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  1. Yesterday
  2. Robert

    HBMAME 0.245.18

    i'll take a look, thanks.
  3. Last week
  4. Dirstac

    HBMAME 0.245.18

    Sorry, I re-shared it to Google: https://drive.google.com/drive/folders/1y15S8_NgEMAktPgiVj0yeqFzQfArIoHn?usp=sharing
  5. Robert

    HBMAME 0.245.18

    I can't read it. Which button do I click on the 2nd screen?
  6. Dirstac

    HBMAME 0.245.18

    Hello, can you add the following hacks? Very good game. kovfyzq kovtstd kovhsqj oldsplus211 roms is here: https://wwd.lanzouq.com/b0b85yjbe
  7. * WinArcadia 32.3 [s2650-based] - http://amigan.1emu.net/releases/ * Mednafen 1.32.1 [Multi-system] - https://mednafen.github.io/releases/ * Clownmdemu 0.7.1 [Genesis] - https://github.com/Clownacy/clownmdemu-frontend/releases * HBMAME 0.245.18 [Arcade] - https://hbmame.1emulation.com/ * Sameboy 0.16.3 [Gameboy] - https://sameboy.github.io/downloads/ * dgVoodoo 2.82.4 [Plugin] - http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
  8. StHiryu

    HBMAME 0.245.18

    HBMAME and HBMAMEUI 0.245.18 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
  9. WinArcadia 32.2 (Windows XP/Vista/7/8/10/11): 12 April 2024 DroidArcadia 2.44 (Android): 19 January 2024 AmiArcadia 32.2 (AmigaOS 3): 12 April 2024 AmiArcadia 32.2 (AmigaOS 4): 12 April 2024 AmiArcadia 32.1 (MorphOS): 5 April 2024 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (7 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, disassembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, floppy disk drive emulation. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V32.1: Summary: * TWIN: added "Help|Guest controls..." subwindow. * Debugger: added ERROR command. * Miscellaneous improvements and bug fixes. Details: si50: added autosense, labels, comments, sound support for theme music. fixed: non-twin COS/COR files were not loading properly. added extended Signetics notation support for disassembling and tracing (via "N" debugger command). twin: improved interrupt emulation. twin: added "help|guest controls..." subwindow. aa: mikit: fixed: sound didn't work. twin: now warns about incorrect track and sector fields when loading .twin format files. twin: debugger: added ERROR command. twin: various improvements to emulation. twin: fixed: created disks were not fully conformant. debugger: FL now only uses the current debugger drive, for consistency. reduced memory usage for floppy watchpoints. twin: floppy drive subwin: now shows watchpoints for both drives. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
  10. del key by default, but it's very primitive, it's a kind of mega turbo mode, it works as long as you keep the key pressed, but warning if you have a fast computer it can go really really fast !
  11. So I have a quick question. Does Raine have a Fast Foward feature, or there a way to emulate it in Raine. Thanks in advance for answering question.
  12. RSDKv3-xbox A Full Decompilation of Sonic CD (2011) & Retro Engine (v3) to Original Xbox. by danielgpinheiro original release information,including controls and so on. [code]https://github.com/danielgpinheiro/RSDKv3-xbox[/code] link(includes correct sonic cd rsdk file) [code]https://www.sendspace.com/file/mf0ntc[/code]
  13. Robert

    HBMAME 0.245.18

    HBMAME 0.245.18 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-04-10 0.245.18 - New PGM driver from IQ_132 - Restored music to kovshp and many of its hacks New Games --------------------------------- - [cyborg] Cyborg Force - [cyborg1] Cyborg Force (patched) - [galaga01] Galaga Wave Mixer - [galaga02] Galaga Challenging Only - [lbhmg] Last Blade Hidden Mini Game - [nbajam03] NBA Jam Tournament Edition SE 5.0 - [pgmcabal] Cabal (PGM) [iq_132] - [pgmsnake] PGM test program [iq_132] - [sf2ce58] Street Fighter II' (SrSreet edition) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.28) [zero800] - [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.9 beta 2024-04-02)
  14. Earlier
  15. RSDKv1-xbox by danielgpinheiro a Decompilation of the 2008 Retro-Sonic Engine Demo of Sonic Nexus (RSDKv1) to Original Xbox get more information here about controls and how to edit the settings file and so on. [code]https://github.com/danielgpinheiro/RSDKv1-xbox[/code] link(includes the data file) [code]https://www.mediafire.com/file/kflks188ag2tof4/sonic_nexus.rar/file[/code]
  16. Sorry I stopped ! I'll reply to 1 anyway : just don't do that ! Without kidding, I have played quite a lot this game since I tested this translation long ago and I never called the gui while on the main menu. It's interesting to know there is a bug here and it's probably something very stupid, but I don't want to spend time on it for now, sorry ! And I didn't even read past that ! (maybe I'll do later though)
  17. Hello Tux! I was recently playing with Raine and stumbled upon some issues in the NGCD emulation. I was playing with the Samurai Shodown RPG game, but perhaps it could affect other games too. Here are the issues I found: 1: In Samurai Shodown RPG if you cut the introduction audio track and go to the game title screen and then show the GUI, the introduction track will restart when you leave the GUI. You can see the effect in this video clip: https://drive.google.com/file/d/1H8WzvmHJhfJl6qseZbDixAyRpbYSha61/view?usp=sharing 2: The load state/save state graphical function is broken for NGCD games, as you see in this clip: https://drive.google.com/file/d/1WjbanP6buOZqf5yHYEtXZ_b-o-Vhecgg/view?usp=sharing I guess you forgot to fix it for NGCD games when you made the changes in this function. 3: Raine is freezing in Samurai Shodown RPG if you die and quit to the title screen before the introduction music starts. You can see the issue happening in this clip: https://drive.google.com/file/d/1JalmutZp87d-rEHWH_TuLNgaCNZ868t-/view?usp=sharing If you let the introduction music play the freeze won't happen, which is interesting... I have a save state before dying so you could try reproducing this issue. Just let the character die and quit to the title screen and then press the button before the introduction music plays. Here's the file: https://drive.google.com/file/d/1mOf-rcHzDJjwxYl_TY0jeaNyxzUhPhui/view?usp=sharing I created this save state after loading a NG game with sound associations. Perhaps this could have triggered this weird freezing... 4: The sound is choppy in this save state. See in the video here: https://drive.google.com/file/d/1yIhRL87-bx5hYJa-OXRma_n0QSjysj-G/view?usp=sharing Save state file: https://drive.google.com/file/d/1dd6wB27OcLmBl8Er-m_Hcf7zYXBG2Gyt/view?usp=sharing I'm not sure why this is happening with this state. I created it from the previous state in order to speed up the character dying process. Perhaps this could be related to that... But if you let the character die and continue the game, you'll see the audio is correct, so it's just with this battle track... Anyway, hopefully you'll be able to reproduce and fix some of these issues eventually. Thank you so much in advance for your time and work.
  18. CCelesteX by danielgpinheiro Celeste Classic build for Original Xbox. A port of the original celeste for the PICO-8. original github page. [code]https://github.com/danielgpinheiro/ccleste-xbox[/code] download link [code]https://www.sendspace.com/file/shku4x[/code]
  19. * SDLMAME 0.264 for Mac - https://ports.macports.org/port/mame/details/ * SDLMAME 0.264 for Ubuntu - https://sdlmame.wallyweek.org/download/ * Flycast Dojo 6.12 [Arcade] - https://github.com/blueminder/flycast-dojo/releases * Groovymame 0.264 sr220b - https://github.com/antonioginer/GroovyMAME/releases * ScummVM 2.8.1 - https://www.scummvm.org/downloads/ * NanoboyAdvance 1.8.1 [GBA] - https://github.com/nba-emu/NanoBoyAdvance/releases * Clownmdemu 0.7 [Genesis] - https://github.com/Clownacy/clownmdemu-frontend/releases * ARES v137 [Multi-system] - https://ares-emu.net/download * Emulicious (2024-03-31) [Multi-system] - http://emulicious.net/news/ * WinArcadia 32.1 [s2650-based] - https://amigan.yatho.com/ * NestopiaUE 1.52.1 [NES] - http://0ldsk00l.ca/nestopia/ * JRom Manager 3.0.2 [Rom Manager] - https://github.com/optyfr/JRomManager/releases * Rom Vault 3.7.0 [Rom Manager] - https://www.romvault.com/
  20. WinArcadia 32.1 (Windows XP/Vista/7/8/10/11): 5 April 2024 DroidArcadia 2.44 (Android): 19 January 2024 AmiArcadia 32.1 (AmigaOS 3): 5 April 2024 AmiArcadia 32.1 (AmigaOS 4): 5 April 2024 AmiArcadia 32.0 (MorphOS): 28 March 2024 Super Bug Advance 1.3 (Game Boy Advance): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators/assemblers/disassemblers of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (c. 1982); * Interton VC 4000 console family (Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) 1977-1978); * Signetics Instructor 50 trainer (1978); * Signetics TWIN minicomputer (1976); * Central Data 2650 microcomputer (1977); * PHUNSY microcomputer (c. 1980); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * Hofacker MIKIT 2650 trainer (1978); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1981); * AY-3-8500/8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (1976-1977); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save states, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball/Vision-dapter support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, real-time debugger, frame skipping, redefinable keys, save screenshots (7 supported formats), REXX port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, disassembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (5 supported formats), sound recording (8 supported formats), horizon dejittering, tape decks (4 supported formats), RetroAchievements support, floppy disk drive emulation. The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V32.0: Summary: * TWIN: added "Settings|BIOS/DOS »" options. * TWIN: enhanced "Tools|CPU(s) monitor..." subwindow. * Miscellaneous improvements and bug fixes. Details: twin: added dos options to "settings|bios/dos >>" submenu. fixed: floppy drive subwin: titlebar was still showing names of ejected disks. aa: fixed: ASCII-based machines: PEEK, FPEEK etc. were showing garbage for certain characters. incorporated Stefan's latest German translation. twin: floppy drive subwin: added cluster gadgets. aa: twin: floppy drive subwin: added "of" labels to head position gadgets. debugger: READPORT command: fixed: it was always assuming a decimal port number. twin: various compatibility improvements and fixes. various code-level improvements. twin: cpu monitor now shows both cpus simultaneously. twin: replaced "cpu:" gadget with graphical indicators. changed "power-on self-test?" factory default to on. twin: added escape code emulation (and translation of eg. cursor keys to escape codes). binbug,twin: now clears all floppy watchpoints when eg. loading a COS/ COR file. aa: tr: fixed: esc key did not quit. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
  21. And if you use zip+mp3 or zip+ogg for your neocd games it will be much smaller than any chd anyway !
  22. Because of other emulators like Retroarch cores and Duckstation supporting chd, converting the cue/bin files to chd for Neo Geo CD, Saturn, PC Engine and PS1 games, almost saved me 50 GB of storage. But this emulator is more user friendly than Retroarch's Neo Geo CD mednaffen core.
  23. StHiryu

    MAMEUI64 0.264.0

    Will see, Mash has written a script with Clang, will see if works next month.
  24. Robert

    MAMEUI64 0.264.0

    Thanks. I think this will be the last version for XP as the project coordinator has decided that GCC 10.3 will be the minimum version going forward.
  25. StHiryu

    MAMEUI64 0.264.0

    MAME, WOLFMAME AND MAMEUI 0.264 32bit available (Xp compatible). Download from: RETRODANUART MAME XP https://retrodanuart.com/mamexp/
  26. * MAME 0.264 - https://www.mamedev.org/release.html * MAMEUI64 0.264.0 - http://www.mameui.info/ and https://messui.1emulation.com/ * ARCADE64 0.264.0 - https://arcade.mameworld.info * Negamame 0.264-1 - http://babelsoft.net/products/negamame.htm * SDLMAME for RPi 0.264 - https://stickfreaks.com/mame/ * Wolfmame 0.264 - https://github.com/mahlemiut/wolfmame/releases * Flycast Dojo 6.11 [Arcade] - https://github.com/blueminder/flycast-dojo/releases * Applewin 1.30.18.0 [Apple2] - https://github.com/AppleWin/AppleWin/releases * DCALICE (2024-03-24) [Matra-Hachette Alice] - http://alice32.free.fr/ * XRoar 1.5.5 [Dragon64/Coco] - http://www.6809.org.uk/xroar/ * XEMU 0.7.120 [XBOX] - https://github.com/xemu-project/xemu/releases * Simple64 v2024.03.2 [N64] - https://github.com/simple64/simple64/releases * Joyce 2.5.3 [Amstrad] - http://www.seasip.info/Unix/Joyce/index.html * WinArcadia 32.0 [s2650-based] - https://amigan.yatho.com/ * Extramame 24.3 [Front-end] - https://www.wintools.net/extramame/ * Erockus 11.8 [Front-end] - http://erockus.elementfx.com/arcade.html * J Rom Manager 3.0.0 [Rom Manager] - https://github.com/optyfr/JRomManager/releases
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