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Accurate display settings in emulators...
Posted 20 February 2004 - 05:41 AM
Such as what base resolution I should use, what emulator display settings to use, videocards (with S-Video out) best for the job, etc. I'm aiming for a display as close to possible to the original consoles. Mainly I'm going with NES, SNES, Genesis, and maybe GameBoy. Emulators I use are MAME, FCE Ultra, NNNesterJ, ZSNES, Gens, VisualBoy Advance, and Project 64 a little bit.
An example of the trouble I've been having is using something like FCE Ultra for NES games but the picture not displaying correctly. I can get the right scale for game, but end up with a black box around the picture. And using stretch functions tend to warp the image, where Mario would be fatter and some background tiles don't mesh correctly.
I also have the same problem in MAME. Capcom games don't have the wide effect, and appear 4:3 while the snapshots I take are in a 16:9 format. And NeoGeo games don't fill the monitor correctly, with the black border around the edges.
Anyways, I'm just wondering what anyone out there uses to match the original consoles' display qualities.
Posted 20 February 2004 - 06:33 AM
I've run into the same problem with games not filling the screen, but I always check the option labelled something like "keep original aspect ratio". You'll sometimes get a border (visualboy, znes) but I've learned to live with it. You'll be closer to the original experience if you don't stretch the image--and like you said, it makes things looks distorted.
Not sure if that helps--I'd look up my settings but I'm not at home at the moment...
For controllers, I've always been more of a joypad guy--most (relatively) recent consoles shipped with pads not sticks. I use a PSX to USB adapter that lets me use 2 playstation joypads on 1 USB port. Works in WinXP like a dream. Recognized by every emulator I've tried.
just my 2 cents!
Posted 20 February 2004 - 08:28 AM
Is 800x600 the best choice for resolution? I always thought 640x480 was the closest to the real thing, since 320x240 is usually the native resolution for a lot of consoles. Then it basically does a 2x multiplier on the image.
Posted 20 February 2004 - 05:35 PM
I'll try it out tonight, but just putting some thought into it I think you're right. Damn, you mean my games can look even better?! Sweet.
Posted 20 February 2004 - 11:18 PM
I usually use 50% scanlines. Every other line, just like interlaced displays work: drawing every other line in two passes to make up the image, while progressive displays show the image in one sweep of the refresh rate.
Posted 21 February 2004 - 12:15 AM
Edited by Agozer, 21 February 2004 - 12:15 AM.
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