Jump to content

Welcome to 1Emulation.com
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

(Kawaks / Nebula) King of Fighters 2003 News IV

- - - - -

  • This topic is locked This topic is locked
301 replies to this topic

#254
arjay

arjay

    Proud Fan

  • Premium Members
  • 121 posts
Click to view battle stats
just use the 1.48 dev version as a temporary thing for now. the people on this thread are trying to make the rom work so we dont have to use the 1.48 dev version.

#255
iamnotagod

iamnotagod

    Newbie Poster

  • Members
  • 5 posts
Click to view battle stats
I have an idea. Can you guys tell me if this would work?


Let's say I installed linux on my xbox. Then I install Vmware (a program that emulates a computer within an OS), and then proceed to install windows 98 underneath Vmware and the latest version of directx. Could I then run kawaks on my emulated windows on an xbox? I know there would be memory issues, the xbox has 64 megs of ram, and KOF2003 is about forty megs. right? I think win98 needs very little ram to run, probably just three or four, and linux about the same. I heard somewhere that you have about 400 mhz of performance in windows emulated on the xbox. Would the kawaks dev be able to run in this environment? I think I could just barely pull it off.

The reason I ask this is because I would much rather sit and play against my friends on a television than bunch in around a computer monitor.

Edited by iamnotagod, 18 February 2004 - 03:32 PM.


#256
Agozer

Agozer

    Board Script AI | 16-bit Corpse | The Mummy

  • User Admin
  • 19,839 posts
  • Gender:Male
  • Location:Nokia Land
  • Interests:Video games, plain and simple.
Click to view battle stats
Emulator on an emulator is usually not a good thing.

#257
Xeon

Xeon

    In love with his own ego.

  • Premium Members
  • 622 posts
Click to view battle stats

I have an idea.  Can you guys tell me if this would work?


Let's say I installed linux on my xbox.  Then I install Vmware (a program that emulates a computer within an OS), and then proceed to install windows 98 underneath Vmware and the latest version of directx.  Could I then run kawaks on my emulated windows on an xbox?  I know there would be memory issues, the xbox has 64 megs of ram, and KOF2003 is about forty megs. right?  I think win98 needs very little ram to run, probably just three or four, and linux about the same.  I heard somewhere that you have about 400 mhz of performance in windows emulated on the xbox.  Would the kawaks dev be able to run in this environment?  I think I could just barely pull it off.

The reason I ask this is because I would much rather sit and play against my friends on a television than bunch in around a computer monitor.

400Mhz gives a decent to great speed on a real Windows PC using system memory for surface allocation. however, for all emus (except NRX and MAME) the vital part that makes the speed is the video card (setting surface allocation to video memory).

thats my observation for Kawaks' speed on PCs. im not sure how that can make X-BOX comparability. especially for the fact that youre suggesting of running an emu within en emu.

Edited by Xeon, 18 February 2004 - 03:52 PM.


#258
Anticon27

Anticon27

    Beginner

  • Members
  • 10 posts
  • Location:Cali
Click to view battle stats
hey i'm a newbie to emulation :)
but i found this link to a "Supposedly kawaks emu for kof2k3"
http://www.fileplane...00/135674.shtml
I'm getting more familar with kawaks since its the only emulator that worked for me, (besides neorage) but I couldn't get kof to work on this. so if you guys can make kof2k3 work on this version (or post another link to the 1.48.dev that works)can u please let me know. Cause everytime i try to download the 1.48.dev the zip is always corrupt :(
thanks in advance.

(this site is really helpfull by the way :D )

Edited by Anticon27, 19 February 2004 - 04:03 AM.


#259
Iori Yagami

Iori Yagami

    Member

  • Members+
  • 97 posts
  • Gender:Male
Click to view battle stats

Emulator on an emulator is usually not a good thing.

exception: DrSMS to VBA

#260
taratata

taratata

    Oh god. Did you eat all this acid?

  • Premium Members
  • 717 posts
Click to view battle stats

I know there would be memory issues, the xbox has 64 megs of ram, and KOF2003 is about forty megs. right?  I think win98 needs very little ram to run, probably just three or four, and linux about the same.

I think what's important is the uncompressed size (about 90 megs for kof2003), not the zipped one; please correct me if I'm wrong.

If you already have Linux on your XBox, why not just use XMame (mame's port to *nix systems)? This would not eliminate the memory issue, but at least it would be a soulution to the performance one.

#261
James

James

    Emulation Master

  • 1Emu Veteran
  • 2,884 posts
  • Gender:Male
  • Location:Newcastle Australia
Click to view battle stats

I know there would be memory issues, the xbox has 64 megs of ram, and KOF2003 is about forty megs. right?  I think win98 needs very little ram to run, probably just three or four, and linux about the same.

I think what's important is the uncompressed size (about 90 megs for kof2003), not the zipped one; please correct me if I'm wrong.

If you already have Linux on your XBox, why not just use XMame (mame's port to *nix systems)? This would not eliminate the memory issue, but at least it would be a soulution to the performance one.

I must admit this is offtipic.

#262
taratata

taratata

    Oh god. Did you eat all this acid?

  • Premium Members
  • 717 posts
Click to view battle stats
:ph34r: I also must admit it is. Sorry.

#263
N3oGhost

N3oGhost

    Needs Sunlight

  • Premium Members
  • 590 posts
Click to view battle stats

I have an idea.  Can you guys tell me if this would work?


Let's say I installed linux on my xbox.  Then I install Vmware (a program that emulates a computer within an OS), and then proceed to install windows 98 underneath Vmware and the latest version of directx.  Could I then run kawaks on my emulated windows on an xbox?  I know there would be memory issues, the xbox has 64 megs of ram, and KOF2003 is about forty megs. right?  I think win98 needs very little ram to run, probably just three or four, and linux about the same.  I heard somewhere that you have about 400 mhz of performance in windows emulated on the xbox.  Would the kawaks dev be able to run in this environment?  I think I could just barely pull it off.

The reason I ask this is because I would much rather sit and play against my friends on a television than bunch in around a computer monitor.

wow man, just get the FBAX thats runnin kof2k3 now.
unless its just a project you want to try out.

please go to http://www.1emulatio...hp?showforum=21

this thread is for the kawaks nebula not the fbax emu

Edited by james, 20 February 2004 - 10:27 PM.


#264
Lightsier

Lightsier

    Proud Fan

  • Premium Members
  • 101 posts
Click to view battle stats
It's definately easier to just play it for FBAX (getting now) then waiting around for the kawaks version or trying some crazy stuff about installing Linux on your Xbox just for to play KOF2003 through some emulator. :-D



please go to http://www.1emulatio...hp?showforum=21

this thread is for the kawaks nebula not the fbax emu

Edited by james, 20 February 2004 - 10:28 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users