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And the First KOF title on Atomiswave is...

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34 replies to this topic

#23
ForceX

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Supposedly most of the 80 will be hidden characters....Neowave will be a dream-match, which covers the period from 94 to 2003.....

This game is gonna rock...

:lol:

#24
BoomBa_GoosE

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im totally gettin a mvc2 vibe from lookin at that scanned picture

#25
Gryph

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im totally gettin a mvc2 vibe from lookin at that scanned picture

I hope it's not a button masher like that.

I wonder how KOF would be with that ultra Capcom/Marvel crossover style.

Edited by GryphonKlaw, 28 February 2004 - 09:25 PM.


#26
Goenitz

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i'd prefer that they keep it as real to the KOF style as possible. if not, they should just make a different game.

#27
NeoMaster

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Well I guess we do have to wait for final screens. But knowing SNK's history they don't ever put any effort in changing from the norm. For example, all the games they port to the playstation/dreamcast/ps2 always are just direct ports, no new characters, and no updated graphics.

ps. I don't think 3d backgrounds are new graphics. (kof2001 ps2)

On another note, the portraits of the characters seem to resemble the artwork found in kof99

Edited by NeoMaster, 28 February 2004 - 10:49 PM.


#28
the mystical fighter

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i think the screenshots look mighty fine despite the poor scan...

a big step for SNK and KOF hopefully

#29
BoomBa_GoosE

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can anybody translate that jap stuff on that screen shot?

#30
ilike2l33ch

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im confused here..is it for neogeo or atomiswave?

#31
Gryph

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Atomiswave. NeoGeo is dead. Deceased.

#32
ForceX

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The Neogeo has been sadly discontinued (R.I.P) but SNK and Sammy are making SNK games on the new Atomiswave Hardware:-

Here are the system specifications of the Atomiswave:-

CPU : Hitachi SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.
Known games : 12


Here is how the actual Atomiswave Hardware/System looks like:-

Posted Image

Here are some screenshots of the Atomiswave Arcade Cabinets:-

Posted Image

DRIVING GAME
SPECIFICATIONS
HEIGHT: 1m72cm
WIDTH: 92cm
WEIGHT: 150lbs


Posted Image

SHOOTING GAME
SPECIFICATIONS
HEIGHT: 1m72cm
WIDTH: 92cm
WEIGHT: 150lbs


Posted Image



TRADITIONAL SIT-DOWN CABINET
SPECIFICATIONS
HEIGHT: 1m88cm
WIDTH: 77cm
WEIGHT: 220kg


Posted Image

UPRIGHT DRIVER CABINET
WITH BENCH SEAT
SPECIFICATIONS
HEIGHT: 1m96cm
WIDTH: 77cm
WEIGHT: 225kg

Edited by ForceX, 29 February 2004 - 06:36 AM.


#33
ForceX

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Here is a list of know Atomiswave Games:-

Demolish Fist
Dolphin Blue
Force Five
Guilty Gear X Version 1.5
Guilty Gear Isuka
Maximum Speed
Premium Eleven
Rumble Fish
Salaried Worker Golden Taro
Sports Shooting USA
Sushi Bar
---
*Sammy Vs Capcom
*Samurai Spirits AW
*Metal Slug 6
*The King Of Fighter 2004

For screenshots of these games click here

Note:- * refers to games that are coming soon or rumored to be coming to the Atomiswave..

Edited by ForceX, 01 March 2004 - 07:11 AM.





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