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FBAx B4 - Help and Downloads

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184 replies to this topic

#177
GLiTcH

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yo yo yo..pinch my toe?

Edited by N3oGhost, 29 February 2004 - 04:08 AM.


#178
ForceX

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For anyone who wants N30Ghozt's FBAx v2.3, I have uploaded it to my webspace....

You can grab it from:-


[url=Blah2
[url=Blah3[/url]

Credit goes to N30Ghozt for taking the time to create this compile for all of us XBOX owners ;)

Enjoy :(

Edited by Prican25, 17 January 2005 - 01:46 AM.


#179
rekcah2000a

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i can't grab it can you fix the link
thanks

#180
ForceX

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Sorry about that rekcah2000a...The links have now been fixed...

#181
Prican25

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thx for the links forceX ;)

#182
axledentaldj

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Nice work Prican25 & Ghozt! "uh, Whats a CRC?" Funny!
Although, the grey progress bar is a bit ugly. How about, a "Please Wait, Loading...." or a CPS2 or Neogeo Fighter walking? ;)
Very nice background Glitch!! Although I would like to see a bit more fighters than a big Magneto. :(
Also, anychance of turning ON the Cheat feature, so It can be tested out?
Thanks!

The Axledental DJ

#183
axledentaldj

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I'm sure you've looked in the FBAX source code, but here's what my girlfriend showed me on what to change for to Enable the "Cheat" mode that Lantus-X said was just turned OFF.

In the fba.cpp change:

search for "Cheats"
and change "False" to "True":

bCheatsAllowed=True;
BurnLibInit();
// set some defaults
nBurnDrvSelect=0;
nInterpolation = 1;
// set default state
FBAState=GAMESELECT;

---------------
Also in:
src/burn the file: cheat.cpp

Change the "false" to "true" (without the quotes.)

// Cheat module

#include "burnint.h"

bool bCheatsAllowed;
CheatInfo* pCheatInfo = NULL;

static bool bCheatsEnabled = true;
--------------

Lastly you might want to edit the cheat.h file in the same director where the cheat.cpp is.

You probably are already aware of this, but I can't compile this FBAX, I can test it.

Thanks

The Axledental DJ

#184
N3oGhost

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ill take a look at it and youl be the first to know

#185
ForceX

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thx for the links forceX ;)

No problem Prican25...I found a new webhost...so the link will hopefully remain active for a while :D




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