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FBAx B4 - Help and Downloads
Posted 25 February 2004 - 09:10 AM
so far mslug3nd and s1945pn are working as they should.
kof99nd - needs a lot of work (have yet to see it)
kof2knd - needs minor gfx fixes
rest - have yet to test.
just an fyi on what im workin on.
it seems that fbax requires the S roms from these sets unlike the pc version. they figured out a way to run the roms without the S roms........it seems that we still need them (ive tried using the pc driver init code) - everytime i loaded a rom i was missing the S rom stuff (lifebars, character icons, etc.
just a reminder.....all these games already run fine on fbax provided you have/ use the fully encrypted sets.
*so im not claiming to be doing anything extraordinary. Just trying to open up the compatibility and flexibility of the emu.
Posted 25 February 2004 - 02:33 PM
Posted 25 February 2004 - 07:04 PM
I also noticed alot of roms seemed to work even if they weren't named correctly. That struck me as strange. I figured the one thing the emu needed was for the roms to be named as the emulator expeced.
I spotted a few differences in the readme and I have a few suggestions if you are interested. I don't feel like shareing them here, as it might be considered off topic. If you want any input let me know.
Thanks again for the updates.
Posted 25 February 2004 - 07:29 PM
i too did notice that if it was called bin or rom it would load. i noticed this with kof2k3 when i added my s1 which was bin
Edit: i found out why it would accept the rom being either.rom or.bin; if you changed or have the right crc, it will load it by crc but if both are wrong it doesn't load at all.
Edited by Prican25, 26 February 2004 - 03:59 AM.
Posted 26 February 2004 - 08:22 AM
the only drivers that are giving me issues still are:
kof99nd (not working)
kof2knd (gfx errors)
garoun (gfx errors)
other than that, its pretty much complete as far as importing kawa-x to fbax.
Posted 28 February 2004 - 04:03 AM
Project D Objective:
- To import fully decrypted sets locked out of fbaxb4/4.1.
garoun - Garou Mark of the Wolves
mslug3nd - Metal Slug 3
kof99nd - King of Fighters 99
kof2knd - King of Fighters '02
s1945pn - Strikers 1945 Plus
preisl2n - Prehistoric Isle 2
Project Status: 67% complete
garoun - complete b2_3
mslug3nd - complete b2_1
s1945pn - complete b2_2
preisl2n - complete b2_2
kof2knd - incomplete (minor gfx errors)
kof99nd - imcomplete (does not work)
Enjoy your light version of garoun now with this updated xbe (as well as the other completed sets for those new to Project 'D'
Included is the S rom necessary to run it correctly.
Thanks to James for the S rom
as always, pm me with your email and i'll send the default + the s1 for garoun
or aim/msn me for it as well
expect a post at newsgroup tonight
Edited by Prican25, 28 February 2004 - 04:05 AM.
Posted 28 February 2004 - 05:00 PM
now there is something that doesnt quite work. my friend and i both have the same xbox and we downloaded the package of reckah of all in one, super great, nubies now, totaly free kof2k3 for xbox.
well it works on my friends and not on mine!
we have the same xbox and the same emus...... and i already tried the clock trick and nothing, nada/. it reads the emu as fbacedx and when i click it goes to NOW LOADING... and if frezzes. ive seenit work already on my friends xbox and terry and ryu apear and u load the game and lets go! but not on my poor latin xbox and am runing out of ideas.. is there any other trick i can do on the xbox or something for it to work and i can be as happy as my friend right now playing kof2k3 on his big, fat and wide 36 inch screen!!!!! (i hate him by the way)
thanks for helping and for posting answers to does who know nothing!
Posted 28 February 2004 - 05:56 PM
Posted 28 February 2004 - 09:19 PM
Posted 29 February 2004 - 01:44 AM
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