</a>. And it seems that I'm just not made for constructing rockets. I managed to dump a part of the data, but after that, I had a terrible accident (basically, the magnetic thing which holds the CD in place slided away, still rotating, making a terrible sound, and scratched my GD-ROM bad enough that the, already bad-quality, Triforce GD-ROM reader wouldn't access the disc anymore). So I can't even play VS2002 anymore <img alt=":o" src="https://www.1emulation.com/forums/uploads/emoticons/default_ohmy.png"> . But the dumped data already yielded interesting results: repeating 8 byte patterns, a strong indication for a block cipher in ECB mode. I described before that when I dumped uninitialized RAM, it also looked like this, indicating that the decryption happens when reading the data from RAM, and not before. My first idea was: DES (but in fact it could have been any other 8b/8b blockcipher).</p><p> </p><p> After <a href="http://debugmo.de/?p=81" rel="external nofollow">breaking the PIC "security"</a>, I got hold of a "8 byte key", which is written directly into a hardware register. At first, it didn't seem to work out. Decrypting the repeating strings with that key yielded only garbage. A day and a discussion with MrSporty later, I ran a test over my key: DES-keys in fact are only 56bit instead of 64bit, so every byte contains one bit of parity (each key byte should have an odd number of bits set). Magically, my key <em>did</em> have that property. And another key, provided by MrSporty (who hacked the PIC security ages before I did even know how a Triforce looks like), <em>also</em> had this property. This couldn't be random luck - I've tried various endianness swappings again, with both the key and the data. Finally, a result: When byte-reversing both the key and each 8-byte block, my repeating data decrypted to … ALL ZEROS! Yay!</p><p> </p><p> A test with other data showed that in fact this was the correct algorithm. With the key from the PIC, it's now possible to decrypt GD-ROM dumps done with a PC CDROM drive (or a Dreamcast). Isn't that great?</p><p> </p><p> Speaking of this, we've managed to replicate both the previous hack (using the Triforce to read out the plain data, as well as sniffing the key) at some other person (not sure if he wants to be named here, though). Thanks!</p><p> </p><p> On the emulation side, I've drastically improved the media board emulation. It will now handle all the communication (basically a shared memory buffer and a doorbell), emulates the loading progress, I can go trough the system test menu, query the serial number etc. What's still missing is the JVS IO stuff. If anyone happens to have some non-Japanese JVS documentation, please help!</p><p> </p><p> Unfortunately I'm currently 9000km away from my Triforce, which makes testing things a bit harder.</p></div></blockquote><p>»» <a href="http://debugmo.de/?p=83" rel="external nofollow">More Information</a></p><p> </p><p>Thanks to <a href="http://www.mameworld.info/" rel="external nofollow">MameWorld</a> for the news!</p>]]></description><guid isPermaLink="false">27891</guid><pubDate>Fri, 20 Jun 2008 10:26:27 +0000</pubDate></item><item><title>PSP System Software 4.00 Released</title><link>https://www.1emulation.com/forums/topic/27842-psp-system-software-400-released/</link><description><![CDATA[<p>Sony has released a new major version of the official System Software for the PlayStation Portable. The impressive list of changes includes;</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sony Change log" data-cite="Sony Change log" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="27842" data-ipsquote-contentclass="forums_Topic"><div>* [internet Search] has been added as a feature under [Network].<p> </p><p>    * You can now change viewing speed during video playback by pressing the UP/DOWN buttons. Use this feature if you want to watch a video quickly, or if you want to slow down playback and listen to the dialogue carefully.</p></div></blockquote><p>I'm with you on the 'who cares' part. Not many new features for a big 4.00 update, but the XMB Google Search could be useful. Let's all wait for a 4.00 M33 before upgrading though. That's my advice to the kiddies at least.</p><p> </p><p> </p><p><a href="http://du01.psp.update.playstation.org/update/psp/image/us/2008_0618_bf8d5081adc08457debe062270646c45/EBOOT.PBP" rel="external nofollow">Download</a></p>]]></description><guid isPermaLink="false">27842</guid><pubDate>Wed, 18 Jun 2008 04:30:09 +0000</pubDate></item><item><title>DS2Win Fusion v0.82 released</title><link>https://www.1emulation.com/forums/topic/27758-ds2win-fusion-v082-released/</link><description><![CDATA[<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="monkeynz" data-cite="monkeynz" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="27758" data-ipsquote-contentclass="forums_Topic"><div>DS2Win Fusion is a program designed to allow you to do ALL the things you could do with your PC, harnessing the wireless capabilities and touch screen for maximum usability. Play movies, games and browse the net, check emails, the sky is the limit! All you need is a windows PC and a wireless router or card.<p> </p><p>This is an customized build of the Win2DS client and server, both the client and server have been enhanced to provide new features, higher speed and service quality.</p><p> </p><p> </p><p>Changelog:</p><p>---------------------</p><p> </p><p>0.82 "final version"</p><p>server - movie name and frameskip are now shown while playing movies in player</p><p>client - custom keys are saved to memory card</p><p>client - recompiled with devkitpro r23</p></div></blockquote><p>&gt;&gt; More information, downloads and discussion thread --&gt; <a href="https://www.1emulation.com/forums/index.php?showtopic=27746" rel="">HERE</a>.</p>]]></description><guid isPermaLink="false">27758</guid><pubDate>Thu, 12 Jun 2008 07:32:00 +0000</pubDate></item><item><title>Tetattds v3.0 Released!</title><link>https://www.1emulation.com/forums/topic/27697-tetattds-v30-released/</link><description><![CDATA[<p>"Tetattds is a game for Nintendo DS based on the game Tetris Attack by Nintendo / Intelligent Systems. The aim is to line up three or more panels in a stack to make them 'pop'. The game is over when the stack reaches the top of the screen. If more than three blocks are removed it is called a 'combo'. If pieces falling down lines up it is called a 'chain'." </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="27697" data-ipsquote-contentclass="forums_Topic"><div>What's new in 3.0: <ul><li>Local Wifi<br></li><li>Host game on DS<br></li><li>SDL port for PC<br></li><li>Lots of changes in the code<br></li></ul><p> It's been a long time since there was any news on Tetattds. Two big things has happened. The first is that we ported Tetattds to SDL so that it can run on PC during the last year. The purpose for this was that we wanted to be able test new features with access to a debugger. If we ever would add a big feature like AI players this would be very useful, although we probably never will. Another reason was to see if it was even possible. It was but the code is now in a mess. <img alt=":devilboy:" src="https://www.1emulation.com/forums/uploads/emoticons/default_devil.gif"></p><p> </p><p> You can play the SDL version against other DS players, but as I said it is only meant to be  used for development. One problem is that the GUI is exactly the same as the DS version, and not suited for PC. I have provided a compiled version for Windows. If you want to have instructions for compiling on Linux or Mac OS X please post a comment.</p><p> </p><p> The other big thing, local wifi, was added during christmas. It is now possible to play multiplayer player games without an access point. This was made possible using <a href="http://forum.gbadev.org/viewtopic.php?p=147290#147290" rel="external nofollow">liblobby</a>, which is a work-in-progress library, but development seems to have stopped.</p><p> </p><p> One reason I didn't release Tetattds 3.0 back then was that I meant to refactor the network code in to make efficient use of the bandwidth of local wifi. One problem with liblobby is that it sends packets reliably, and when too many packets is pouring in they start to pile up.</p><p> </p><p> The network code in Tetattds is implemented using UDP, with reliable packets on top of that. That gave us much better response times than TCP since TCP is cached. This also means we don't need liblobby's reliable implementation. If it was possible to send packet directly, and skipping the "lobby" part of liblobby, we could send field updates a lot more often, since these are sent unreliably. There is a function to broadcast packages unreliably which would be perfect for this, but I need to refactor the code to make use of this.</p><p> </p><p> Unfortunately the christmas vacation was over and I lost interest in the project, so I never investigated that further. I'm releasing what I have now so that it will not go to waste. Be warned that it is somewhat unstable.</p></div></blockquote><p>»» <a href="http://blog.dev-scene.com/flatware/" rel="external nofollow">Download / Information</a></p>]]></description><guid isPermaLink="false">27697</guid><pubDate>Mon, 09 Jun 2008 10:20:06 +0000</pubDate></item></channel></rss>
